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Obviously this is something they couldn't do with the technology available at the time, but it would be nice to be able to rotate the camera during the traps. Sometimes it's harder than hell to see what's actually going on.
As for the waterfall, if I remember right, later in this chapter is the part where you tell Cora "Just stay alive! No matter what occurs. I will find you!" Or maybe that was The Last of the Mohicans, I can't remember.
As you get farther into it, there's more situations where you're fighting large numbers of enemies and then how you employ Owyn becomes more complicated. I try to have him deliver a devastating spell against multiple enemies in the first round because they're probably gonna engage him in melee by the second round. Hopefully by then he's got enough experience with the staff by then that he can at least put up a fight. When there's a badly wounded fleeing enemy, I usually let Owyn go after him to build up his melee skill for when he's going to need it.
As for the waterfall, if I remember right, later in this chapter is the part where you tell Cora "Just stay alive! No matter what occurs. I will find you!" Or maybe that was The Last of the Mohicans, I can't remember
We head back to the road an remember the two points of interest off the road on the other side. They turn out to be this.
The barn is basic.
The house is interesting. These spiders sound like the enemies we saw in the caves below Sarth.
We check the spyglass again and there's even more stuff behind the house. This area is really open. Its tough to explore it all.
As we move towards the southwest point of interest we almost get shot!
It's kinda strange how some events take over the entire screen and some are only in the main window. There's not that much text here, but it gets split across 3 slides.
Apparently there's some keep ruins around here. With these guards watching it - I double the Nighthawks would use it as a base.
We finally reach the south west interest point.
Why would someone use a shovel to bury another shovel???
We move north a bit and see some strange rocks - which causes Owyn to yell out!
James is hoping Owyn didn't just say what he thinks he said.
Oh wow. Well the guards are still around - so I guess whatever happened to the keep did not kill all the inhabitants. Perhaps Owyn's uncle still lives.
Normally that WOULD be the most likely explanation, but the guard did just say something about ruins of the keep.
It's confusing that the next town's name also ends with the word Keep.
There are those rocks... seems like the trees are already growing where the keep would have been. Just how long ago did Owyn last come visiting his uncle?
The other point of interest seems to be a house in the woods. This whole are is strange with random farms off the road in the forest. Seems like the keep was off the road too.
But... what DID happen to the keep?
Whatever it is - apparently herbs are more important.
Decent prices, mediocre selection.
As we meander north-north east: the spyglass reveals a cache to the north west.
It seems to be guarded by a trap.
Hard to tell what's happening, but seems like we need to get the blockers out of the way and proceed between the two traps.
I decide to move my characters to see what's in front of them. Good idea it turns out!
So James pushes the clear blocker diagonally in front of the previously hidden gun and that allows Gorath to proceed between the two staves.
It's word locks.
The options for this one are:
TIWE
SREY
WHIT
OADS
I could not solve this one.
The options are:
THTATW
SRAUUY
WEILSS
AOVDOE
The options for the last one are:
RARPE
WHGMD
EITEB
SLCON
Answers and loot from the two I got:
Not sure why they needed to include the wine bit - not like teeth are necessary for that.
Good stuff in there though.
I didn't know wagons had tongues, or ran, stumbled upon the answer randomly rolling the dials.
Unfortunately the reward is somewhat useless.
The point of interest near the road turned out to be a house. With a well! Remembering the note about knight's chess piece being in the well - we give it a try and we find...
The house turns out to be a sparsely populated inn.
Huh, a first working gambler. We don't gamble though.
Quite a princely sum for playing the lute here though!
I guess this is why - the rest here is expensive.
Back on the west side of the road we notice more goodies.
Huh, when it rains these stumps - it pours!
Oh my! Seems someone is using them as a bank!
This is making me understand why those guys with metal detectors comb the beaches...
Oh, I expected more gold.
Yay!
These don't mix, kinda like you can't combine a whetstone with 1 charge with a whetstone with 19 charges.
