We had a much bigger tolerance for what we now call shity game mechanics in the past, and I think that's for two reasons.
One, we didn't know they were shitty mechanics. Nobody was here telling us that the way we played games, reading a lot of text and without quest compass was the wrong way to play. And of course, because gaming was just about the gameplay back then. However hard to access the gameplay, it was still gameplay (*) . It's even more blatant if you reload games from the days of the 8 bit, not consoles, but computers. Just try : half-of-them are nearly unplayable, even for a crowd that is as hardcore as the codex is. Action games are sluggish, hardly moving at 10 frames per second if you are lucky and the sun shines, mechanics are obscure, the ways the characters move make no sense at all and you are to figure all of that, the basic concept of moving your characters by dying a thousand time and going through hours of reloading on the slow drives of back then. But back then, yes, we actually considered that gameplay. So, in a way, you could argue that there is no such a thing as a bad game, just games with very awkward mechanics to the current player. Beauty is in the eye of the beholder ; gameplay is in the muscle/nerve reflex of the gamer.
Keldryn Do 3rd person games like GTA use a different ratio to first person? FPS room geometry looks really strange when you switch to 3rd person, it's was a very odd moment the first time you witness this.
It's pretty unfortunate that the other students had a poor breadth of experience, but you can't really blame them for what console systems they have or haven't used, whether you have access to those is pretty much up to luck as a teenager.
I recall finding System Shock extremely clumsy when it was still relatively new, but I was very young then.
I just don't understand why people have problems with System Shock or Ultima Underworld?!! I don't have any hands and never had a problem playing them... Those two games are in my top computer games EVER MADE and I still play them almost once a year!!
It will only get worse, especially with apologists like Boyd saying that "games take too much time"... I bet every student in those classes has a multiplayer game that they really love - like DOTA, LOL, TF2, Callofiduty - with hundreds of hours logged in. Take a decent "Top 100 games of all time" list and play 2 hours of each game - that's 200 hours, less than what some biodrones spent on Dragon Age: Inquisition in the last couple of months.
Sure, not every game will be perfectly understandable in 2 hours, but it will help gain awareness of the different types of games out there. It will show how little you know, and give hints of where to go from there. BUT THAT'S ASKING TOO MUCH!
"Games have never been more widely played" as a positive point says all you need to know. Sure, it's nice, but what does that have to do with quality?
Also, I'm curious:
Who said this? Hipsters who desire videogames to be acknowledged as art?Lie: Super Metroid was about Samus’s ‘maternal instincts’.
eh, it's pretty obvious looking at her relationship with the baby Metroid. (I wouldn't call it "what SM is all about" though, just an element)
Well, how the fuck are you supposed to care for one? It's a giant floating jellyfish that feeds on body fluids. And as a bounty hunter she probably lives on microwave diners.
The 'maternal instinct' angle was only added after the fact by Metroid Other M, which was probably the worst thing to happen to video games since the crash of 1983.
It is both reassuring and alarming that the bits and pieces I have picked up from playing games, following game development news, and then designing a few Thief and TDM missions makes me better qualified to teach game design than actual teaching staff. If my career ever goes to hell, I will have to check to see if one of these places is hiring. I even have a ZX Spectrum, so I also qualify as an archaeologist (and living fossil!).Frightening stuff
Ugh... what he says isn't wrong per se, but the way he puts it is idiotic, like that was the only reason to feel nostalgic. He never once considers that perhaps some good old games are in fact better than recent ones, or that many people who go back to nostalgic titles enjoy them perfectly well - they were indeed as good as he remembered.Since I like you so much, I brought you a gift.
http://www.psychologyofgames.com/2010/11/why-we-get-nostalgic-about-good-old-games/
What's the point if you can read a review?Ugh... what he says isn't wrong per se, but the way he puts it is idiotic, like that was the only reason to feel nostalgic. He never once considers that perhaps some good old games are in fact better than recent ones, or that many people who go back to nostalgic titles enjoy them perfectly well - they were indeed as good as he remembered.Since I like you so much, I brought you a gift.
http://www.psychologyofgames.com/2010/11/why-we-get-nostalgic-about-good-old-games/
Yup. In my experience most of the CRPGs I liked as a kid are still good, and even the classics I never played are very enjoyable. I wonder if those people talking about rose tinted glasses and nostalgia have actually tried to play older games themselves? Or maybe they only played console games made for children?
Incidentally, the weird thing is that when it comes to books it's different for me; much of the stuff I liked as a kid I find only mediocre to quite good when I read it now, like Dragonlance, Raymon Feist and Thomas Covenant. Modern fantasy like A Song of Ice and Fire (at least the first 3.5 books) is just so much better. Too bad I can't say the same thing about modern computer games...
THATS NOT A QUOTE FROM THAT SCENE INFIDEL
Wow. None of the others had played Deus Ex?
Nope.
Also, nobody else had ever played any of the following games/series: Wizardry, Ultima, The Bard's Tale, Might & Magic, any Sierra graphic adventures, SSI's AD&D "Gold Box" games, Thief, System Shock, Wasteland, Wing Commander, X-Wing, or any real flight simulators (Falcon, etc). I'm pretty sure that nobody else had played either Fallout game either, but I'm not 100% certain of that one.
They say that modifying games to connect to a new server (or to avoid contacting a server at all) after publisher support ends—letting people continue to play the games they paid for—will destroy the video game industry.
This is the core of my complaints / peeves regarding PoE and Diablo 3 - in the course of the development of both games, the lead designers rejected tried-and-tested techniques just because they knew better. Here are a few examples from Diablo 3: At release, the game, as far as I remember, had no mass identify. How dumb can you get? The unique items were basically buffed up rares. It took them 3 years to make the uniques truly unique. These are basic things that D2 and other games had figured out before.So being aware of what the developers who came before you had to deal with is also important. Sure, it's possible that you will be the one to come up with a brilliant solution to a previously insurmountable problem. Most likely, you'll realize that those "morons" actually put far more thought into a solution than you did.
Where in your diatribe do you link consumerism and lack of historical perspective or context with science? This is some wacko shit if I've ever seen it. Get your GD bullshit out of here. While I do agree that marketing wants us to think we're on a steady incline to the 'next best thing', making people neglect that which is older and superior, you put forth no evidence that this is somehow related to scientific progress. What I've made bold in your quote is distilled bullshit; 200 proof, absolute triple-A grade schlock that reflects such a complete lack of understanding of science that, if we lived in a more fair and just world (perhaps this cult of science utopia..), your obvious lack of education would have been remedied at an early enough age to prevent such conspicuous ignorance.Three big drivers of the cult of progress are: the cult of science, its concomitant utopianism, and the rise of the advertisement industry. The core dogma of the cult of science is that science will figure everything out, and bring about heaven on Earth. Science thus defined is implicitly progressive; and, moreover, reforms aiming to bring about utopia must also be intrinsically progressive. On the other hand, one of the main function of the advertisement industry is to convince one to throw away one's slightly aged goods, and acquire this year's versions of the same goods, in order to cope with the problem of "overproduction" and to maintain the "consumer economy."