Luzur
Good Sir
bminorkey said:Is there a mod that tones down/removes the level scaling of city guards?
why? they are pretty weak as it is.
bminorkey said:Is there a mod that tones down/removes the level scaling of city guards?
The nearest impact literally looks like someone shot their load on the screen and took a picture.Multiple Sarcasm said:
tindrli said:what about UI??? anything on the horizont?
gromit said:The nearest impact literally looks like someone shot their load on the screen and took a picture.Multiple Sarcasm said:
Cowboy Moment said:All in preparation for that grand rape mod no doubt.
They released the UI talked since day 1 on Beth forums.tindrli said:what about UI??? anything on the horizont?
Gord said:This mod sounds like it's too good to be true:
http://forums.bethsoft.com/topic/1321575-rel-tesv-acceleration-layer/
People report up to 40% increase in FPS in some notoriously CPU heavy places like Markarth or Whiterun.
Average gain still seems to be something like 20%.
It's a SKSE (Skyrim Script Extender) plugin that allegedly replaces some functions from the original TESV.exe with more optimized ones.
According to the author Bethesda has compiled Skyrim's exe without any of the usual optimization flags, leading to a, well, terribly optimized exe.
It's pretty new, so maybe we will even see some more improvements.
Btw., Ianpatt, the guy behind all the Script extenders has done the integration into SKSE, so I'm positive that it is really working.
Cowboy Moment said:I'd honestly be willing to believe some kind of stupid conspiracy theory (like they didn't optimize it on purpose to lower the performance gap between pcs and consoles to make console kids happier), than accept this as a mistake. There's a limit to how incompetent one can be, and failing to add some flags to a compile script and missing out on a 20% increase in performance is well beyond that. It's borderline sabotage tbh.
Gord said:Cowboy Moment said:I'd honestly be willing to believe some kind of stupid conspiracy theory (like they didn't optimize it on purpose to lower the performance gap between pcs and consoles to make console kids happier), than accept this as a mistake. There's a limit to how incompetent one can be, and failing to add some flags to a compile script and missing out on a 20% increase in performance is well beyond that. It's borderline sabotage tbh.
Certainly makes you think. But what would they gain? So far they have only lost even more reputation by the bad optimization.
Although, if they would have invested heavily in Intel stocks...
Anyway: "Never attribute to malice that which is adequately explained by stupidity."
Makes the lighting more realistic without the use of screen shader injections or other post-processing.
The "fixes" in this mod for exteriors:
- More powerful sun color
- Lighter sunset/sunrise skies
- Lighter cloudy skies
- Darker ambient color
- Very dark nights
- Fixed color balance and saturation for all weather types to look realistic
- Removed bloom
- Removed forced contrast increase
Animated 24 hour cycle comparison - Modified is on the right.
For interiors:
- Removed fake "reflected light" color
- Darker interiors
- Very dark dungeons
- Fixed saturation, the color balance was fine
- Removed bloom (candles still glow from particles)
- Removed forced contrast increase
Kitako said:I didn't try it yet cause I have no time to play Skyrim these days, but this mod is worth just for the eye-gouging bloom. Doing it without using post processing and fps killing injectors is a plus.
Luzur said:bminorkey said:Is there a mod that tones down/removes the level scaling of city guards?
why? they are pretty weak as it is.
Rounding off our countdown to the first place File of the Month winner for Skyrim Nexus, we have Thepal with his mod, Nude Females.