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KickStarter Kickstarter Watch.

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
by the way, look at this documentary, 50K$ raised

http://www.kickstarter.com/projects/261360616/sirius/comments
It's awesome to be a part of the awakening of the human race after decades of living under a veil of illusion. One of the biggest challenges of this project will be convincing our apathetic majority that we can affect change. I hope, after this project of disclosure, that a swell in the ocean of human kind becomes a tidal wave of combined action and communication to insure the necessary monumental changes/goals are reached. I'm sure the disinformation machine is already churning out a mountain of rebuttals for this movement. This project can only be seen as the beginning of the information war and that I hope plans are underway to support this movement until fruition. We have to understand that the majority of humans are going to need more "proof" than this project alone can give even considering how mind-blowing it;s going to be. Let's not fool ourselves into over confidence that this one project can reverse decades of manipulation/lies. We must come together as a nation to vet out evil and gain real control of our country. Our best bet is "their" underestimation of Americans/all humans to reach out to one another when times are tough. They lost control when they decided this was their country and we are simple ants they could control or kill when we became annoying. The thing about ants...we bite and can/will swarm to beat enemies many many times larger than us. It is time for disclosure and for truth/integrity become the most valuable commodity in the world.
:avatard:
Like Mike states below. This is the FIRST TIME EVER I have backed any projects at all, and placed this amount of money into anything. I AM only going with what my heart says here, and it was to help out. . With the vast amount of spiritual growth Steven has accomplished, I do KNOW that this film WILL and NEEDS a boost, and WILL DELIVER TRUTH far and wide.. Its one of many projects happening for the neverending expansion of the human consciousness these days. This has nothing to do with beliefs for me personally, but I KNOW this. This film and the people making this happen, it WILL be worth it. Much LOVE to you all.
:avatard:

I had my first ET contact at the age of 10 at hime in 1958. A long story for here. For years I thought it was a dream. After college, US Navy flight school I got an airline job. In the summer of '73 I was working on a fusion ramjet design theory. Was thinking about being on board ET craft something I had a strong intent on doing. I had that experience that summer. It changed my life. But how to share it? It met Dr. Greer in '91. I knew he was for real. I've been on his team every since. I stand here making a pledge and stand for truth. The only treasure worth having. The truth has more value than money without truth there is no reality, no love, no God just a life in darkness. If you stand for truth? Make the pledge and join in living in truth and not deny it living in someone else's unreality.
:avatard:
Not to be too grandiose in saying this, but it's true.
THIS project supersedes EVERY OTHER PROJECT ON THIS WEBSITE.
THIS project has the potential to solve EVERY SINGLE OTHER PROBLEM addressed on kickstarter.
THIS PROJECT has the potential to SOLVE EVERY PROBLEM TODAY, to literally SAVE THE WORLD.
Free Energy, No utilities, no gas bill, NO SCARCITY... this is the mother of all projects.
87af4dd0.jpg
 

Palikka

Arcane
Joined
Nov 12, 2006
Messages
769
Location
SubSpace
The creator of ADOM, Thomas Biskup, posted his plans for his ADOM Classic kickstarter:
http://www.ancientdomainsofmystery.com/2012/06/crowd-funding-adom-resurrection-what.html
What do I ask for?

Right now I feel that I am going to ask for $60.000. A lot of money. But rekindling ADOM is a lot of work. We need to get back into code that we barely have touched for eight years, we have to fiddle with hundreds of bugs, port it to new systems, etc. And we are people that have day jobs - so we have become more expensive than fifteen years ago. While this might not make us the best ADOM developers business wise (we are not as cheap as we were during our student days) we are the most experienced team you can get and we haven proven that we can deliver if we have the time to do so. It's the only reality I can offer. Which leads us to the question:

What do you get for a pledge?

There are various pledge levels and even at the lowest level you will be part of the development process, get a steady stream of alpha releases to play with and thus will have many opportunities to shape the next version of ADOM. Higher pledge levels will provide access to limited editions of ADOM (with pledge-only PC races and classes, special artifacts and other goodies). There will be a "reverse postcard quest", special certificates and even the chance to win access to the source code (although that pledge is more of an inside joke and I doubt anyone will pay for it) or to be an invited guest for the next big ADOM and ADOM II release parties. Stretch goals include Android versions of ADOM, scripting and plugin extensions for user add-ons and at some final distant point the open sourcing of ADOM. Even later pretty serious community building instead of just believing in "Open it and they weill come". At very distant points. Most likely I will post more details about the pledge levels tomorrow or on Saturday. Between the major stretch goals there will be many minor stretch goals (like additional corruptions, new items and artifacts, etc.).

