It's not just about luck of RNG, there is plenty of good tactical choices. More than most games really. The Hag battle took me several attempts but it wasn't really luck that won it in the end, more that I learned what works well and what doesn't.
That's not an issue and not what i asked. You could simply play self-enforced ironman. Save after each battle and in case of crash just replay the last battle.I really doubt you could make it through without it crashing and eating your save. The damn wizards cast alteffore all the time on me. That's what I call the spell that closes the game with no error message.Is this game even possible Ironman?
Serious question - do people actually like playing games like that? Wasting *hours* to get lucky?After a couple of hours of attempts at spider queen with this party, I got super lucky
Update Notes for Version 1.29
Fixes the bug with the Moon Crypt puzzle and other puzzles.
What was wrong:
There's a variable called 'Clicked Position' in the script of the puzzles. Normally this variable gets initialised in the earlier parts of the game. However, if the player skips certain parts of the game, it doesn't get initialised, leading to the bug with the Moon Crypt puzzle and elsewhere. That is why only a few people experienced the issue.
How was it fixed:
Now the script will automatically create the missing variable if it doesn't already exit (i.e. if it wasn't declared by a script somewhere). As a result, the game is able to record where the player clicks (what moon, etc).
Thank you jgasser, C4MP3R, Matt (from the Matt Chat Youtube channel) and everyone else in the Steam forum for helping resolve the problem!!
My apologies for this issue! Best regards
Serious question - do people actually like playing games like that? Wasting *hours* to get lucky?After a couple of hours of attempts at spider queen with this party, I got super lucky
Serious question - do people actually like playing games like that? Wasting *hours* to get lucky?
What's the default difficulty setting for the number of feats per level? I've changed it to one per level from what I thought was 2 per level, but now I'm not sure.
So far I made myself a Half-Giant Gladiator, I'm not sure if the +4dex -2con is better or worse than the basic half giant.
People praise them so a Psionicist can have a place in the team. Also Dark Sun again.
For the rest, not sure. The traditional wisdom calls for a pure arcane caster (only Wizard in this game afaik) and a pure divine caster, which means a Cleric.
I'll probably take a simple Fighter.
Which leaves only one slot for something more fancy. Perhaps a Mantis Samurai? A Bard? Death Knight looks tasty. Not sure yet.
I am tempted to not take a Cleric but someone else with access to Cleric spells instead. Sorcerer?
I really doubt you could make it through without it crashing and eating your save. The damn wizards cast alteffore all the time on me. That's what I call the spell that closes the game with no error message.
have fun ironmanning the castle party in chapter 4 lmao
or even just the moon crypt
Serious question - do people actually like playing games like that? Wasting *hours* to get lucky?After a couple of hours of attempts at spider queen with this party, I got super lucky
Wizard, Cleric, Psion, Druid, and two martial classes (Fighter, Gladiator, Death Knight, Samurai) make for an excellent party.What classes are "trap options" and what classes are actually nice?
Good party builds?
No. You can ironman TB games with initiative systems. Even some D&D(-likes). Just, apparently, not this one. If it is an argument against anything it is against Pierre's encounter design, not and argument for rtwp.The game is great, I'm sure, but the heavy influence of initiative everyone was describing when the game actually came out over a year ago is a good argument for RTWP. You can ironman BG with SCS at any difficulty, no matter how the dice roll, if you're good enough.
What classes are "trap options" and what classes are actually nice?
Good party builds?
No. You can ironman TB games with initiative systems. Even some D&D(-likes). Just, apparently, not this one. If it is an argument against anything it is against Pierre's encounter design, not and argument for rtwp.The game is great, I'm sure, but the heavy influence of initiative everyone was describing when the game actually came out over a year ago is a good argument for RTWP. You can ironman BG with SCS at any difficulty, no matter how the dice roll, if you're good enough.