Tweed
Professional Kobold
Kobolds are the best.
Interesting. Even with high STR and size, won't his damage be subpar later compared to other melees, especially 2-weapon users (or samurai)? And strength focused monk will have subpar AC as well. The main advantage is combining a 20 speed H-G with high speed class. Speed + size is good but not enough. A good grappler* but there are others. Monks have some nice bonuses like 3x high saves (iirc) though. Overall decent but looks far from best to me.Half Giant(cloud) monks are quite powerful. Probably the best martial race/class combo IMO.
e subpar later compared to other melees, especially 2-weapon users (or samurai)? And strength focused monk will have subpar AC as well
And what advantage is furry of blows on 15 BAB class compared to a two-weapon user with 20 BAB? No, really - think about it for a moment and do the math. I see only that it's much cheaper.e subpar later compared to other melees, especially 2-weapon users (or samurai)? And strength focused monk will have subpar AC as well
The main advantage is fury of blows, ability to move and attack, stun punch and other monk stuff.
What is "Quest for Roots"?Someone needs to make a "Quest for Roots" module.
We know each other with Jorad already.
You can buy boots of... something (+10 speed) in Finchbury in the beginning of the game once you get ~5k. That's obviously not haste but the price is also not hasted. But you are right, Japanese are mostly short so a Half-Giant makes little sense. He can be Drake or Human or even Centaur.
Ok, I'll kill Grey Goblin meat this time.
What about the Mantis Rogue, you have one, right?
The main advantage is fury of blows, ability to move and use a full round attack as a standard action attack, stun punch and other monk stuff.
pretend he's oniBut you are right, Japanese are mostly short so a Half-Giant makes little sense.
Knights of the Chalice 2 Version 1.32
Hello all! This update focuses on
bug-fixing
and
AI improvements
. The main changes are the following:
- Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
- Fixed a source of crash in combat and when recruiting companions.
- Fixed an issue with the AI casting Protection from Energy on allies.
- Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
- Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
- Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
- Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
- Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.
Please let me know if you still find crashes and other bugs with this version. Feel free to email me at enquiries@heroicfantasygames.com. A saved game will be very useful as part of a crash report.
I'll post a new
Kickstarter update
tomorrow.
Also, a
Matt Chat
(see Matt Chat on Youtube) about KotC 2 is planned this Friday at 4 pm Paris time.
Finally, be sure to check out
Solasta: The Lost Valley
, due to be released tomorrow (14 April). The Lost Valley is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. Read more about it here. Congratulations to Tactical Adventures for the new release!!
Thank You, Wise Wizards and Mighty Warriors!!
Best regards
Fighter H-G is good too but with light armors of armors with speed enchantment (there's the archangel sword which gives +10 speed) and with some boots of haste later on.
Fixed... crash...https://store.steampowered.com/news/app/1233530/view/3218393657302622736
Knights of the Chalice 2 Version 1.32
Hello all! This update focuses on
bug-fixing
and
AI improvements
. The main changes are the following:
- Fixed a source of crash when several characters cast healing spells (and other spells) out of combat.
- Fixed a source of crash in combat and when recruiting companions.
- Fixed an issue with the AI casting Protection from Energy on allies.
- Fixed an issue with large creatures taking a five-foot step when they shouldn't be able to do so.
- Fixed an issue associated with the square targeted by spellcasters when they cast summoning spells.
- Fixed broken links to Psychic Warrior powers and Bard spells in the help system.
- Psychic Warriors wearing armour that grants a better bonus than the psionic power Inertial Armour will no longer use that psionic power out of combat. Also tweaked some AI settings in the goblin-arena battle.
- Added the missing 'prone' sprite for Mimics, which is displayed when they're sleeping.
All I'd say is if you're planning to use the archangel sword, make sure the wielder is good aligned or you'll lose some of the benefits of the holy enchantment.
Fixed... crash...
Glad to see it. It's not that kotc2 crashes so much that it takes away the fun of playing but it does crash a bit. Good job Pierre, may the Root be with You.