We notice another point of interest to the east - but it seems to be guarded by trolls.
I decide to buff up - don't want another super long fight with them since they're so tough. This is Killian's Root Oil.
Blue drop huh?
Gorath tries the that priest cloth instead. Guess we'll find out which 'Enhanced' is better. I also buffed up both of their's strength.
Gorath hits for 55. Looks like his blessing is better.
James is parried. Gets hit for 16 in return.
Gorath hits for 72 with a swing. First Troll goes down.
James hits for 28.
Gorath hits for 70 with a swing through parry.
James hits for 28 again. Gets hit for 16 right back.
I charge with Owyn, he hits for 6.
Gorath finishes second Troll with a thrust through parry for 54.
James misses. Gets hit for 16 again.
He hits for 29. Another troll hits him for 12.
Owyn has backed off so shoots a frost bolt for 5 hp at the healthier troll in order to give James time to rest up. Instead... James gets hit for 10 and gets frozen.
One of the trolls runs - Gorath hits the other one for 54.
Owyn gives 20 hp to James via Gift of Sung spell.
Gorath finishes one of the trolls with a hit for 58. Last troll runs off and the fight is over.
James's strength is increased. But its hard to tell what it actually is. He's a little bit below max health and is under the effect of a strength potion.
The last point of interest turned out to be a ... shop. In the middle off the woods - off the road.
Ah. Someone did mention there was a guy selling magics somewhere north of Romney.
Hmmm, what is this stuff?
I... think this might improve lockpicking? Or maybe it casts Nightfingers - though we've never seen that spell being available to be cast.
Sounds like this casts some kind of offensive spell.
We haven't seen a wyvern - but this likely summons one.
Sounds like something that trains Casting accuracy.
The rest is spells. Here are the ones we have not seen yet. Why are there so many spells against Black Slayers when we're yet to see them?
I think this works like Eyes of Ishap.
Not sure what this does, but it costs 800 gold!
We haggle down the book and buy it.
Hopefully Owyn got at least some of it...
Yes he did! Hopefully his accuracy will not be as bad as it was in the last two fights.
Let me know if you guys solve the last chest and if you want me to try out the 800 gold spell!
I end up buying all 3 of the spells I did not have, just to have a full spell book. Here's the only non-combat one.
We also go open the chest we could not earlier. Thanks CappenVarra!
The gold is really helpful as we're almost out.
Soon after we move on from the open area there appears to be two more caches near the road.
They're chests. This one is a word lock. It's options are:
SAMT
WILS
PROL
ETUE
Answer and Loot:
Might have had trouble with this one if it had more letters.
That's... not particularly useful.
Second chest is just plain unlocked and has quite the cache.
The note is... interesting. Isn't that Owyn's uncle? And... Navon sounds familiar - think the Ruski chessplaying innkeeper mentioned him. Lets hope we learn more of what's happening here.
We see a town in the distance. Must be Cavall's Keep. Finally!
Yup!
We go in.
Looks like a cute town. We go selling first.
Finally a weapon's shop, we've acquired a few surplus high quality items .
Think this is first time we've seen a Rapier for sale. Unfortunately this guy does not buy Tsurani crossbows of which we have 2 for sale.
He does buy the extra Dwarf Plate armor though.
We now know why the Oilcloth is so expensive. It was doubling Gorath's damage.
The Dwarf armor does not sell for nearly as much as I had hoped.
We remember that note about the knight chesspiece in the well - so we take a look.
Ah, this makes sense. We do not stoop to the level of picking these up.
Next: the Inn.
The guy on the left is just a gambler.
The large lady to his right appears to be the tavern keeper.
That's a man?
Tsk, tsk. The tavernkeeper should not be bringing his problems onto his customers. Unless its an rpg I guess, if so this would be a perfect time for kill the rats in the basement quest.
Don't think I'd be gaining the right kind of levels from THAT side quest.
Oooo, look at Owyn the wordsmith.
