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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

plem

Learned
Joined
Dec 4, 2021
Messages
155


man, feels like Matt's not understanding a word Pierre says. maybe it's because I'm not a native speaker either but I didn't think his accent was that bad.
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh and Pierre said in his Matt Chat he'd be adding more paperdolls and models later for the corresponding races. Someone needs to make sure he makes lizardbolds and not dogbolds. Those new kobold portraits are awful.

Now, I hope the kobolds look like some little doggos just for the butthurt it'd generate...
900

Edit: Loading fine for me, but maybe it's for the best that this doggo kobold doesn't load for others..
 
Last edited:

Serus

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Small but great planet of Potatohole
Because they were added as an afterthought. I can imagine them looking out of place particularly in the original areas of the campaign where the perspective is strictly top-down while they are made for isometric.
Yes they do like out of place. However, they look OK in the areas made for them, tutorial and Finchbury. The tokens look out of place there. One option is to switch to tokens once you start Act 1. At least I did.

I am correct to assume that next module, when and if finished will be in pseudo-isometric perspective, just like tutorial and the town?
This will a pain to decide what to use. Eye candy (relatively speaking) vs readability.
 

Serus

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Darth Canoli

Arcane
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Perched on a tree
KotC2 tokens aren't eye candy. The idea of making token based graphics could work. The problem with KotC2 is that the tokens are ugly. They are practical too. I am using them starting from Act 1 - but not for their beauty.

I find monsters tokens quite nice and there is a couple of token packs for PC tokens.
 

Serus

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The problem with KotC2 is that the tokens in this game are ugly.
make your own then
And share. I'm lazy to do it myself.
Sure. I'll do it in the time between making my own great tactical CRPG and the best historical strategy computer game ever made. I'll send you all three.


I find monsters tokens quite nice and there is a couple of token packs for PC tokens.
Yes, there are some passable tokens for player characters and I use them. I think they are from one of the packs on Nexus. The problem is that they are in different style than monster's tokens which I don't find "quite nice".
You are lucky that you like them. Fortunately after playing for a few moments it doesn't matter much anymore. It's so abstract that action plays is in you mind anyway.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
436
Standard tokens art is mostly shit, go to Nexus Mods and download character tokens and, if you're feeling horny, download creature/NPC tokens and replace everything in the module.
I'm not joking when I'm saying that it vastly improves the experience when using tokens. I'm also not joking when I'm saying that most probably a new steam update will fuck up and erase all and any changes you did in the tokens.
 

Angelo85

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So how powerful is the Editor in this one? Do you have to solely rely on what's already there, or can you create entirely new creatures, abilities, spells, items etc.?
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,422
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The Crystal Mist Mountains
There is a creature editor, spell editor as well as weapons and items editors. Abilities are another thing, but the hardcoded classes already come packaged with so many options and a builder is free to mix and match to come up with new enemy combinations.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,402
Location
Kelethin
Just finished the game, loved it. Tough game, I think a second run will be fun with a tougher team and knowing more of what to expect. Can't wait to try other modules and see if I can make something.
 

FA7

Educated
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Mar 24, 2022
Messages
72
These are mostly tokens downloaded from some packs from various games from nexus but I've converted them so they match those in kotc2 + added few of my own drakes, mantises and made blue eyed ones for psions ;)
iOyX3dA.png

Here: https://www81.zippyshare.com/v/oRhPMxtm/file.html
Beware! There is around 5k images so loading might take a while when making chars.
Edit: Also you should probably make backup of your PlayerCharacter folder before doing anything.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Finished game.
It is difficult even for party that uses cheese tactics/class composition.
Had 5 psionists with double-casting energy balls (feat for +radius and +ignore friendly targets).

SR checks on last map is just ridiculous, welcome to archers with 32 SR. Other enemies had high SR too.
The fact that +6 SR ring did not work (!) did not help things.

Good thing we had Tornado, it does not require SR checks. You can use acid breath/energy walls, but they are more situational.

Psionists feel more powerful than Wizard, especially with changing elemental damage. Sonic is almost never resisted, feat for "acid" is worthless.
 

