Serus
Arcane
We did years ago with the hardcore backer version, not point hunting achievement in a game you already finished.Has anyone beat the game? Looking at the global steam achievements is a rather depressing affair.
https://steamcommunity.com/stats/1233530/achievements
I played through three of the backer versions, and now through the Steam version for the achievements, because the game is just that much fun.
It's way more replayable than most roguelikes with their boring procedural shit. I can replay it at least one or two more times before I get bored with it.
Comparing this game to a RL is a bit unreasonable. Most RLs are single character where combat tactics are much simpler but on the other hand character building the interactions outside
You are right of curse. Still, i think that it is worth taking as one of the first non-crucial feat if you really want to destroy things with spell damage. If you want a well rounded up caster you'd probably want a second spell school focus or extended spell range or something similar. It all really depends on number of feats at your disposal, so difficulty level + if human or not.There was no + to DC from that feat (I checked earlier). Caster level doesn't figure directly into the DC calculation, it's different from spell level.Lets's see. In the case of maxed fireball it's a 10% increase in damage output from additional die. Then comes the + to DC = less chance for halving the damage through saves. However it might be relatively much more with spells that aren't maxed yet and less with some maxed high level spells. Also the DC increase can allow to land some status, fire evocation spells are mostly pure damage but some cold ones might have them.
Overall i think it is worth if you really want to be a dps wizard but on 1 feat/3 levels there are simply no way you can squeeze it without sacrificing something more important (initiativ, focus, etc...).