Cooking is a basic-necessary skill. My wife made me get over my aversion to it a few months back and... I kinda enjoy it now - in correct circumstances.
Dense as Thunderhell?
I guess we'll open with the big one.
They dress in black. Have birds on their chest?
That sounds like a good business practice. Didn't seem to stop them in Romney though.
Maybe its just how it looks on paper, but that does not seem convincing to me at all.
Pub in Prank Stone? I don't remember any criminals there... Maybe he's making an allusion to that Pub owner being a crook?
OK, is Duck on the menu?
Owyn wonders this too.
Damn, that does sound good. Guess this is how he ended up this large.
Man, why can't you guys spend an hour relaxing with some good dinner?
That sounds kinda expensive.
So we say no. Perhaps we'll change our minds later.
Fair enough.
We ask about the Lodging. Guess we have no time for dinner, but do have time for naps.
Hmmm... Popular place I guess.
Seems like we do at every inn we stay in.
Bedrolls under the night sky sound more comfortable than that.
No other topics - so we say goodbye.
This guy is growing on me.
The full house means we get paid quite a bit.
There are two houses we can explore in this town.
First one appears useless.
So we check the bigger one.
Oh! We're finally hit something here.
Hmmm, mild hostility?
Clearly he's NOT happy to see Owyn. Owyn has not mentioned any trouble with his uncle. What's going on?
James is immediately down to business.
Wow. This guy is a piece of work.
Oh SNAP!
Sounds like the priests didn't heed his request. Not surprised.
Well, that's all that took to make the Count relearn some manners.
Hmmmm, maybe it was the loss of his keep that got his temper riled up? But it must have been a while ago..
Yes, lets hear it from the horse's mouth.
Guess, the invocation of the prince also made this guy remember that Owyn's his nephew and should be treated as such.
Must have been a wooden keep.
That does actually sound terrible. Doubt they have insurance companies covering the cost of keeps in the Kingdom.
Who exactly is Ugyne? And... tunnel?
Hmmm, yes - it does seem un-necessary.
Understandable, lets move on.
I like the fact that the game keeps track of the notes we read without us having to carry them in the inventory to trigger conversation topics.
I bet the Count is still wondering what grave matter we have to discuss with him.
OK. So Ugyne must be Owyn's cousin. And I guess this provides some explanation as to Count's request to the High Priest.
Heh, James has a talent for interrogation.
You must have realized your petition would raise a few eyebrows and the info might get out count...
Now I feel a little guilty for pocketing the tithe.
Hmmmm, this is starting to be suspicious. Tunnels can be used as hide outs, possibly for... the guild of death?
Hmmmm, so his wife burned down with the keep? Or did she die earlier?
What is this topic?
Oh, sounds like it might be one of those skill up for money ones.
Who's Neville?
James is once again the most practical member of the party.
That seems like a long time for a Count to spend in the military. Guess that was before he inherited the title.
I suppose challenges like this are sometimes the way to get someone with an ego to do something.
Kinda expensive. But passing up on skill ups is not what we do.
Let's see what you've got Count!
The wager is on!
I guess that's an interesting distinction showing a difference in intermediate and advanced skill in Assessment.
Well, it does seem like James learned some things.
There's nothing more with the Count, but it seems like talking to him opened a new topic with Peter.
Heh, imagine having a count move in next door.
Who else is in the family? Wife is dead. Neville I guess?
I guess James does consider Count a possible suspect.
Does not seem like our man. Or at least he covers his tracks well.
We leave town and check our the results of our training.
Its funny how Owyn is still a better fighter than James. If only the staves did more damage.
When Owyn plays the lute at the inns, James and Gorath get slightly better at Barding.
As we leave town we encounter someone.
What's strange about this time?
Tis true, we've met a lot of such sorts.
Heh, she's got spirit.
Seemed like he was, until he heard the Prince's name.
Wow, imaging how much he was seething during our conversation then.
Hmmm? With the Priests of Kahooli maybe? But was that really a financial arrangement?
