Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,934
Location
Swedish Empire
Isn't the city built on a fucking hill?

Those images of Whiterun do look a little cluttered to me, but why would it matter that it's on a hill? I hiked over a large hill, completely covered in trees last week.
He's probably Danish and never seen a hill in his life.

Well usually they didnt allow trees inside walled cities (except for park areas) since they are abit of fire hazard during sieges, so why modders feel to do it is beyond me.

But then again Whiterun is more a walled, wierdly open/empty village then a city, usually centers of settlements where tighter and more compact.
 

oblivionenjoyer

Educated
Patron
Joined
Apr 7, 2023
Messages
125
Codex+ Now Streaming!
Isn't the city built on a fucking hill?

Those images of Whiterun do look a little cluttered to me, but why would it matter that it's on a hill? I hiked over a large hill, completely covered in trees last week.
He's probably Danish and never seen a hill in his life.

Well usually they didnt allow trees inside walled cities (except for park areas) since they are abit of fire hazard during sieges, so why modders feel to do it is beyond me.

But then again Whiterun is more a walled, wierdly open/empty village then a city, usually centers of settlements where tighter and more compact.
Can't imagine this being a thing in Northern Europe where rain was plentiful. Wooden homes were the real fire risk--trees are literally saturated with water.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
You guys seem to play Skyrim a lot for people who hate Bethesda because it's for teh casuals.

The allure of all TES games is that there is something much greater waiting to be uncovered

The reality is that there isn't, and "mods fix it" is a lie that takes you way too long to realize.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,686
The problem with Skyrim is that they streamlined pretty much everything they had in Morrowind ( which is already a streamlined version of Daggerfall) to the point that Skyrim is pretty much lacking in everything.
The quest design in Skyrim feels rushed, unfinished and completely messed up following the trend they made in Oblivion but tbh Morrowind already has some of that in which you could easilly rise up ranks in factions and join pretty much every factions because the requirements were very low compared to Daggerfall. There is also the fact that they never changed how the quests are completed in Skyrim, it's still the same scripted, railroaded type of quest they pulled out in droves in Morrowind but they were trash.
People love to critisize the level design in dungeons but it's really like Morrowind back in the day. A lot of dungeons do have an identity and lots of traps are present, improving the level design over Morrowind's but they never introduced back hidden doors and complexity. I guess nobody at Beth played Might and Magic 6.

TL:DR Skyrim is such a missed opportunity, it had everything in hand to become a good game but the overall laziness of the devs completely dries up the game. I also blame the shitty consoles at the time.
 
Last edited:

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
The reality is that there isn't, and "mods fix it" is a lie that takes you way too long to realize.
That is mainly because almost every faggot covering these mods almost always completely misrepresents what these mods actually do. For every 100 "this completely changes how you play Skyrim" I have heard maybe one "eh, its mostly a small tweak". Because the reality is that the actual ration is the exact inversion. Most Skyrim mods are barely small tweaks that make for something interesting only in conjunction with another 10-20 other small tweak mods.

I am repeating myself at this point but vampire mods are quite literary the worst offenders. 99% of them are barely spell packs that are either broken or painfully underpowered and change basically nothing about the vampire experience because the issue with vampires is not that they lack enough enough "boom" in combat but that the rest of the world completely ignores their existence. The game needs vampire only quests and interactions not another 4K pack or re-colored spells.

Same with the College of Winterhold(or any other faction for that matter). Changing the look of the place is neat but ultimately worthless when you keep the same busted ass questline that has you go from novice to archmage over the weekend(which only means now you get to be even more of an errand boy than before).

The absolute worst however are quest mods that always promise "epic DLC sized questline" only to the boil down to 20 shades of dungeon crawling. Yeah, I mean it does take 10 hours to clear but the 15 minutes of actual quest content in between dungeon runs sure as fuck was not worth it. And god forbid you criticize any of their writing because none of them are writers and therefore expecting them to not just copy paste Star Wars into Skyrim is just you being a little bitch.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,870
Imagine trying to fix this game with mods.
Like polishing a turd, yeah? No matter how much you polish it or dress it in gold, it's still a turd.
Granted, Skyrim has some redeeming qualities at the end of the day.
It sort of grows on you. Like a tumor.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
Like polishing a turd, yeah? No matter how much you polish it or dress it in gold, it's still a turd.
The thing is you "can" fix Skyrim with mods. Its just the mods that would do that do not exist. Its like the situation with Fallout 3 and New Vegas. FNV is literary just a modded Fallout 3 that has slightly less retarded mechanics and actually makes use the systems that were already there to tell a good story.

