So being aware of what the developers who came before you had to deal with is also important. Sure, it's possible that you will be the one to come up with a brilliant solution to a previously insurmountable problem. Most likely, you'll realize that those "morons" actually put far more thought into a solution than you did.
This is the core of my complaints / peeves regarding PoE and Diablo 3 - in the course of the development of both games, the lead designers rejected tried-and-tested techniques just because they knew better. Here are a few examples from Diablo 3: At release, the game, as far as I remember, had no mass identify. How dumb can you get? The unique items were basically buffed up rares. It took them 3 years to make the uniques truly unique. These are basic things that D2 and other games had figured out before.
But the problem that the article quoted in the first post broaches highlights one of the untested assumptions of our time - namely, that we live in an age of virulent, unreconstructed, uncontrollable, and all-conquering loosely-defined
progress. The idea - and many people believe in it - is that EVERYTHING about our age is better than before, and than EVERYTHING from even 10 years ago is "old" and inferior to what we have now.
Of course, this sentiment is obviously untrue in any context sufficiently far removed from, say, iPhones. Yeah, recent times have indeed seen progress in wireless communications. So what?
If you ask around, you'll find that many people feel that movies from 15 years ago, such as Fight Club and the Matrix, are "old." Movies from the 1940s do not even enter into consideration. They are black-and-white, old, and clearly inferior to modern cinematic masterpieces such as "Iron-Man" and "Batman." The fact that the fundamentals of cinema have hardly changed since about 1935 does not register.
I would draw a similar comparison to books, expect that nowadays reading itself seems to have become a reactionary (?) mode of the transmission of information. Nowadays one soaks info by watching the movie, or, at worst, laboring through 500-600 words of Wikipedia.
In gaming, significant progress has been made in terms of graphics; and that's about it. Ultima VII and the original XCOM are far more complex than most modern games - but people don't know that, because they refuse to even play those titles. Loom is in a class of its own, and it's a, what, 1990 title?
The cult of progress has taken over the entire culture in the West. The fact that notions such as "same-sex marriage" have never been regarded as anything but absurd, and are seen as demented monstrosities by most of the world, does not register with many people in the West. They are told that SSM is normal and good by the TV, and that's that.
Three big drivers of the cult of progress are: the cult of science, its concomitant utopianism, and the rise of the advertisement industry. The core dogma of the cult of science is that science will figure everything out, and bring about heaven on Earth. Science thus defined is implicitly progressive; and, moreover, reforms aiming to bring about utopia must also be intrinsically progressive. On the other hand, one of the main function of the advertisement industry is to convince one to throw away one's slightly aged goods, and acquire this year's versions of the same goods, in order to cope with the problem of "overproduction" and to maintain the "consumer economy."