Would be nice to know.
Nobles for you. Always so preoccupied with their family nonsense.
I guess lets start with the small talk before the heavier topics.
It does sound like they're swarming over her.
Already has a daughter. Life of a noblewoman is a life with a large lack of choices.
Guess that would be that Navon dude.
A businessman that has time for History and chess?
Ok, time to talk about the heavy stuff.
I guess I can understand Count's point.
Ummmm... Not in my experience. Well maybe if the history is really interesting for some reason.
Oh. Neville is dead too? This family has been through a lot.
This girl is great for backstory info so far.
What? Did he lose some really expensive wine or something? Seems silly to worry about wine cellar when the whole damned keep burned down.
Why are all these dead family members being brought up?
Losing kids is terrible with a capital T. Guess the Count is made of stern stuff.
Is that some nearby town? Why keep a wine cellar in some other town?
Owyn has the same question.
Oh. Those tunnels again. So he went down into the cellar in the tunnels... Oh. The cellar.
That's some crazy bad luck... Of all the times to collapse.
That sounds like a bad way to go, unless the collapse fell on top of him and killed him instantly.
Lets carry on with the topic before switching to Murder.
How much more of a backstory can this family have?
Wait? Spyglass???
Why does that topic say Sword instead of Spyglass???
Is that a named sword? I suppose we already have one of those.
Fourteen and already married.
Uh... wha? And multiple children at fourteen?
Ummmm. Sounds like payback for statutory rape for the Lord, but the children?
Think such a terrible thing would be melted down after that.
Not sure why this sword is handled so gingerly. Cursed artifacts should be destroyed.
Seems like this sword is world famous or something.
Lets hope the bit about 14 year old repeat mother was an exaggeration then.
Ok, Murder it is. Can't be worse than the story of the sword.
Yeah, your cousin is the equivalent of a Fed now, what do you think about that?
It does seem like this is the right direction.
I mean... we know a little more now.
Yay! Finally these two connect the dots.
Hmmm... I don't recall one either.
Is this family like a collector of magical artifacts?
About the same time? And the body was never found? Seems like there's more to this story.
That's not really how our spyglass works.
Maybe Neville found out something terrible about his father and the Count killed him?
We're out of topics with her. The Count has nothing new to say, but Peter has a few new topics.
I guess Neville was older than Owyn.
Little tot? But he was getting a Keg?
Yes, what now?
Sounds like just being cheap. No reason to build a room to collapse as you can't predict when it will.
Yeah. A close death makes us all reconsider our actions.
Now Navon.
Navon does seem to have a lot of name connections to what happened. Neville and Navon even seem similar.
Maybe Neville is alive and posing as Navon for some reason? But then how would the Count and Ugyne not recognize him?
Yeah, how come we haven't met him yet?
Cause he's further to the north.
Well. Seems like all threads lead north - to Kenting Rush.
We get on the road north and quickly run into an ambush.
Gorath gets hit for something.
James misses.
Once Owyn's turn arrives we check out some of the new spells.
I don't remember this spell at all. Will have to try it out later.
For now we use the other spell.
Owyn hits with Bane of Black Slayers - 75 damage is enough to put down our first black slayer - the bloody nighthawk in the back.
Gorath's swing hits for 56.
James hits for 33.
Owyn hits a Black Hawk with a Frost Bolt (5hp) - no damage but he's frozen.
Gorath finishes a Night Hawk with a thrust for 47.
James's rapier strike finds its way through a parry - 36 damage is enough to kill the second Night Hawk.
Gorath starts the frozen one with a hit for 44.
Once Owyn is to full combat hp - Gorath finishes the fight with a thrust for 46.
We didn't get to see the power of the Black Slayers - they can come back from the dead. I'm not sure if Bane of Black slayers prevents them from doing so or if we simply kill everyone too quickly for it to come into play.
Either way - James gets a bit better at being a knight.
And Owyn at being a mage.
The first nighthawk has some defensive potions.
Next one is boring.
And so is the one after that.
The Black Slayer has the upgraded sword. It didn't help him any.
Behind the nighthawks is a random shop.
Its confusing when the shop looks like an armor but sounds like a goods store.
We're good on all of that.
Boring shop. They're not even buying those annoying Tsurani crossbows we've been carrying.
There's a stump right behind the store we only notice due to the Spyglass.
Nice!
Eventually we come upon a farmhouse.
Seems like the farmhouse is not generic after all.
I'm not sure if I would let some armed individuals off the road just because they say call me a "good friend".
I do think I'd be more articulate than that...
I wonder how people in those times would just have fresh water in their house. Probably some nearby well? Then why wouldn't we use that?
Hmmmm, there appear to be some hearing problems here.
This is starting to get comical.
James failed to clear up the misunderstanding.
Perhaps not having a door in the WOULD help.
I guess there are two geriatrics in there.
Could it be there folks were playing with us? Either way, not worth blowing the vocal chords.
There's a hidey hole in the field.
But its impossible to loot, the game keeps thinking I'm clicking on corn no matter which angle I approach it from.
We approach another open area with a lot of items of interest.
There's a hidely hole near the road with some more Healing Packs.
There's another one to the west - but its a bit useless.
The points of the interest to the east are a trio chests.
The letters for the first one are:
TUORBCTN
ARNNEIAE
SOLOTENT
MHTSHYKS
The second:
TRSE
PENS
MAMY
NIOT
The last one:
BESTD
SLESE
NRILT
FOTOY
I could not get this one. Perhaps our resident Wagon expert Baud can help?
The answers and loot from the first two:
You are my <answer>, my only <answer>, You make me happy when skies are gray...
Its nice to replenish the melee potions.
Say my <answer>, say my <answer>, if no one is around you...
James gets an upgrade to his temporary enchantment oil.
But first: apparently we have more than one resident Wagon expert. Thanks CappenVarra!
It seems the rewards are often proportional to the difficulty of the puzzle.
North of the chests is another two points of interest. They appear to be a house and a barn.
Looks like the barn has some loot.
Not much, but this is always useful.
The house on the other hand... so if no one lived here in a while - who in the world is taking care of the chickens in the barn?
It seems there is more stuff to the east of us.
No puzzle there. And it appears - no trap.
Just a simple lock instead.
Oh! What's this?
What? So people just randomly leave their requests in boxes? And why do they need to identify themselves? Seems like a system ripe for abuse and potential blackmail.
There's another locked box.
And the last point of interest was a stump.
Seems like there's some kind of hidden area behind the mountains with a lot of points of interest. We head North - trying to find a way in.
But the way is not immediate and we'd like not to skip stuff to the other side of the open area, so we head back west towards other points of interest.
More chests.
Only one of them is a puzzle chest. The letters are:
CLAYS
SATRE
IHBID
TOELO
Answer and loot:
Fairly simple.
What's with all the gems lately? If these rubies can really be turned into Emeralds - we're going to be rich once again.
Owyn already knows this.
The other chest is just plain open.
We see a lot of points of interest to the west... it's houses!
Oh. We stumbled into Kenting Rush!
Our bags are full, so first I rush to find a store. The town seems big! Halfway in we trigger a meeting with someone.
Ah. Its the infamous Navon du Sandau! Seems like he immediately identifies James.
Yeah. Don't generally start a conversation this way.
Didn't the kid in Romney mention the nighthawks smelled like a flower?
Hmmm, maybe nighthawks are watching us? Or they generally live here and pick up the scent?
Well, if Navon is a Nighthawk - so far he's playing it off quite casually.
Time to ask him about the conflict with Count Corvalis.
Directly it seems.
Are they really that easy to hire?
Perhaps that could be an avenue for us to explore.
What? A well known fact? Then how come its the first time we hear of it? Didn't that psychic lady we saved from a rusalki say that the man we're looking for would try to mislead us?
Yes, that's another good point. Peter didn't seem like he would tolerate Nighthawks at all.
Well, that is how it usually works... But Peter straight up said he would not tolerate Nighthawks.
I guess we're following up on that coincidence regarding his last name.
Yup. Though... would he even admit to it if he was?
Navon is either completely innocent or very much a cool customer.
Hmmmm. Would Navon even know much about it?
Good way to put that question.
Seems Navon is just repeating Peter's bit on it.
Yeah, like word for word.
Huh? He just said he didn't think Count could have meant for that to happen.
There must have been something in his tone that suggested that HE did think that. So the count suspected his son? We still don't know how old the son was. If this game was made recently I would have been sure it would have had to do with his son being gay. But I don't think that topic was approached in video games back in early 90s.
Time to talk about the last topic.
Yeah, would be nice to learn that move Ivan mentioned.
Its good we didn't try Ivan on back then.
Hehe. Ivan dug his own grave by telling us about it.
Still strange that they call it a move - its gotta be some kind of combination.
Yes, that is what Navon was implying.
With all the gem's we've been getting - its an obvious yes.
Yup, yup, yup. I just recently started going to a local chess club and it is kinda nice to pull out a combo on an opponent.
No move or combination can be made in a vacuum. The conditions have to be just right.
I'm looking forward to the game
We've got nothing more to say - so we say goodbye.
Aside from a few suspicions - Navon seems like quite a nice guy.
We finally find a shop. It's a gem shop! What luck!
That's the first time we've seen a diamond. Gosh they're expensive!
No wonder people will do anything to get their hands on one.
Nothing new there.
Ok, time to explore the town properly. First we check this well since we're looking for knight's piece in one.
Oh! Sounds like this might be it.
I always wondered - how would these women use the restroom?
So those trusted friends would follow the women to the restroom in order to unlock the undergarments?
That would explain how the man would be able to open the lock to hide such notes - but how about the woman?
If nothing else - some love notes could be amusing.
Huh, no opportunity to pick. Its good that we found such a key at some point earlier. Anyway - a knight's piece!
We start checking houses. I will no longer take screenshots of houses and any of the generic ones.
Sounds like this is a learning opportunity. Why would we say no?
Sounds like Scouting improved.
Hah, looks like HP did too!
How is Owyn still this bad at it?
Gorath's neck hairs are getting supernaturally good.
Do statues really get carved out of granite? Thought its usually marble.
Well, the artist may be an ass - but his product will likely bring joy to people centuries past his death.
Seems like the joke is on us.
Hmmm, I suppose this was our hint to check the well if we missed the note in the chest.
Hmmm, what is this about a sorcerer?
Hmmm. Suppose this is he.
I know what the lady said. But a lightning staff was like 1200 gold to buy. Might sell for a lot too.
Well - from the books we kinda know it is.
I thought the first two were supposed to be easy? Uh... I think Lord of Eagles was named differently. Ashen something maybe? So we say no.
So I think the previous time I played the game I did not get what happened here.
But now it makes sense - Owyn tricked the sorcerer into asking him a basic question that is easy to answer correctly before the sorcerer had a chance to ask his impossible one.
The only minus is that we don't know what the super difficult question was. Perhaps it had to do with ... a wagon?
While we shuffle inventory around to make room for the staff - here's info on the Knight's Piece.
We find an abandoned home with some change.
Hmmm? Has James been here before?
Sounds like a dream.
Beautiful women don't often sit around waiting for you to come back. Think James learned a rather good lesson here.
We find an inn. That guy was just a gambler.
But the lute is the ever-present income for us.
A nearby house apparently makes the food that we can buy at the inn.
We actually ended up buying 14 rations there.
Pigeons are no Nighthawks.
Oh, so that's what the Wyvern egg was for? Seems like a whole lot of trouble to carry one around just to be able to cast one spell to control one type of enemy.
This abandoned house does not have much.
There's a house off to the side of town. As we run towards it we run into some sort of guards.
James hits for 33.
We decide to try out the other new spell.
Owyn's spell causes fireflies to repeatedly sting the closest enemy. He takes 68 damage and dies.
Gorath's swing hits for 56. Enemy dies.
James finishes his original enemy with a thrust for 35.
Gorath charges the guy charging Owyn - a simple thrust for 45 is enough to put him down. Seems like these guys are pushovers.
James hits the last guy for 33.
After Owyn rests a few times, the final guy starts running. James is forced to finish him with a thrust for 36.
It seems the enemies are still there after the fight is over!
Seems like they're not defeatable?
We back out and find a tavern that was closed earlier - open.
Nothing there but the lute.
So... what do we do next?
A. Where is that temple of Kahooli? Lets look around and find it.
B. We have the knight's piece! Lets head down south an explore that place behind the waterfall.
If this game was made recently I would have been sure it would have had to do with his son being gay. But I don't think that topic was approached in video games back in early 90s.
Yeah, at that time it wasn't like everyone hated gays or something, but it was just something you didn't talk about. Everyone just kind of pretended to not notice them, so you wouldn't get a plot line like that.
I vote A because I've gotten through this at least 3 times and I still can't remember all the plot twists, but I'm pretty sure you have to figure out whether the Count or Navon du Sandau (or both) are lying before you can finish the dungeon behind the waterfall. And going into a dungeon and then backtracking is a hell of a chore.
but, yeah, granite seems to be less common for sculptures, especially for portrait at human scale
But now it makes sense - Owyn tricked the sorcerer into asking him a basic question that is easy to answer correctly before the sorcerer had a chance to ask his impossible one.
As we get back to Cavall's Keep we check in with the Corvallis family and Peter - only the Count seems to have a new topic.
Seems like Navon's claim led to this topic.
The count claims innocence.
Hmmmm, given the bad blood between the two men - Navon's claim seems hollow.
Oh? That's quite the revelation. But... would a man connected with Nighthawks really admit to this? Hard to say. We really need to get more evidence to accuse either of the two men.
Perhaps that could be our way in?
Hmmmm. I wonder how the temple is connected and what caused the bad blood.
We head on down to that magic shop in the wilderness. The extra staff sells well.
It's time to try our new chess moves. We take the portal back to Malac's Cross.
Turns out that Ivan has a new topic for us.
Yeah - that place was interesting. I wonder if anyone else knows about its magic properties.
So the town was named for a Dragon slayer or a Dragon?
The whole order of events seems confusing.
I understand the world of Midkemia was based one some homebrew magical world that Feist and his friends played with. This whole sequence sounds like their backstory.
Mmmm, more than talking if we listen to Owyn.
Anyway, we're here for a high stakes chess game.
Chess games with simultaneous attacks on opposite sides of the board are quite interesting. Either way, we just earned a 100% quality emerald.
We have quite a few rubies - so after we teleport back we head down to Prank's stone and talk to the guy with the conversion machine.
Oh! Magic! We convert all our rubies.
Aaaaand... the diamonds are of terrible quality and sell for less than the rubies. I think the man is a cheat - he simply has bunch of cheap diamonds and pops them out after taking the better rubies.
Anyway - nothing more to do - we head back to the waterfall.
Those walls were built... And seems like there are spiders here.
As we switch skills to try to sneak up on the spiders - it turns out James got better at defense at some point.
Our increased Stealth skills pay off.
James hits for 38.
Owyn's frost bolt for 5 hp hits the leftmost spider. Freezing him and doing 10 damage.
Gorath 1 shots a spider, damage was impossible to see.
James finishes a spider with a hit for 40.
Gorath 1 shots another one. 59 damage.
James hits the frozen spider for 38.
I let Owyn finish the spider. He does with a thrust for 13.
if I only had a sovereign, for every song I'd sung
every time I've had to play while people sat there drunk
you know I'd catch the next mandala back to where I live
oh Lord, stuck in ol' Silden again