What do you specifically if the campaign is successful?

The planned minimum for the new release of ADOM (1.2.0) is:
*A stable release for all the major platforms (e.g. Windows, MacOS, Linux and iOS on iPad, for historically reasons probably also Amiga; maybe others) with decent installers. If you have wishes here (Android support is a stretch goal) voice them now.

*A version with as many bug fixes as we can manage. The bug lists here are the relevant ones. There are tons of bugs in them and many are a lot harder to fix than you might think at first glance. But we will be doing our best to produce the most stable version of ADOM ever.

*A release that will patch many balance issues and oversights. And it will add better handling for many special situations where the responses and messages of the game should be much better. For example there are issues with dozens of points covering messages that do not quite fit the very specific context. In many cases these fixes are just tedious but in some instances the answers are not that simple. Some such issues contain enough stuff to keep a developer occupied for a week or longer.

*A better user interface. There have been many UI innovations in other roguelike games over the years and some of them should get introduced into ADOM. We will have a community discussion to determine which innovations are most useful and needed.

*I'd like to add two new quest locations - no hint on the specific quests at this point but they will be related to unsolved mysteries.

*New items are planned: I'd like to add at least two dozen new items across the board, some inspired by ADOM II.

*New monsters are planned: Again a monster or two from ADOM II might be appropriate and I have some ideas for new races connected to new quests. All in all two dozen new monsters should show up.

*Two new player races will be added: Ratlings and Mist Elves. The former IMHO have been missing for a long time, the latter ones are added to fulfill a promise I gave about 11 years ago (Hi, Mario! Remember?). Both will only be available to folks who pledge a certain amount of money.

*Two new professions will be added: Duelists (as a complement to ratlings) and another one. We'll vote on the other one - should no clear decision be made it will be Pyromancers. The professions also only will be available if you pledge at a certain level.

*Some graphics (for the title screen, no tiles there), music and sound effects will be added.
The manual will be revised and a high quality print manual also will become available. The ASCII manual will be supplemented by a beautiful PDF manual.

Then lots of stretch goals are planned. The campaign at first will only show the major stretch goal milestones and once one is reached I will add minor stretch goals (like an additional new corruption for every x units of funding).

Oh, and what about open sourcing ADOM? That also is a stretch goal (a very ambitious one - so don't hold your breath). I have explained dozens of times why I don't feel like "just" open sourcing ADOM. I won't get into that again.

So that's basically it. In summary ADOM 1.2.0 would be an evolutionary version trying to patch, fix and improve the details instead of totally redefining the game. Afterwards... we'll see. It depends on many factors, the success of the campaign being the most important.
He responded to the dislike of the exclusive content in the next post:
http://www.ancientdomainsofmystery.com/2012/06/concerning-pledge-tiers-when-crowd.html
Most specifically I am surprised by the general dislike of exclusive or limited content. I have several pledge tiers planned that give access to limited content (like new PC races or classes or exclusive artifacts) but everyone seems to hate that. I am surprised and would like to know more about this? Why does everyone hate exclusive content? Let me explain: If you do not take pirating software as standard procedure exclusive content is the standard of the day: If you want to be able to use the content in Sim City or Modern Warfare at all you have to buy the game. If you want to be able to do multi-player you have to buy the network access. If you want to have more maps you will have to buy them. The same for weapons. And so on. It seems to be totally standard and it seems to work very well for commercial publishers (ask the World of Warcraft guys). We do small independent game publishers get punished and hated for doing the same thing?
I love ADOM, I really do.. but 60k for a bug patch with couple new races that I might not even get unless I pay more..?
 

Palikka

Arcane
Joined
Nov 12, 2006
Messages
769
Location
SubSpace
And there is a separate ADOM 2 aka JADE, right ?
Indeed there is. Why not kickstart ADOM II, a complete new game, instead of this? Of course bug fixes and the new stuff would be awesome for the old one, but.. 60k? This whole thing smells like he just wants the money to do the iPad version.. a thing he has tried to do before but failed.

