The Great Deceiver
Trickster
- Joined
- Aug 4, 2012
- Messages
- 265
I will pass off the rest as simple disagreement, but this one is nonsense.
Wow that's impressive.
You can do better than that. You should have at least mentioned how cultists crawl around on the floor, held their ground in certain locations as well as could jump over obstacles...though Nukem pig cops lied down and Enforcers jumped, Troopers jetpacked or stayed grounded and Captains alternated between jetpacking/grounded/teleporting. Slimers went on the cieling and floor both. Blood's AI isn't bad but it's not as notable as Duke's, when it should be better.
Shadow Warrior also probably has it beat. It has less enemy types than both Nukem and Blood, but you don't even notice as they are consistently all fun to fight and quite diverse.
Kill the asshole hitscanning cultists that make up the majority of encounters in the game, or annoying as shit Hellhands first. Gargoyles or Hellhounds second. Everything else is either slow or simplistic, and all relatively nonthreatening. (Zombies, Spiders, Rats, Butchers, Phantasms, Gill Beast, Bats, Bone Eels). These pathetic enemies is what lets the "amazing" enemy roster down on top of the constant shitscanning Cultists.
The typical higher difficulty playthrough may look something like this:
Deaths by Cultists: 120
Deaths by everything else: 25
same reason they're not allowing us to carry double-jump boots and use them wherever we want.nice, stumbled on a plot-locked invisible wall
You can jump on the concrete barricade, then on the building to the left and you should be able to jump over the fence, right?
Wrong. Because invisible wall over the fence.
Please go the intended way so that a side door in the fence can unlock by itself later on instead.
I will pass off the rest as simple disagreement, but this one is nonsense.
You said for Blood "The enemy roster in general is small and not very impressive (regarding gameplay)" which is factually untrue as Blood has the biggest enemy roster and its very creative in their design so what part of my sentence is nonsense?
Also take note that Ash actually hasn't named any of the enemies from Shadow Warrior. Why is that? Can't remember what they were, like the rest of us?
Almost certain it's not bigger than Duke's, but I'm not going to dig for information and do the counts just to prove it.
Pretty sure it's less even if we include bats as an enemy type which pretty much do absolutely nothing, or cultist reskins that have the exact same behaviour as others except use a tommygun instead. Basically color-coding for what weapon a cultist is using.
"very creative in their design"
I disagree. Phantasm maybe (though it's a piss easy enemy type), Zombies I suppose with their rising from the dead (same of the coolies in Shadow Warrior, which essentially spawn into an entirely different enemy). Gargoyles coming alive from stone is pretty good, often allowing preparation. In actuality, there's a lot of reskinning (cultists x4, spider/spider mother, gargoyle and that other type of gargoyle). A bunch are basic nuisance enemies (bat/spider/rat/bone fish) that don't really do anything. Duke3D is less skin-happy. There's only ONE, and it's the captains which have entirely new behaviour (teleportation).
Again, it's not bad design, sufficient for a FPS, but inferior to Duke and could have been a lot better, and while it probably has more diversity than Shadow Warrior, it's less fun than. Furthermore half or less of the enemies actually pose a threat.
The only thing I don't like about this game is: when I play too much I'm starting to get dizzy, just the same thing I've had with Minecraft and E.Y.E.: Divine Cybermancy.
I play computer games since 1994 and only those 2 games are making my head hurt (I've fixed Minecraft).
I usually get dizzy and nauseous when the FOV is too small.
Didn't you say it's been 20 years since even playing these games for you? No shit you forgot old man. (also, old).
I replayed all three at the beginning of 2019.
You failed reading at school, boy?
I said that I had played all the Build engine games when they were new, which was 20+ years ago, but since then I have replayed Duke3D and Shadow Warrior as short as a couple of years ago... but not Blood. I haven't played that in 20 years. Yet I remember the levels, the jokes and the enemy names from Blood and Duke 3D... but from Shadow Warrior I only remember some of the jokes, the Nuke and annoyance. Especially annoyance.
And so do you it turns out, even though you're vehemently defending the game here. You're just butthurt because Latin-babbling cultists have a more active social life than you do.
Latin and Sanskrit babbling!You're just butthurt because Latin-babbling cultists have a more active social life than you do.
I finished it probably ten years ago, but it describes my memories too. Some of the jokes, Nuke, some sort of ninja enemy that throws shurickens and could be killed with katana, chained to wall Lara Croft and shitting anime girl.but from Shadow Warrior I only remember some of the jokes, the Nuke and annoyance. Especially annoyance.
Extra Crispy (the hardest difficulty) was specifically designed for cooperative play, so it's better to dial down to Well Done or even Lightly Broiled.