PrettyDeadman
Guest
Is hitscan monks really a good enemy design.
Cybermonks in Ion Fury at least don't get hitscan weapons.
Cybermonks in Ion Fury at least don't get hitscan weapons.
Unfortunately I haven't seen no hitscan mod for Blood, but I am sure there must be one.I really hope the hitscanning can be modded out. Arcane Dimensions afaik converted the hitscanners in Quake to projectiles and it was way better for it.
Pretty fucking tempted. Would've made more sense to buy it when the regular price was $20 (Or that $15 low from GMG) but for these kinda things I've been waiting for them to actually get finished before plonking my money down. Amid Evil's almost completely failed to tickle my fancy but Ion Maiden looks way more up my alley.The cheapest price according to GGDEALS seems to be Green Man Gaming @ £17.15 (coupon: AUGUST12)
Followed by Fanatical @ £17.45 (coupon: FANATICAL10)
3D realms have a store as well
Although if you really want to save the precious pennies get a Russian to buy it from GOG for £6.
Aside from Eurogamer, none of the prominent reviews emphasize or give credit to the game for featuring a strong female protagonist in a traditionally male-dominated genre, fighting against a male villain and the patriarchy as a whole.
No hitscanHow's the hitscan in this thing, like Doom/Duke or terrible like Blood and a million other mediocre 90s shooters?
How's the hitscan in this thing, like Doom/Duke or terrible like Blood and a million other mediocre 90s shooters?
Calling the best Build engine game "terrible", though...
Do you guys want to see a review even more aggravating than the RPS one?
https://metro.co.uk/2019/08/15/ion-fury-review-nuking-the-duke-10573942/
When first person shooters first came into existence, they were almost all extremely fast-paced games with little to no tactical nuance. Duke Nukem 3D added much larger and more interactive maps but they were still basically shooting galleries, with no real puzzles or other gameplay elements. Things started to change when consoles became powerful enough to run them, with 1997’s GoldenEye 007 introducing the idea of slower-paced, more realistic gameplay – a year before Half-Life changed things forever on PC.
It’s easy to argue that Ion Fury would have been more interesting if it tried to evolve the genre, as it was then, forward in some way; perhaps take the approach of what if graphics technology had plateaued but game design had still evolved along a path similar to now. Most indie retro games already do that to at least some degree, but Ion Fury is adamant that everything has to be exactly how it was in 1996.
If that’s its goal though it’s achieved it almost flawlessly. We doubt even 90s gamers will come away thinking that things used to be better back in their day but it is fascinating to see how much has, and hasn’t, changed and how what was once the state-of-the-art in video games is now nothing but a retro novelty.
In Short: For better and worse, a near perfect replication of mid-90s first person shooters, that makes you wistful for the old days… and secretly glad things have moved on in the meantime.
I played through the first episode and the first map of the second and didn't like it; too much "large groups of enemies start hitscanning you as soon as they spot you," made all the worse by the difficulty bug.