I rather wait for him to finish ADOM II and maybe donate for that through his website.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,711
Codex 2012 MCA
Haunts: The Manse Macabre seems to have pretty reasonable strechgoals:

For Every $1000 we raise over the $25,000 original ask, we'll add in another of these Denizens. Since we're already over $26k, the obvious first Bonus Denizen is the exactly tied Ancient Ones. The rest will come online in the following order:

$27,000 Unlocks The Runner-Up Evil Genius

$28,000 Unlocks the Runner-Up Vampire

$29,000 Unlocks the Runner-Up Psychopath

$30,000 Unlocks the Alternate Creepy Child

$31,000 We'll look at other Abominations and see what people like.
 

Palikka

Arcane
Joined
Nov 12, 2006
Messages
769
Location
SubSpace
The ADOM kickstarter started at indiegogo. http://www.indiegogo.com/resurrect-adom-development
Asking for 48k USD.
If this Indiegogo campaign is successful in reaching the funding goal, you will see a new release of ADOM, version 1.2.0. Here are some of the things you can expect:
*New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue.
*Bug fixes for every bug we can find
*Game balance patches
*More elaborate interaction for many things that are currently only handled superficially
*UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others)
*A series of magical statues distributed across the dungeons
*A roster of new named random boss monsters with special powers
*Exciting new graphics for the title screen and some quest-related events
*Audio for sound effects and music for the game areas and important events
*A freshly revised manual
He removed the new races and classes and is going to add them later as stretch goals.

I wonder if they would be able to make the game go full screen on win7.. atleast I havent found any convenient ways to do that.

$50
Adventurer

All of the above and suggest a description, an inscription and a magical effect for special magical statues that will start to appear all over the Ancardian dungeons (the magical effect really is just a suggestion for me, the description and inscription definitely will be implemented if they fit ADOMs atmosphere; we will work out something appropriate together; in the unlikely case that we fail to agree there will be no refunds though)
Codex statue in ADOM? :smug:
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
ADOM is a great game, but I question the amount of money asked for to fund what amounts to a bugfix patch for an existing game. I'm sure there is a guy out there that would reprogram ADOM from the ground up for $48,000.

But whatever, the campaign is going way faster than I thought and I guess having a new update isn't a bad thing.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Cold Fusion, the JRPG, failed while Lilly Looking Through, the graphic adventure, got funded.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
da8a89ec80c11b8acb6c78aa342b698e_large.jpg


:lol:

Yes. get it FOR FREE for only $25!

Game looks okish. Like those ugly-as-hell gunporn games skyway loves.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Jetpack was sooooo much fun. One of my favourite platformers. I donated a bit for old times sake, what the hell.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
This guy is getting some money for a platformer featuring clones of famous game characters, he already did an AMA on Reddit:
http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad/?ref=kicktraq

Godzilla VS Gamera, the MMO:
http://www.kickstarter.com/projects/14214732/kaiju-combat/?ref=kicktraq


A zombie FPS wants $1,200,000
http://www.kickstarter.com/projects/923230063/patient-zero-outbreak/?ref=kicktraq



Now, for something special:
The family of Jesus Christ proposes an historically-proven plan to defeat the New World Order and save the world.
http://www.kickstarter.com/projects/120890876/the-last-of-the-free/?ref=kicktraq
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
The Crystal Catacombs and Haunts: The Manse Macabre got funded.



Free to play MMO that is not concerned about making money.:hmmm:
Sorry but for now I will wait before including it in the list.

A vaguely Portal-esque Puzzle game on a new crowdfunding platform :
http://www.lab.gamesplanet.com/magrunner/
Already funded and already developed, they are collecting funds for this:

What are the funds for?

Want to know a secret? 3AM Games has already invested 800,000€ in developing Magrunner. The story is completely written. Twenty-five levels, developed with Unreal engine, have already been completed. Design specifications for all 41 levels are ready and the levels are currently being developed. We need your help to make the game even better though. Check below to see those options we are talking about, and the funding levels we need to reach to implement them:
If we reach 100,000 €; we will add a Player vs Player mode to the game and 5 additional maps for the PVP gameplay.
With 200,000 €; the game will be available for Mac, game soundtrack will be composed by a famous composer, and the solo mode of the game extended with 10 additional levels (55 solo levels and 5 PVP maps).
If we reach 300,000 €, we will be able to add high quality voicing not only for the English version of the game but to French, German, Italian, Spanish and Russian. We’ll also create 2 additional levels for English-speaking audience or those who speak none of these languages!
With 400,000 €; the game will be available for iPad and be Apple TV compatible for a specific gaming experience. We’ll also create 5 additional levels (for those who don't own iPads!).
I am perplexed.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Haven't pledged and will not pledge, just thought you wanted info on all RPGs on kickstarter, lol.
 

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