plem
Learned
- Joined
- Dec 4, 2021
- Messages
- 155
man, feels like Matt's not understanding a word Pierre says. maybe it's because I'm not a native speaker either but I didn't think his accent was that bad.
man, feels like Matt's not understanding a word Pierre says. maybe it's because I'm not a native speaker either but I didn't think his accent was that bad.
Oh and Pierre said in his Matt Chat he'd be adding more paperdolls and models later for the corresponding races. Someone needs to make sure he makes lizardbolds and not dogbolds. Those new kobold portraits are awful.
Now, I hope the kobolds look like some little doggos just for the butthurt it'd generate...
Yes they do like out of place. However, they look OK in the areas made for them, tutorial and Finchbury. The tokens look out of place there. One option is to switch to tokens once you start Act 1. At least I did.Because they were added as an afterthought. I can imagine them looking out of place particularly in the original areas of the campaign where the perspective is strictly top-down while they are made for isometric.
man, feels like Matt's not understanding a word Pierre says. maybe it's because I'm not a native speaker either but I didn't think his accent was that bad.
Pierre doesn't seem the most talkitive person. My guess is he spent this entire interview thinking up new encounters for KOTC3.
tokens or tokens?Eye candy (relatively speaking) vs readability
KotC2 tokens aren't eye candy. The idea of making token based graphics could work. The problem with KotC2 is that the tokens are ugly. They are practical too. I am using them starting from Act 1 - but not for their beauty.tokens or tokens?Eye candy (relatively speaking) vs readability
make your own thenThe problem with KotC2 is that the tokens in this game are ugly.
KotC2 tokens aren't eye candy. The idea of making token based graphics could work. The problem with KotC2 is that the tokens are ugly. They are practical too. I am using them starting from Act 1 - but not for their beauty.
And share. I'm lazy to do it myself.make your own thenThe problem with KotC2 is that the tokens in this game are ugly.
Sure. I'll do it in the time between making my own great tactical CRPG and the best historical strategy computer game ever made. I'll send you all three.And share. I'm lazy to do it myself.make your own thenThe problem with KotC2 is that the tokens in this game are ugly.
Yes, there are some passable tokens for player characters and I use them. I think they are from one of the packs on Nexus. The problem is that they are in different style than monster's tokens which I don't find "quite nice".I find monsters tokens quite nice and there is a couple of token packs for PC tokens.
I was using the kobold one for my psion. It is in a pack on Nexus. These ones are ok too. The mantises look like they were taken from a horror sf, i like it.These are mostly tokens downloaded from some packs from various games from nexus but I've converted them so they match those in kotc2 + added few of my own drakes, mantises and made blue eyed ones for psions
Here: https://www81.zippyshare.com/v/oRhPMxtm/file.html
Beware! There is around 5k images so loading might take a while when making chars.
Edit: Also you should probably make backup of your PlayerCharacter folder before doing anything.
Most of them are from two packs I think, don't remember honestly cause when I started adding it all mixed up. Should have somewhere also big pack from some pillars mod but must have removed it from game folder because of loading times.I was using the kobold one for my psion. It is in a pack on Nexus. These ones are ok too. The mantises look like they were taken from a horror sf, i like it.
Finished game.
It is difficult even for party that uses cheese tactics/class composition.
Had 5 psionists with double-casting energy balls (feat for +radius and +ignore friendly targets).
SR checks on last map is just ridiculous, welcome to archers with 32 SR. Other enemies had high SR too.
The fact that +6 SR ring did not work (!) did not help things.
Good thing we had Tornado, it does not require SR checks. You can use acid breath/energy walls, but they are more situational.
Psionists feel more powerful than Wizard, especially with changing elemental damage. Sonic is almost never resisted, feat for "acid" is worthless.
Finished game.
It is difficult even for party that uses cheese tactics/class composition.
Had 5 psionists with double-casting energy balls (feat for +radius and +ignore friendly targets).
SR checks on last map is just ridiculous, welcome to archers with 32 SR. Other enemies had high SR too.
The fact that +6 SR ring did not work (!) did not help things.
Good thing we had Tornado, it does not require SR checks. You can use acid breath/energy walls, but they are more situational.
Psionists feel more powerful than Wizard, especially with changing elemental damage. Sonic is almost never resisted, feat for "acid" is worthless.
I think + SR rings only work along with wizards natural SR but I admit I didn't check this playthrough if the +3 SR ring was working.
Also, I'm not sure you can combine more than two SR sources.
Natural + familiar works but I'm not sure adding a +SR ring would actually work.
As for Psionicist being more powerful than mages, their spell "empowering" system is way better than the mages ones, up until you start to maximize spells with your Red Wizard.
Also, some Wizard spells are just overpowered, like stinking cloud and late prismatic spells, also weird, chaos, confusion ...
Psionicists are great, don't get me wrong but they out damage Wizards up until they don't anymore.