The same is doable with Skyrim but to do that the modder would first have to wholly reject the vanilla Skyrim design philosophy and think along completely different lines that what Todd did. I know of exactly 0 mods that do this but there is nothing preventing it from happening.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,686
Imagine trying to fix this game with mods.
Like polishing a turd, yeah? No matter how much you polish it or dress it in gold, it's still a turd.
Granted, Skyrim has some redeeming qualities at the end of the day.
It sort of grows on you. Like a tumor.
The open-world is well-done in Skyrim as well as the artistic direction. They also drastically improved by a whole lot the overall aesthetic in dungeons.
Sadly that's where the good things end.
Like polishing a turd, yeah? No matter how much you polish it or dress it in gold, it's still a turd.
The thing is you "can" fix Skyrim with mods. Its just the mods that would do that do not exist. Its like the situation with Fallout 3 and New Vegas. FNV is literary just a modded Fallout 3 that has slightly less retarded mechanics and actually makes use the systems that were already there to tell a good story.

The same is doable with Skyrim but to do that the modder would first have to wholly reject the vanilla Skyrim design philosophy and think along completely different lines that what Todd did. I know of exactly 0 mods that do this but there is nothing preventing it from happening.
Enderal? Requiem?
What are you suggesting on how this game should be?
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
I said fixing Skyrim not replacing it. Enderal is like as if a youtube video on how fix the red ring of death told you to get a PS3. Sure, in a sense its a "fix" but not in any way that matters. Its more like a proof that it can be done better but its not a fix.
Please put that fucking sweat fest away. Skyrim's progression system is the least of that game's problems and fixing it by replacing it by a system that does not work before level 20 is not a fix of any kind. Just breaking it in a different way.
What are you suggesting on how this game should be?
What it presents itself as! Why exactly is this even a question? Skyrim sells it self as an open world RPG. So ask yourself what is the point of an open world?
To enable exploration and freedom of movement. Skyrim has the fredum but 0 exploration as there is nothing to find except for word walls that are 90% worthless. So the first thing you would need is a mod that would add first things to find(not leveled). Unique weapons, armor, permanent stat boosts and mainly quests. Quests that would be about fleshing out the world and perhaps unlocking alternate solutions to mainline quests, not a fucking kill radiant bandit or collect 10 radiant acorns.

Then ask yourself what does RPG stand for: Role playing game. So to enable playing an actual role you would need to overhaul guild questlines to make them actually force the player to play a role the guild is built around(a.k.a no warriors in the thieves guild). Then you would have to make them exclusive so once you finish one the other ones are locked out and replaced with an alternate version that follows the aftermath of the player not intervening in their stories. Further you would have to mod in additional dialog options to account for the status of the player and just good old speech and skill checks. Finally you would have to toss out the dragonborn shit(hell remove alduin altogether, not everything has to be a world ending crisis) and have the player be a normal person who can discover they are the dragon born or pursue another solution through one of the guild questlines or some other means.

There Tod that is a quick and dirty of how to copy New Vegas. Contact me if you want the full version. Act now and you might get the limited how to properly incorporate radiant quests dlc for just 9.99 today free of additional charges.
 
Last edited:

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Yeah, Dwemer ruins are very boring in Morrowind.
Mostly because there are very few exceptions of the ruins feeling unique to play in. Off the top of my head, only Arkngthand. It's as if they knew it would be THE Dwemer ruin most players would experience, and thus hey had to put the most effort into it.
 

dreughjiggers

Maidenhaver
Joined
Dec 26, 2022
Messages
261
Location
Vvardenfell
Its the only one I remember by name, location, and layout. The one with the Dragonbone cuirass is submerged, and there's a big one around the corner of Dagon Fel, but they must have otherwise been completely forgettable.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
I finally obtained the Staff of Magnus in there (playing Wildlander, which is Requiem-based) with a level 34 mage using three followers (all commensurate levels as me) who were basically useless against all those dragon priests and, critically, the staff Wabbajack. I kept up Illusion spells to avoid being blasted across the room, and kept spamming Wabbajack at each of the priests in turn until I got lucky and hit the RNG for its ability to vaporize its target. Then, after about twenty attempts, finally got lucky on Morokei himself.

