They'll fix that bug in the next patch. I find the AI better than classic build games, at least they try to flank me and are competent enough to move throw the map.
I don't expect the enemy AI to do anything smart, but their pathfinding should be functional enough that when aggroed they can actually find a route where they can have an open line of sight on me, instead of moving towards me in a straight line regardless of the obstacles in place only to end up getting stuck in a foreign corner of the map where they can't do jack shit at all.I agree about the AI being kind of dumb, but it's unfair to use this as a negative point against the game if you're comparing it to the Build games.
I don't remember Duke, Blood or SW ever having anything even resembling smart AI, in fact it was often horribly dumb. For instance, I still remember the Gargoyles in Blood getting stuck on the ceiling flying in circles because they can't reach you below them. I don't recall the enemies in Duke doing anything even remotely tactical, they just got in range of you and attacked. To be fair, enemies are supposed to die really quickly in these games, so you often don't give the enemies any time to act before you kill them.
How many of you actually used the ion bow's all fire modes?
How many used the primary mode, given how it seems to be good only for long range headshots from beyond the loverboi's lockon range.How many of you actually used the ion bow's all fire modes?
I used it as my primary weapon as much as possible, and the loverboy's alt slows you down too much for my liking.How many used the primary mode, given how it seems to be good only for long range headshots from beyond the loverboi's lockon range.How many of you actually used the ion bow's all fire modes?
How modders brought Ion Fury to life
The Vice President of 3D Realms on how a community of modders helped create Ion Fury.
3D Realms is best known for their shooters that hit the market throughout the 90’s such as Duke Nukem 3D and Shadow Warrior. However, the company is still around and making video games today. We got to speak with Frederik Schreiber, the Vice President of 3D Realms about the creation and influences behind their latest title, Ion Fury.
Ion Fury is a prequel to 2016’s Bombshell. When designing the game, the team at 3D Realms thought it would be a neat idea to make Ion Fury look as though it came out before Bombshell. Because of this, they utilized the classic art style that’s synonymous with some of their greatest hits.They went to great lengths to ensure that the old school experience felt authentic, but Schreiber did admit that a 90’s era computer would probably blow up if it tried to run Ion Fury.
Help Wanted
When designing and programming Ion Fury, 3D Realms turned to some unlikely allies for help making the game a reality. “We reached out to a community of mappers and modders.” There are still groups of dedicated players making content for Duke Nukem and Shadow Warriors - Ion Fury would be their opportunity to finally work alongside 3D Realms.
Schreiber also tells the story of how the game was originally titled “Ion Maiden” after a weapon from Bombshell. However, a pending lawsuit from the popular band “Iron Maiden’ led them to change the title late in the development stage.
If Ion Fury looks like your kind of game, you’ll be glad to know it’s available now for PS4, XB1, PC, and Nintendo Switch. For more on the game, check out our review Make sure you subscribe to the Shacknews and GamerHubTVYoutube channels for more developer interviews.
Ion Fury has the best boss fights when it comes to Build engine titles, where you need to be on a constant move and use the environment to your advantage.
Build engine games never had particularly good boss fights anyway, but I'll take cerberus or the werewolf cultists from Blood any day over this.
<sigh>The firing mode behind right click isn't 5-shot. Use the sound as your cue.
Tommy Lee Jones would support a nude mod, you know.