We continue straight past the nighthawk bodies and another room opens up.
It has another ladder. This one too has a ladder going up. Unfortunately its lock is broken.
But to the side of it, we notice a chest.
Its unlocked and has some replacement rope.
As we continue past the room there's another passageway to the left.
We skip it and continue straight instead - but that hallway ends in a dead end.
We go back to the passageway we just skipped and eventually it opens up to another room with a ladder. Its lock is broken instead. It seems there's only one "correct" ladder.
When we continue on the passageway reconnects to that first branch near the entrance. Since we're here - the party exits to sell the loot we've found. Then we come back and take the straight passage - i.e. go left from the location on the map below.
And we quickly encounter another enemy group.
Hah! We surprised them.
Owyn assesses.
Locky shoots an misses. Enemy charges him and hits him for 10.
Gorath tries the same. Also misses.
His enemy decides to shoot back rather than charge. But misses him as well.
Owyn charges Locky's enemy and hits for 4.
Locky swings at his opponent. Hits for 34.
Gorath charges and hits for 27.
Enemies attack Locky and Gorath and miss both.
Owyn swings and misses.
Locky's thrust hits for 25 and puts down the enemy.
Gorath swings and misses.
Enemy misses him in turn.
Owyn charges and hits the last guy for 4.
Locky does the same and hits for 22.
Gorath finishes the fight with a thrust for 30.
Getting hit taught Locky a valuable lesson.
Ooooh, we can finally see the stats for those blue quarrels.
Seems the general trend with Tsurani ranged weapons is - more damage, less chance to hit.
A random rogue with silverthorn? Are the Mockers working with Nighthawks?
We continue on and eventually reach another fork. The right part of the fork obviously leads to the Nighthawk chamber - so we go straight instead.
And reach some kind of steel door. Maybe this is the secret path Locky was talking about?
Huh, it goes down and its stuck to boot. I wonder why they expect it to become unrusted at a later date.
So we go back up to Nighthawk chamber and go north until we find that passage we skipped.
It opens up to yet another room with a ladder that has a broken lock.
But there's also some kind of marker here.
It does not seem like the Mockers have much respect for Swordmaster Corby...
As we continue we eventually reach the chamber where we got blown up by a trapped chest.
There's a passageway that goes east from the room - we take it. It reconnects with a hallway we did not fully explore earlier. We go North from there.
And find a chest in a dead end.
It's not locked. But does not have much either.
So... that's the sewers. What are we supposed to do next? I guess let's go back to the Nighthawks - maybe we missed something that they were guarding or looking for. Aha! There was a hallway to the north I did not notice. You get moved after a battle finishes - it's possible our characters got pulled past it after the fight was done and I never noticed it.
It leads to yet another room with a chest and a ladder with a broken lock.
Chest is unlocked. Has some rope.
As we proceed - we encounter someone.
The infamous Sir James - aka Jimmy the Hand. This character was a big favorite of Feist featuring in many books spanning decades of storyline time. He was one of the mockers and saved the Princess Bride of Arutha. For that he was made a squire of the court and is now a knight along with Locklear. Eventually he becomes the Duke of Krondor in the books. A sort of Charles Brandon to Henry the VIIIth.
It is interesting that Locky's hair change causes such reactions. Seems like the use of hair coloring is uncommon in this world. To be fair - we've been on the road for weeks. Locky's roots should be showing by now.
Huh, maybe this is why the Nighthawks were not "special".
Not sure Lancers are going be very effective down here.
Yeah, the thieves would just relocate for a bit - the guards are going to stop looking eventually.
Hmmm, or they could be looking for revenge, no? Well, maybe having an angry Prince of the realm hounding them down is bad for business.
I'm not sure the game explained why Locky left at all. We never went up north from our starting location - there was an encounter with some border guards that would have explained some things if we did. As I recall from the novelization of the game - Prince got pissed at Locky for something (probably women related) and sent him off to serve at the northern border for a year. I could be completely misremember it though.
Dark brothers is another term for Moredhel.
Yeah, Gorath is an all around badass.
No, we were just enjoying an olfacotry experience.
Yeah, if it was so easy to get into the palace I doubt the princess would still have her jewelry.
You do you, James, you do you.
Yeah, Locky has earned some good rest.
The passage behind James leads to a pit and a dead end behind it. Think this is one of those spots where the game lets you get yourself stuck. Just swing back and fourth until you're out of ropes. If you're on the wrong side when you've used the last one...
We check our inventory for that key. Seems priceless. I just love how every item has a great description.
So we go back to that one ladder with a non-broken lock and...
Ah, the things we do for the Kingdom.
Nice, the best time to meet with royalty is right after climbing through the sewers. They simply can't ignore your presence then.
We always make the best impression.
The artists did a good job with this game.
Ooooh, washing maidens sound good.
I like Locky's get down to business personality.
I'm not quite sure how Arutha made the connection between Nighthawks and Moredhel. Maybe he means due to Locky's presence?
Right after this a bunch of animations fire off really quickly one after the other - I had trouble getting good screenshots.
As Gorath raises his hood - the guy in the back gets out a bow and aims! How in the world did an armed moredhel sneak into the palace?
An arrow soars through the air! Towards Gorath or the Prince?
Despite being the archwizard of this world - Pug is also apparently the most aware of all the royal guards.
He quickly raises his hand and a fireball files out. It flies in the other direction.
It impacts the arrow and... consumes it before continuing its flight forward.
And impacting the archer.
The screen fades... Chapter 1 is over.