I was a little nervous after seeing him lying there in a pile of ash that the staff had actually survived. Totally worth it since SoM is incredible.

Equipping followers is something I used to neglect, but it's a great difference. Perhaps too much, that's why I try not to abuse of them.

I did try Requiem Dawnguard before, to rectify my earlier statement, but I stopped after seeing how insane the first Master Vampire was, even though I eventually managed to beat him by abusing potions (including the White Vial)
I knew right then I'd have no chance in the Soul Cairn.

With this character, I showed up in the crypt with a fully equipped Inigo as well.
The Master Vampire took me by surprise and almost killed me with one blow, so I ran, cast a flame Atronach to gain time, healed through spells while running, re-equipped my shield then faced the Master again, and used the Shout that lowers armor.
I injured it quite severely, and yet it might have survived that first confrontation since the Shout only lasts a few seconds.
But right then Inigo took it down with a final blow... because this time he was still standing.

Now, even fully equipped followers will usually end up "recuperating" somewhere pretty soon, but the increased efficiency might make all the difference...
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
So, finally tried Requiem Soul Cairn with my Level 50, fully equipped char.
Got murdered in seconds.
Two times.
But the relevant thing is, I don't even know by what.

Anyway, I suspect it was the Slighted, that replaced Invisible Entities in the recent versions of Requiem.
I faced them a couple of times outside the Cairn, I believe, and I can take them with sufficient preparation. Truly hard, obviously.
Mostly I think I need more powerful summons to distract them long enough. Once I get those I'll try again.

In the meantime I did a quest introduced by the Immersive College of Winterhold mod.
I gotta say, there's some impressive work there.
There are new monsters too: with one single, unfortunate exception (that screams "mod content" because of a sound asset that's tied to a modded animation), they're pretty awesome and fit the game perfectly.
The final-final battle has a Dragon Priest and a Dragon together. Not even in Labyrinthian you're forced to face that combo, since you can avoid the 2 Dragon Priests in the large room at least while you face the Skeletal Dragon.
Here you actually have to face the combo, and a killer dragon breath too.
Truly hard battle, but I still could do it.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,259
Location
Future Wasteland
Strap Yourselves In
I made extensive use of Illusion spells just to get through the Soul Cairn. Got the fuck out of there and never looked back once I was done.

Dragon Priests in Requiem and Wildlander are gating content in more ways than one. DPS-wise, yes, but also "do I really want to continue playing this fucking game when its difficulty without cheating remains at about 50% throughout until you encounter even a single dragon priest which then ramps it up to approximately 22,000%?"

And don't even get me started on Miraak. Yikes.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
I came to terms with that, since I like too much the "realism" of level of powers that "make sense", for once, in a game.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,686
Okay so I don't understand what's going on with this patcher file Reqtificator. When it's in the folder Requiem, it prompt me to move it to a sub-folder "Patching", and when I do and re-launch the patch it opens then stops instantly afterwards. No error log, nothing. I followed the instructions but their script is simply shit (as I looked into the code it's just 4 lines to call Java to execute another file). If I put under start in : Skyrim/data it can't recognize Reqtificator, of course it can't because it's in SkyrProc patches folder, as I said the instructions are clearly shit.
In fact Nothing in the instructions to execute Reqtificator works, the script doesn't work, moving it to SkyProc Patcher doesn't work, executing with CMD doesn't work.
One of the worst mod ever made to install.
King Crispy , any advice?
 
Last edited:

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
yes you should, just trying to narrow it down from the beginning :)
can't be more help for now, busy start of the week, I probably won't start the gaming pc before the weekend.
But if an idea comes I'll share
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom