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Lands of Lore vs. Skyrim - Which is more of an RPG and why? Discuss!!

DraQ

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edit: besides, dungeon-crawling is one of the fundamental rpg elements, and LoL certainly does that better than Skyrim.
Cool story, bro.

I will be certain to bring that up next time I will decide to discuss Hexen or old Platoon on c64.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
edit: besides, dungeon-crawling is one of the fundamental rpg elements, and LoL certainly does that better than Skyrim.
Cool story, bro.

I will be certain to bring that up next time I will decide to discuss Hexen or old Platoon on c64.

It also makes Thief into an RPG cause the Bonehoard is one of the best dungeon crawls ever.
 

Machocruz

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edit: besides, dungeon-crawling is one of the fundamental rpg elements, and LoL certainly does that better than Skyrim.
Cool story, bro.

I will be certain to bring that up next time I will decide to discuss Hexen or old Platoon on c64.

It also makes Thief into an RPG cause the Bonehoard is one of the best dungeon crawls ever.

It also has a real story and only for PC. Thief is more RPG than Might and Magic 2.
 

Gozma

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I accurately described LoL as the oblivion of the mid-'90s, why my memes no stick
 

DraQ

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:lol:
So much butthurt and I haven't even intended to troll anyone...

I accurately described LoL as the oblivion of the mid-'90s, why my memes no stick
Because world is still better off with LoL than without, which can't be said about oblivion.

Otherwise the observation is spot on - maybe call it Skyrim of mid-'90s instead?
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Well, an RPG without any dungeon crawling sure doesn't feel much like an RPG. There has to be at least a minimum of dungeon crawling in any RPG.
 
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Excidium

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First we must define what is dungeon crawling.

Let's classify RPGs based on the amount of time spent indoors.
 

groke

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Cool story, bro.

I will be certain to bring that up next time I will decide to discuss Hexen or old Platoon on c64.

Fuck, I feel like I'm talking to children.

dungeon-crawling is one of the fundamental rpg elements.

It's not the whole goddamn shebang, but it's as common in RPGs as elves or AC. It doesn't mean not having dungeons makes a game less of an RPG, but shit like C&C or skills aren't inherently necessary to RPGs either.

RPGs are the stunted children of wargaming, with a hundred bastard breeds and variations, all of different focus. It's the exhibition of some combination of elements common to RPGs that make a game an RPG, not some retarded statistical deduction of the number of (illusory) TRU RPG MECHANICS™ unique to RPGs that are present in the game.

I only gave your rant a scan, so forgive me if I've misinterpreted you but I just can't bear to read dumb shit like "decline parameters are inherently relative".
 

Gord

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Oh, so it's finally the bi-monthly "What is an RPG?" discussion?

popcorn.gif
 
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20121222.gif
 

DraQ

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Cool story, bro.

I will be certain to bring that up next time I will decide to discuss Hexen or old Platoon on c64.

Fuck, I feel like I'm talking to children.
Well, you *are* using babytalk.
:smug:

It's not the whole goddamn shebang, but it's as common in RPGs as elves or AC. It doesn't mean not having dungeons makes a game less of an RPG
...and it doesn't mean that having dungeons automatically does make game one. In other words it's fucking irrelevant to game being or not being an RPG.


but shit like C&C or skills aren't inherently necessary to RPGs either.
So what *is* necessary for a game to be an RPG? Or is it just completely arbitrary label that can be attached to any game where you play a role? For example Halo where you play role of Mater Chief.

RPGs are the stunted children of wargaming, with a hundred bastard breeds and variations, all of different focus. It's the exhibition of some combination of elements common to RPGs that make a game an RPG, not some retarded statistical deduction of the number of (illusory) TRU RPG MECHANICS™ unique to RPGs that are present in the game.
So *what* combination or combinations makes an RPG?
Logical expression or GTFO.

I only gave your rant a scan, so forgive me if I've misinterpreted you but I just can't bear to read dumb shit like "decline parameters are inherently relative".
Can't help the definitions, bro. M:
Decline is always in relation to something, be it the immediate prior state or some nebulous golden past.
 

Karmapowered

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LoL and Skyrim both are cRPGs. They both are shit (as in boring), so I am not going to bother qualifying one over another.

Stating inanities like dungeon-crawling is one of the fundamental rpg elements strokes my Kodexian e-peen faster than a cheap whore during bootcamp furloughs.

For the many people on the Kodex who still believe that dungeon-crawlers are the only viable definition of a cRPGs, have at least the intellectual integrity to update your lists with all the games worth playing, even japanese games, even rogue-likes with functional, graphical UIs (gasp!), instead of the outdated, oldsk00l crap that you bringing back each time, and that no one wants to play anymore. Not saying 8 bits didn't have their charm in their time, but it would be time to slowly make it to 2012/3, wouldn't it ?

I only gave your rant a scan, so forgive me if I've misinterpreted you

You shouldn't be forgiven.

You should be banned as the manifest :decline: of modern populations who have the attention-span of their penises. Read and analyze before posting. Then only you should contribute with a rational and constructive worthwhile answer, if you feel qualified enough.

I just can't bear to read dumb shit like "decline parameters are inherently relative".

As a matter of fact, they are.

As an example, 99,99% of the :rpgcodex: will agree that DA2 is the (quint)essence of decline. For the remaining 0,01%, such a fact could be contested. Some will like the more streamlined skill tree about the game. Some others will like the more streamlined bromances... fuck that, I am not going to draw pictures to make it easier on dumbfucks like you. I feel like educating my younger nephews again.

To conclude, DraQ wins the thread, and hopefully we can avoid fueling another pointless "What is a RPG?" debate. If you really feel like it, contribute to this one, way more constructive, instead.
 
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Well, an RPG without any dungeon crawling sure doesn't feel much like an RPG. There has to be at least a minimum of dungeon crawling in any RPG.

I don't think that's the right way to think about it. That's the sort of element that depends on the environment and setting, it's like saying that you need broadswords or magic. Like, think if the original Fallouts didn't have the quick trips into military bases (closest they have to dungeon crawling).
 

JarlFrank

I like Thief THIS much
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Well, I just like well-designed dung crawling so any RPG should have it. It only adds, never detracts (unless it's shittily designed filler, of course).

Sure you can have an RPG without a single dungeon to crawl through. But it somehow would feel like there's something missing.
 

Bruma Hobo

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Linear genocide simulators with 3 stats are in no way closer to the RPG genre than the dumbest modern action-RPG, if the latter provides different ways to build the character/party (with stats and perks influencing the gameplay) and solve problems in an open game-world.

Skyrim is the better RPG, while LoL is the better JRPG. Now suck it down.
 

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