Serus

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These are mostly tokens downloaded from some packs from various games from nexus but I've converted them so they match those in kotc2 + added few of my own drakes, mantises and made blue eyed ones for psions ;)
iOyX3dA.png

Here: https://www81.zippyshare.com/v/oRhPMxtm/file.html
Beware! There is around 5k images so loading might take a while when making chars.
Edit: Also you should probably make backup of your PlayerCharacter folder before doing anything.
I was using the kobold one for my psion. It is in a pack on Nexus. These ones are ok too. The mantises look like they were taken from a horror sf, i like it.
 

anvi

Prophet
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Messages
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Kelethin
I couldn't wait to start a new party with different classes, but I selected the max stats option and also gave them all a level up. It's like a slaughter now! Even the spell caster can one shot everything with melee. I guess I'll restart without the boosts.
 

FA7

Educated
Joined
Mar 24, 2022
Messages
72
I was using the kobold one for my psion. It is in a pack on Nexus. These ones are ok too. The mantises look like they were taken from a horror sf, i like it.
Most of them are from two packs I think, don't remember honestly cause when I started adding it all mixed up. Should have somewhere also big pack from some pillars mod but must have removed it from game folder because of loading times.

Also deep kobold psion ftw, great choice for small char - not suffering from grappling and size doesn't affect his offensive capabilities. I'm now on archmage run, did kobold green wizard and I really like it so far! Can't wait to turn him into some self buffing economical semi melee machine ;)
 

Darth Canoli

Arcane
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Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Finished game.
It is difficult even for party that uses cheese tactics/class composition.
Had 5 psionists with double-casting energy balls (feat for +radius and +ignore friendly targets).

SR checks on last map is just ridiculous, welcome to archers with 32 SR. Other enemies had high SR too.
The fact that +6 SR ring did not work (!) did not help things.

Good thing we had Tornado, it does not require SR checks. You can use acid breath/energy walls, but they are more situational.

Psionists feel more powerful than Wizard, especially with changing elemental damage. Sonic is almost never resisted, feat for "acid" is worthless.

I think + SR rings only work along with wizards natural SR but I admit I didn't check this playthrough if the +3 SR ring was working.
Also, I'm not sure you can combine more than two SR sources.
Natural + familiar works but I'm not sure adding a +SR ring would actually work.

As for Psionicist being more powerful than mages, their spell "empowering" system is way better than the mages ones, up until you start to maximize spells with your Red Wizard.
Also, some Wizard spells are just overpowered, like stinking cloud and late prismatic spells, also weird, chaos, confusion ...
Psionicists are great, don't get me wrong but they out damage Wizards up until they don't anymore.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Finished game.
It is difficult even for party that uses cheese tactics/class composition.
Had 5 psionists with double-casting energy balls (feat for +radius and +ignore friendly targets).

SR checks on last map is just ridiculous, welcome to archers with 32 SR. Other enemies had high SR too.
The fact that +6 SR ring did not work (!) did not help things.

Good thing we had Tornado, it does not require SR checks. You can use acid breath/energy walls, but they are more situational.

Psionists feel more powerful than Wizard, especially with changing elemental damage. Sonic is almost never resisted, feat for "acid" is worthless.

I think + SR rings only work along with wizards natural SR but I admit I didn't check this playthrough if the +3 SR ring was working.
Also, I'm not sure you can combine more than two SR sources.
Natural + familiar works but I'm not sure adding a +SR ring would actually work.

As for Psionicist being more powerful than mages, their spell "empowering" system is way better than the mages ones, up until you start to maximize spells with your Red Wizard.
Also, some Wizard spells are just overpowered, like stinking cloud and late prismatic spells, also weird, chaos, confusion ...
Psionicists are great, don't get me wrong but they out damage Wizards up until they don't anymore.

I meant, +SR penetration ring. At least, +6 SR pen. ring do not work for sure.
It does not work. Which is pretty big since most enemies in map have 30-36 SR.


Psionists have high damage and no SR (!) spell Tornado.
Prismatic spells are resisted by SR still as almost all wizard damage spells.

Also energy ball with radius and max PP invested does more and better damage than Wizard can do with maximised spells. Radius is more, damage is more and you can change energy (Sonic being best, since it never resisted) and save (Fort or Ref) type.
 

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