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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Sigourn

uooh afficionado
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All I am saying is million flies can't be wrong.
fliegen.jpg


I say shit is shit, no matter how many "feast" on it

Ironically, millions of flies agree that Fallout and Fallout 2 is garbage and Bethesda saved a rather interesting setting. The thing with opinions is that, ultimately, they are opinions. Who's to say you aren't the fly who is unable to enjoy Bethesda's masterpieces? That's because liking games is not a matter of IQ, but a matter of taste. I think Bethesda games are boring as hell, but it can very well be that they just don't click with me. And in a parallel universe, I may enjoy both Fallout and Fallout 2, AND Bethesda games (believe it or not, there are people out there who do just that).
 

Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
All of that is good when taken at face value. But, for instance, my latest character had no use for any of those weapons. And I do mean "any", as I only used handguns and shotguns. So that's, what, six locations that are suddenly devoid of content because my build didn't have an use for those? It's really underwhelming. I'd much prefer a story that anyone could enjoy (do not mistake Bethesda's "environmental storytelling", a.k.a. skeletons and teddy bears, for stories).

By comparison, Fallout and Fallout 2 give you really awesome locations in which to find equipment, meaning whether that equipment is useful or not, you've already experienced lots of content that will stick with you. I'd much prefer if New Vegas hid its unique weapons in creative places, all of them in existing, important locations. This adds the possibility of making these things actual, living equipment, as opposed to "loot" that exists anywhere for no real reason.

A good example of what I mean is already in New Vegas: Pew Pew & Allen Marks.

Hold up. Your build is neither here nor there, but more importantly, you said this:

Especially because, unlike Gothic or Morrowind, New Vegas doesn't exactly reward you with useful loot in unsuspecting locations. There's no Daedric gear waiting for you in New Vegas.

But New Vegas does do that (and here you certainly seem to be implying that this is desirable). Arguing that New Vegas *shouldn't* do this is very different from claiming that it *doesn't* do this.

New Vegas also has plenty of unique loot in "existing, important locations," I just listed seven items from non quest related points of interest because you were specifically talking about "unsuspecting locations." Tons of the uniques are hidden in quest related areas and many others are rewards for completing quests. The game is very good about this kind of thing.

Comparing it to the originals on this front is kind of silly; every location in 1 & 2 is memorable. Any non-memorable space you just zoom through on the world map. I'd love new isometric Fallout, too, but I'm not sure how much any of this has to do with designing a 3D open world.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
The whole REPCONN HQ is actually one of my favorite areas to explore in New Vegas. You get some quests there, there are terminals with the backstory of the place and you get probably the best plasma rifle in the game, the Q-35 Matter Modulator. And the plasma rifle gets its own backstory, i think it's the perfect blend of giving context to the area, exploration and getting cool shit.

I think if New Vegas had more areas like these, people wouldn't be saying that New Vegas exploration is less than stellar.
 
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Cael

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Messages
22,042
Especially because, unlike Gothic or Morrowind, New Vegas doesn't exactly reward you with useful loot in unsuspecting locations. There's no Daedric gear waiting for you in New Vegas.

off the top of my head, unique loot in unsuspecting locations:


This is just the stuff in the base game where I'm pretty sure there is no quest whatsoever guiding you there that I can remember the names of off the top of my head.

I do agree with you that Gothic has the best model. Exploration beyond set parameters should be severely punished at lower levels. But I feel like New Vegas is much closer to the Gothic model than the Bethesda model.
This is pretty consistent with games like Morrowind. A random tomb would have an ebony shield propped up against a sarchphagus, for example, or a +20 strength glove sitting in an underwater cave not far from where you started if you knew to swim south to it.
 

Cael

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No. Just no. Why the hell would tanks have animal features like that, and most especially why the worst of humanity's physical build? The human bipedal structure is absolute shit for support and damage resistance, and a tank doesn't have to be restricted by the vertebrate 4 limb structure that evolution seem to have forced on our ancestors.
Difference is that the whole premise of the game is mecha. Now, if you are telling me the whole game is about plant humans, then that is a different ball game.
 