That would quite a miracle indeed.All I'd say is if you're planning to use the archangel sword, make sure the wielder is good aligned or you'll lose some of the benefits of the holy enchantment.
As all the enemies are evil, or at least 90% of them with oozes probably being neutral, and with no evil aligned quests, evil alignment is useless.
Fixed... crash...
Glad to see it. It's not that kotc2 crashes so much that it takes away the fun of playing but it does crash a bit. Good job Pierre, may the Root be with You.
I didn't experience a single crash in my last 3 full runs.
What you experience is probably one of the miracles from windows 10...
Some weird builds and advice.
Mantis bard, no finesse, what? I don't get it.
If you want the fire option then go fire drake, superior choice for melee. Salamanders = 20 speed + average stats. Probably one of the two worst races.
Wizards Stygian Human > Wizard Elf unless on normal. Wizards are feat starved in my opinion, especially early. +2 search shouldn't matter. In addition Elves are gay and suck.
For grappling I'd prefer my own guy. A Centaur for speed. Keeping the slot for a companion better than that monk, which is, i think, most of them. However i didn't play with him or any monk so i might be wrong.
I liked my deep kobold psion, my most tanky character early. Has additional 3AC natural/size. Has 20 INT and covers small size dialogue options. Of curse feats are feats and humans have great stats for any class.
A Halfling Bishop, yes that at least makes sense and sounds funny. +1 AC from size and +2 saves might or might not be worth 2 feats + normal size but bishop shouldn't be very feat hungry. I like the idea. How many humans one can have in the party anyway.
I still don't get it, even if the goal is to "learn" and have the most content.I'm getting a crash whenever I recruit Jorad this game.
Some weird builds and advice.
The main design goal is to maximize content/dialogue both because I'm learning the game (prevents negative theorycrafting/finds all the stuff) and because it turns out that's pretty good in a game with finite EXP/Gold and emphasis on initiative (avoiding surprise).
Designing with an eye for Archmage (while testing on Enchanter) that means running:
Half-Giant (Jorad is meh with no Whirlwind, Word of Honor, bad subrace)
Small character
Half-Sal
Mantis
Ranger
Bard/Rogue (I've tried both but too much overlap and need other slots)
20 INT Psi
Wiz
22 Search minimum
Word of Honor
Divine Champ of Good
Several other things I'm forgetting, but that covers most of them.
It does you just missed it. I didn't say to use drake special attack at all. I thought you wanted Fire skill.(2) Half-Sal Reach Sam
Drake comparison makes no sense. If I'm hitting 24 squares per attack I want to be attacking exclusively. Half-Sal adds Fire to every one of those. One action economy, not two.
One more thing. You do not need a Ranger for that. I actually am sure what is the check here but i did it with a Cleric. Yep, true story. It was a zen archer cleric. This is a minor thing anyway. It's not a difficult fight so it has only a flavor value and you already saw the result at least once.(6) HG Ranger is just fun and pretty versatile since you can still whack stuff with a two-hander and 20 STR. But Ranger gets to do this:
View attachment 23884
So I'm always brining one. Half-Sal's pretty good Ranger too.
The perilous tale of a man who sacrificed everything to follow his passion in life.What is "Quest for Roots"?Someone needs to make a "Quest for Roots" module.
Because a Cloudtop Half-Giant gives up 2 Con to get 4 Dex compared to base = Jorad. Good trade.Jorad seems pretty good to me. Why is his subrace bad? And why can't he get whirlwind?
Because a Cloudtop Half-Giant gives up 2 Con to get 4 Dex compared to base = Jorad. Good trade.Jorad seems pretty good to me. Why is his subrace bad? And why can't he get whirlwind?
Why no Whirlwind? It requires -> mobility -> dodge -> 13 dex. He has base 10 dex and few feats.
Jorad is pretty good,, what makes him only good but not great is, in my opinion, the class not the stats. I find barbarians lacking but they were never good for me in any 3.x game.
I'm a fighter (or even paladin) person not a barbarian or ranger person. In Kotc2 the competition is even fiercer with Gladiators, Samurais or Death Knights.