Difficulty is insane as per this review?
https://rpgcodex.net/content.php?id=11599
Or was changed?
p.s. i mean like this:
Now contrast that with some of the dumber fights out there, which almost resemble puzzles in how there is only one obvious way of getting through them. I’ll list three encounters which, I think, are very representative of the problems that riddle the general design.
- The first one is at the start of chapter 2, when you’ve just been stripped of your gear and have to fight with sticks and stones. Your party is level 3. It’s standing in a corridor, when it gets ambushed by a level 10 minotaur mage knight. The mino is pre-buffed with mage armour, blur and mirror image, gets a surprise round and always opens with a Web spell. Once your dudes are caught in the web, the monster can clobber you senseless with its superior melee reach, which only gets bigger thanks to the Enlarge spell that it usually casts on its second turn.
- The second is an obvious “puzzle” fight. When you’re still armed with sticks and stones in chapter 2, and your party may be level 3-4, you come across a death dragon. Fortunately, a fight before this one gives you a mace of disruption that has a chance to instakill undead. So what is very clearly expected of you, is to take the mace and hope you trigger the effect against the dragon. The caveat is that the chance to trigger it is, I think, 5%.
- The third is an infamous spider queen battle. This comes in chapter 3, and your party will be well above level 10 at this point. The start is relatively innocent – you come across a mob of giant spiders, with some caster-spiders among them. However, after two turns, a spider queen spawns in a corner of the arena, with three more caster-spiders to accompany it. The queen is a level 22 wizard with nearly 600 HP and all the spells and pre-buffs that I outlined earlier. She opens with accelerated spell and a double cast of prismatic void. As if that were not enough, after a few more turns, a gigantic adamantine statue comes to life from out of nowhere, with two more caster spiders. I think the statue can do twelve attacks a turn with its four magic two-handed weapons, though I’m not even sure anymore. Also, it explodes on death for massive damage. It's worth noting as well that just before the fight you find an excellent anti-magic greatsword that has a dispel magic effect on it. Sounds useful against the spider queen and her many buffs… except that one of these is of course Dispelling Buffer, which reduces the sword’s dispel chance to zero. Yes, zero.
Your only hope of surviving this fight is to be aware of the spider queen’s spawn, beeline your dudes there immediately, hope for a good initiative roll and try to somehow prevent her from being able to act. After that it’s only a matter of clearing out the remaining swarm of high-level spider mages and the ridiculous statue. If you fail at any step of the way, it’s instant reloading time, because otherwise you’ll be vapourised. The same is true of the death dragon – if you don’t luck out and whack it to death in one hit, you reload the game or you get wiped. It’s also true of the minotaur mage – if your characters don’t save vs the web effect, you might as well reload immediately too. This is perhaps the greatest failing of Augury of Chaos, and it ties into the quick draw contests I referenced earlier. Some of the battles are so reliant on getting lucky rolls on your first turn (especially initiative) that there is no point in continuing the fight if the dice don’t go your way, because you are
not going to succeed anyway. When this happens, you will find yourself spending more time on reloading failed attempts than actually playing the game for real, and this just shouldn’t be happening. It was also never the case in KotC1, even in the hardest final battles.