Cael

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Nov 1, 2017
Messages
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The reason a lot of people disliked New Vegas exploration and a lot of people loved Fallout 3 exploration is because New Vegas was a fucking empty desert. Fallout was like this. Fallout 2 was like this. New Vegas is like this, because it was clearly designed to be an isometric Fallout game, to the point you could completely remake the game in the classic engine and nothing of value would be lost.

This is so true and I actually made a thread about it forever ago. No one would ever make that mod of course, but I wrote about how easily New Vegas would fit into the Fallout 1/2 engine and formula. I really believe it was designed to feel that way, rather than like an open world. Even the smaller useless locations like the toxic waste dump or the sinking cabins feel like random encounters you'd have on the world map.
...

You, of course, do realise that the region that New Vegas is set in is a bloody great big desert even BEFORE the bombs, right? Death Valley is slapbang in the middle of it.
 

Yosharian

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Grand Chien
It is not a bad thing.
The bad thing is: you do not really piss him off (and be able to kill him). Bethesda give you two options, ignore him, or do the right thing and kill all the Nuka Raiders.
Also it shows how poorly it is connected with the main-game.


I think after visiting this "magician ghoul" (the first location I visited) and finding that whole location just stupid, boring and badly written, not entertaining I read up on the wiki to see what the other locations had to offer (Gator Claws?!). I than quit Nuka World and never looked back. No wrong, it was the point were I uninstalled F4.

To be honest, the intro, the first dialogues and interaction with the Raider Leaders, the premise got me slightly excited, at that point I was 10-15 hours in the "main game" and wanted to uninstall it, so I gave Nuka World a try).

There are good parts in F4, but not many, or enough to make it for me a decent or even enjoyable game.

What about the endless collection quests that fill Nuka-World? I've completed them all, god help me, and every single one of them was an utter bore. I really ruins exploration when it's (effectively) dictated to you by a long list of checkbox-style collection quests.
 

Goral

Arcane
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The Real Fanboy
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Messages
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Poland
Just to remind you what Bethesda said about Fallout 3 and what came out of it in reality: http://www.ign.com/articles/2004/07/12/bethesda-grabs-fallout-3

We’re extremely excited about this opportunity and what it means both for Bethesda and for Fallout fans around the world. Fallout is one of the great RPG franchises. Millions of Fallout games have been sold worldwide, and fans have been eagerly awaiting the release of a Fallout 3. Bethesda’s proven expertise in this genre, building on our experience and the tremendous success we have enjoyed **with our cutting-edge Elder Scrolls series**, will enable us to create the next chapter of Fallout that is worthy of the franchise.

~Vlatko Andonov, president of Bethesda Softworks (July 2004)​
_______________________________________________________________________________________________________________________________________________________________________________________________________________________________________

"We are overjoyed, Fallout is one of my favorite games, and we plan to develop a visually stunning and original game for Fallout 3 with all the hallmarks of a great RPG: player choice, engaging story, and non-linearity."

~Todd Howard, Executive Producer and Game Director (July 2004)​


HeJ6Xuu.jpg
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,056
What about the endless collection quests that fill Nuka-World? I've completed them all, god help me, and every single one of them was an utter bore. I really ruins exploration when it's (effectively) dictated to you by a long list of checkbox-style collection quests.
Pffff, honestly I didn't care for these.

It was kinda funny thought, to be honest. I the new voted Raider-Over-Boss get approached by this Uber-Nuka-Cola-Nerd (the woman that was also in F3), first I asked myself "How the fuck did you come in here (wasn't the cage the only way to get in?) how did you survive the cage?". But well Bethesda, what ever. Than I equipped the glasses she gave to me, took a look at my character in 3rd person view and was like "Yeah right, now Bethesda is trolling the players".

Honestly like I said, it was funny for a moment, but only as it is so fucking unbelievable retarded.
Me big mean guy, Over-Boss of some really crazy, freaky, fucked up, violent raiders, first of all get approached by a Nerd, that sends me (the Over-Boss, ruler of Nuka-World) for a fucking sight-seeing quest, wearing silly glasses. It is so retarded it is funny, for a second.

How do you come up with that shit. How?

To be fair, I never really cared for this collection quests in other games either (like GTA or AC) most of the times I started them just to get bored after a few collectibles (and most of the time only because I got bored of the game before hand). No matter how hard I try to enjoy this mindless shit, I fail at it.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So many Bethesda apologists on the Codex, jeez. It's like the invasion of the fucking newfags.

Then you have people in this thread mad at Fallout 4 for being a good shooter while ALSO being mad it's not RPG enough... like, mixed messages much?

Like, what much?

Just how good of a shooter is it, by the way? Like, would you play it for the shooting part, like?

Maybe it's more, like Bethesda apologists trying to find some kind of excuse or give some legitimacy to the garbage they are playing. Wow, F4 has better shooting than F3, a game with the worst shooting ever conceived. AMAZING!
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
The whole REPCONN HQ is actually one of my favorite areas to explore in New Vegas. You get some quests there, there are terminals with the backstory of the place and you get probably the best plasma rifle in the game, the Q-35 Matter Modulator. And the plasma rifle gets its own backstory, i think it's the perfect blend of giving context to the area, exploration and getting cool shit.

I think if New Vegas had more areas like these, people wouldn't be saying that New Vegas exploration is less than stellar.

Agree.

This brings me to an interesting exercise. As someone who knows New Vegas like the back of his hand, there really is a shortage of big places to actually explore. In the order you are most likely to encounter them (i.e. following Benny as intended):

- Bison Steve Casino. Whose only redeeming feature is a gun that most players won't be able to get that early in the game. But still a cool place.
- Nipton Town Hall. I believe there is nothing of note here. A few skill books/magazines, but honestly Morrowind gives you Mentor's Ring in a rather small tomb and it feels so much better by comparison.
- REPCONN test site.
- REPCONN HQ.
- The individual Vaults.

And I think that's it? You then have your usual caves which have nothing but a unique weapon at the very end (yawn), or a few large buildings which have nothing on them either. Nothing really compares to both REPCONN locations and the Vaults, though. I'd say the best locations of the game are REPCONN HQ (for the reasons you mentioned) and Vault 11.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
If people honestly want to play a Fallout game for the shooting part I recommend that they play much better FPS single player games or start playing Multiplayer/Online shooters.

As others mentioned here before I guess Fallout 4 (3 too) could serve as a hiking simulator, allowing people to wander around on a big map, discovering towns, bunkers, forest, and all that sort of crap without them having much meaning to the game world or lore, but how long is that fun.

And of course FO3 and FO4 are great for people who want to play pretend roleplaying without it actually influencing the world, sort of like how kids play cops and robbers with no one else putting much attention to it.

Ugh I suddenly have to think about those "roleplaying" lists some players of Oblivion made up and later on for Fallout 3 to make it more "immersive" for players. Stuff like closing fences after you go through them, leaving an apple for the horse, or do random chitchat with the stable workers.
 
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Kyl Von Kull

The Night Tripper
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Messages
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
The whole REPCONN HQ is actually one of my favorite areas to explore in New Vegas. You get some quests there, there are terminals with the backstory of the place and you get probably the best plasma rifle in the game, the Q-35 Matter Modulator. And the plasma rifle gets its own backstory, i think it's the perfect blend of giving context to the area, exploration and getting cool shit.

I think if New Vegas had more areas like these, people wouldn't be saying that New Vegas exploration is less than stellar.

Agree.

This brings me to an interesting exercise. As someone who knows New Vegas like the back of his hand, there really is a shortage of big places to actually explore. In the order you are most likely to encounter them (i.e. following Benny as intended):

- Bison Steve Casino. Whose only redeeming feature is a gun that most players won't be able to get that early in the game. But still a cool place.
- Nipton Town Hall. I believe there is nothing of note here. A few skill books/magazines, but honestly Morrowind gives you Mentor's Ring in a rather small tomb and it feels so much better by comparison.
- REPCONN test site.
- REPCONN HQ.
- The individual Vaults.

And I think that's it? You then have your usual caves which have nothing but a unique weapon at the very end (yawn), or a few large buildings which have nothing on them either. Nothing really compares to both REPCONN locations and the Vaults, though. I'd say the best locations of the game are REPCONN HQ (for the reasons you mentioned) and Vault 11.

H&H tool factory, Cerulean Robotics (Fisto!!!), Sunset Sasparilla factory, Tabitha’s base, New Vegas Sewers, Monte Carlo Suites, The Basincreek building. The Gypsum Train Yard is above ground but full of deathclaws and has a very useful secret passage into Nellis if you search for it. The Prison is fun to explore if you go in hostile. That plus the REPCONN sites plus the six vaults...

Some of the two dozen odd mines and caves you dismiss do have actual story content like the prospectors den full of dead bodies and Vipers.

And these are just the larger places, not the smaller ones like Allied Technolgies or New Vegas Steel or the unmarked warehouse where the NCR and the Legion are having a firefight.

Back of your hand, huh?
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Back of your hand, huh?

Yeah, back of my hand.

H&H tool factory

Nothing.

Cerulean Robotics (Fisto!!!)

One NPC for one quest. Nothing else. Also, are you really comparing exploring the other places to exploring Cerulean Robotics? One floor, and simple as hell to boot?

May as well be just a shack with a robot on it and nothing would change.

Sunset Sasparilla factory

Nothing. It's complex, I'll give you that, but ultimately it's only about finding your way into the vault and nothing more.

Tabitha’s base

An open mountain where you pretty much just kill Super Mutants until you get to their leader? Yeah...

New Vegas Sewers

Nothing.

Monte Carlo Suites

These are cool, then again, they are cool because of the quests, not because the suites themselves are interesting to "explore".

The Basincreek building

Nothing.

The Gypsum Train Yard is above ground but full of deathclaws and has a very useful secret passage into Nellis if you search for it.

Nothing. And the secret passage is empty too.

The Prison is fun to explore if you go in hostile.

Too bad Fallout 3 is much better at "kill everything and loot".

That plus the REPCONN sites plus the six vaults...

The only ones that are really good.

Some of the two dozen odd mines and caves you dismiss do have actual story content like the prospectors den full of dead bodies and Vipers.

"An actual story" meaning dead bodies and raiders? The two dozen odd mines which are empty save for a few unique weapons and meaningless loot?

And these are just the larger places, not the smaller ones like Allied Technolgies or New Vegas Steel or the unmarked warehouse where the NCR and the Legion are having a firefight

Also empty.

Like I said, I know the game like the back of my hand. And the only meaningful places to explore are the REPCONN related ones, and the Vaults. Nothing else in the game comes close, with the exception of Hoover Dam (which I forgot to mention).

By the way, when I say "nothing" or "empty", I mean to say there's nothing of note to be found. Some people think skill books and magazines are worth it. I redirect those people to play Fallout 4, as I've heard there's plenty of magazines with unique, high quality cover art to be found...
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
What about the endless collection quests that fill Nuka-World? I've completed them all, god help me, and every single one of them was an utter bore. I really ruins exploration when it's (effectively) dictated to you by a long list of checkbox-style collection quests.
Pffff, honestly I didn't care for these.

It was kinda funny thought, to be honest. I the new voted Raider-Over-Boss get approached by this Uber-Nuka-Cola-Nerd (the woman that was also in F3), first I asked myself "How the fuck did you come in here (wasn't the cage the only way to get in?) how did you survive the cage?". But well Bethesda, what ever. Than I equipped the glasses she gave to me, took a look at my character in 3rd person view and was like "Yeah right, now Bethesda is trolling the players".

Honestly like I said, it was funny for a moment, but only as it is so fucking unbelievable retarded.
Me big mean guy, Over-Boss of some really crazy, freaky, fucked up, violent raiders, first of all get approached by a Nerd, that sends me (the Over-Boss, ruler of Nuka-World) for a fucking sight-seeing quest, wearing silly glasses. It is so retarded it is funny, for a second.

How do you come up with that shit. How?

To be fair, I never really cared for this collection quests in other games either (like GTA or AC) most of the times I started them just to get bored after a few collectibles (and most of the time only because I got bored of the game before hand). No matter how hard I try to enjoy this mindless shit, I fail at it.
I agree, that Cappy quest is retarded. I had the same reaction when I tried those glasses on like you. Give me my +1PER glasses back. When I went throught the park, and without actually looking, I noticed one of those Cappies in the zoo labyrinth. You can actually see them without those glasses, they are just less clear and don't show the letter you are supposed to find. I didn't go searching for the others though, as they are often in retarded places. They are hard to find with the hints you get. Even if you look up a fuller description somewhere else, it's not easy.

That fan woman didn't come from the Boston direction, but the southern side. There's no gauntlet there.

The starcore collection quest wasn't that bad on the other hand. Those glowing things are hard to miss, and you find more than enough to switch the robots to friendly when you go through the Galactic Zone. It's a bit more involved to find all to get that special power armor, but there is at least one respawning location where the Hubologists go, which means you don't even need to find all.

Regarding that"big mean guy, Over-Boss"... well, its' a Bethesda game. They give these titles to a faction's errand boys or girls.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
So many Bethesda apologists on the Codex, jeez. It's like the invasion of the fucking newfags.

Then you have people in this thread mad at Fallout 4 for being a good shooter while ALSO being mad it's not RPG enough... like, mixed messages much?

Like, what much?

Just how good of a shooter is it, by the way? Like, would you play it for the shooting part, like?

Maybe it's more, like Bethesda apologists trying to find some kind of excuse or give some legitimacy to the garbage they are playing. Wow, F4 has better shooting than F3, a game with the worst shooting ever conceived. AMAZING!
Heh, it's a bit more complicated than that. I only have a few hours in Skyrim for example, because I got bored quickly. I played F4 during a free weekend, fully expecting to just dump it during that time, like Skyrim. I found it enjoyable enough to want to play further, because I liked the mix of things you do. Nice exploration, the shooting is decent, some of the quests are not completely retarded, and as there were already tons of mods out at that point, I got even fond of the settlement building aspect of the game (the vanilla mode is rather shitty though). That mix of action adventure and builder was enough to make the game interesting for me. Regarding the RPG part, it was obviously just window dressing for the most part, but character building is actually not bad.
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
This is pretty consistent with games like Morrowind. A random tomb would have an ebony shield propped up against a sarchphagus, for example, or a +20 strength glove sitting in an underwater cave not far from where you started if you knew to swim south to it.

I use to rant on here about how good this was and how it was the obvious best system, but years later I'm not as sure. It's kind of lame on a replay of Morrowind to make a direct line for the good weapons I know are permanently placed in specific areas. The random chance of Skyrim and Fallout 4 makes for more surprising rewards, and keeps things like a double-shot rifle elusive until your wanderings are rewarded with one. I can see the arguments on both sides now.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
419
I use to rant on here about how good this was and how it was the obvious best system, but years later I'm not as sure. It's kind of lame on a replay of Morrowind to make a direct line for the good weapons I know are permanently placed in specific areas. The random chance of Skyrim and Fallout 4 makes for more surprising rewards, and keeps things like a double-shot rifle elusive until your wanderings are rewarded with one. I can see the arguments on both sides now.

I've thought about a solution to this. The problem with level scaled loot is that it is nearly always underwhelming. Fixed loot on the other hand forces you to metagame to avoid it, if you want to have challenging experience.

So perhaps the more valuable loot could be fixed/unique but the dungeon locations be randomized, or the dungeons remain the same but the unique reward be pulled out of a smaller pool. There are many ways to do this, doesn't have to be extreme. However, beelining to specific locations in order to perfect your "build" isn't really enjoyable gameplay to me. Neither is shit rewards though. Finding Mentor's Ring made me love Morrowinds open world approach. I wanted to explore every cave I could find after that, since I could find something similar. However, that approach works only for the first playthrough. Providing a chance to find items above current power level, but not quarantee that you get specific ones, would add tremendously to replay value.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,056
I agree, that Cappy quest is retarded.
Glad we can agree on that :)
Like I said as I couldn't stomach it to play any further I "spoiled" my self with a game guide/walk through if there might be something I actually could enjoy. So I know how that quest ends, with the inventor of Nuka Cola being a Futurama head (you have the "option" to fulfill is death wish, or keep him alive because the quest-giver wants him alive) point is, hadn't he invented some Super Nuka Fatman that player gets as a reward. I mean ... seriously, a Nuka Fatman. Weaponized Nuka Cola? Give me a break, that is just ... silly.
But yeah *shrugs* Bethesda, right?

That fan woman didn't come from the Boston direction, but the southern side. There's no gauntlet there.
Hm, okay. Maybe I remember it wrong I thought that one/some Raiders said that the gauntlet was the only way into Nuka World.

The starcore collection quest ... to get that special power armor
Again ... seriously, not only that Nuka Cola had access to an T-51 power armor (which is ... uhm, yeah yeah I know Bethesda) In that starcore quest there is an Enclave power armor on display (just as a reminder, the Enclave had engineered their power armor after the bombs fell, Nuka World stuff is from before the war) so yeah mayor retcon here.

Regarding that"big mean guy, Over-Boss"... well, its' a Bethesda game. They give these titles to a faction's errand boys or girls.
Yeah, like I said bad writing, no believable world.
Actually the player becoming the Over-Boss is as far as I could tell, the most believable. But yeah, you are just, again a fucking errand boy.
The possibilities, the chances that were missed ... it is really saddening.

To be clear, even if F3 and F4 had better writing, a believable working world, stayed faithful to the established lore, it would be still not better than F1, but for sure, enjoyable.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I agree, that Cappy quest is retarded.
Glad we can agree on that :)
Like I said as I couldn't stomach it to play any further I "spoiled" my self with a game guide/walk through if there might be something I actually could enjoy. So I know how that quest ends, with the inventor of Nuka Cola being a Futurama head (you have the "option" to fulfill is death wish, or keep him alive because the quest-giver wants him alive) point is, hadn't he invented some Super Nuka Fatman that player gets as a reward. I mean ... seriously, a Nuka Fatman. Weaponized Nuka Cola? Give me a break, that is just ... silly.
But yeah *shrugs* Bethesda, right?
This is actually the other way round. The new nuka cola product they had just released before the bombs fell, Nuka Cola Quantum (the brightly glowing stuff) is actually a by-product of a secret weapons project. Under the bottling plant in the park, you have a weapons research project where most of the park money had been funneled into, which resulted in these quantum grenades. Allegedly, some slightly altered and much less radioactive version of the stuff used in the gernades makes the nuka cola quantum glow. They acknowledge that this is somewhat weird.

My beef with this quest is that you cannot laugh at the guy. He had been tricked by the military to think there was no other way to give him the desired immortality. I would have liked to tell him about the murder mystery my char solved in the big hotel near Far Harbor, where all the suspects and the victim live(d) their more or less happy lives as robobrains, perfectly mobile and obviously still in complete possession of their mental abilities. They were all rich, but certainly less rich than Bradberton. But you can't, because Bethesda, where one team writing a quest doesn't know what the other one writes.

That fan woman didn't come from the Boston direction, but the southern side. There's no gauntlet there.
Hm, okay. Maybe I remember it wrong I thought that one/some Raiders said that the gauntlet was the only way into Nuka World.
Nah, it isn't even the only way from Boston. If you take the most convenient way, the monorail, then you can only go through the gauntlet (the existing doors close when a visitor arrives). Some of the gunners that live in other places around the park mention how they took the long treck from Boston through the mountains because they didn't trust the monorail.

The starcore collection quest ... to get that special power armor
Again ... seriously, not only that Nuka Cola had access to an T-51 power armor (which is ... uhm, yeah yeah I know Bethesda) In that starcore quest there is an Enclave power armor on display (just as a reminder, the Enclave had engineered their power armor after the bombs fell, Nuka World stuff is from before the war) so yeah mayor retcon here.
It's an X-01 armor. At the time I saw that, I had a few sets of these, aside from dozens of others. But yes, it's retcons galore. Most decisions are done for game purposes. For instance, that the one Nuka Cola armor and both Vim armors are T-51 is good for players going through survival mode, because they are the strongest power armor you can easily repair (only steel needed and some aluminum for the torso, none of the heavy and expensive stuff needed for higher tiers). Not that it interested my char much, as power armor mostly sucks, and I only used it for stints in the Glowing Sea, Kiddie Kingdom or the Nucleus. For Far Harbor, I invested in this "Solar Power" perk or what it's called, because I couldn't stand bumbling around in that clunky piece of shit.

Regarding that"big mean guy, Over-Boss"... well, its' a Bethesda game. They give these titles to a faction's errand boys or girls.
Yeah, like I said bad writing, no believable world.
Actually the player becoming the Over-Boss is as far as I could tell, the most believable. But yeah, you are just, again a fucking errand boy.
The possibilities, the chances that were missed ... it is really saddening.
It all doesn't make much sense. There's two factions where you never become leader. One is a loose association anyway, and the other one is the Brotherhood, where you always stay someone below the five expedition leaders. Although this is supposed to be the most military-like and although you are just some soldier, they leave you the most rope. They tell you you can do what you want, they won't give you orders. It's weird. For the Minutemen, I installed a mod to get rid of most quests and solve the constant defense ones automatically while taking the defenses I built into account. I mean, I built those stupid settlements that way so they can help themselves.

To be clear, even if F3 and F4 had better writing, a believable working world, stayed faithful to the established lore, it would be still not better than F1, but for sure, enjoyable.
There is nothing you can do to make the F4 world believable. You would have to make a completely different game.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I find it amusing when people who claim to hate a game or system much more than me end up having played it WAY more. I would never think to bother at all with quests like the cappy collecting thing or the star caps from New Vegas. Couldn't care less. In fact there's tons of quests and dungeons I've never seen in all the games.
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
This is pretty consistent with games like Morrowind. A random tomb would have an ebony shield propped up against a sarchphagus, for example, or a +20 strength glove sitting in an underwater cave not far from where you started if you knew to swim south to it.

I use to rant on here about how good this was and how it was the obvious best system, but years later I'm not as sure. It's kind of lame on a replay of Morrowind to make a direct line for the good weapons I know are permanently placed in specific areas. The random chance of Skyrim and Fallout 4 makes for more surprising rewards, and keeps things like a double-shot rifle elusive until your wanderings are rewarded with one. I can see the arguments on both sides now.

But what's more important? Your 10th replay of a game or the first couple where it's all new and you don't know where those items are. Fallout 4 might have more randomness on a replay but it's still going to be as boring the first time as it is the 10th time.
 

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