Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 22,042
I believe one was:They're both garbage. That's in the same vein.
The other, however, was:
I believe one was:They're both garbage. That's in the same vein.
Even the locations had that consistency problem though, is what I'm saying. Regardless of how locations fit (or didn't) into the world as a whole, the locations by their own internal logic, didn't make sense.Well, I said that the world itself doesn't make any sense and that there's no consistency in world building. That's clear. It follows rather peculiar, idiosyncratic rules.
Even the locations had that consistency problem though, is what I'm saying. Regardless of how locations fit (or didn't) into the world as a whole, the locations by their own internal logic, didn't make sense.Well, I said that the world itself doesn't make any sense and that there's no consistency in world building. That's clear. It follows rather peculiar, idiosyncratic rules.
I'm not sure whether it's a language barrier, but the internal logic of those places is mostly the same. The criticisms you mentioned (skeletons in booths telling ambient stories, trash that nobody removes everywhere) don't make sense in our world, but they are consistently treated that way in that world. The internal logic is intact. Nobody removes trash or skeletons that magically still take on poses. They don't even move skeletons from their mattresses when they go to sleep. Fixing the holes in your roof is a sure sign you are a nazi. "Rules of the wasteland". It's slapstick.Even the locations had that consistency problem though, is what I'm saying. Regardless of how locations fit (or didn't) into the world as a whole, the locations by their own internal logic, didn't make sense.Well, I said that the world itself doesn't make any sense and that there's no consistency in world building. That's clear. It follows rather peculiar, idiosyncratic rules.
Yeah the "logic" is that someone though "Oh that is a cool idea", "Oh that is funny".the internal logic of those places is mostly the same.
What makes you think that the goal was to create a believable world? It's quite obvious that this was not even intended. Which is why the main quest sticks out like a sore thumb.Yeah the "logic" is that someone though "Oh that is a cool idea", "Oh that is funny".the internal logic of those places is mostly the same.
The problem is that most of the times it just makes no fucking sense and feels unbelievable.
What makes you think, that I think that the goal was to create a believable world?What makes you think that the goal was to create a believable world? It's quite obvious that this was not even intended. Which is why the main quest sticks out like a sore thumb.
It's like a bunch of teenagers that have wild ideas of "what is cool and funny" and no real lead that holds things together or stops them from coming up with the most stupid shit.
Did you look at the game? All the stories, even those about what happened before the bombs fell, paint a grotesquely absurd world. Think of the dozens of stories that involve scores of customers of diverse establishments killed and mutilated, whether it's big department stores, grand malls or amusement parks, without any consequences. Does that sound believable to you that the, at that moment allegedly still functioning, society would tolerate anything like that?So how do you know that Bethesda did not wanted to make a believable world (and failed utterly at doing so). You talked to the team? Citation?
Well, humor is certainly a very subjective element.I personally think (and this is neither a fact nor do I have a sources that validates that) that they are a bunch of lazy and bad game devs (when it comes to story, lore and world-building).
It's like a bunch of teenagers that have wild ideas of "what is cool and funny" and no real lead that holds things together or stops them from coming up with the most stupid shit.
Yes.Did you look at the game?
Certainly, which is why I liked Fallout 1 the most.Well, humor is certainly a very subjective element.
But in a Bethesda game, the combat will be trigger-level bad, the exploration will suck, and the writing will be suicide-inducing. Character development will make you weaker as you play, and the world will level in most hideous ways (rats clad in power armor or something).
Dude even most Bethesda haters on an old codger complaint site like this will admit they do a good job at exploration and world design. That's pretty much the core of why their games are immensely popular and sell millions upon millions of copies even on consoles where there's zero mods.
Compare that with something like Piranha Bytes games, or New Vegas, or Witcher 3, and how unique each location in those games feels
Did you look at the game? All the stories, even those about what happened before the bombs fell, paint a grotesquely absurd world. Think of the dozens of stories that involve scores of customers of diverse establishments killed and mutilated, whether it's big department stores, grand malls or amusement parks, without any consequences. Does that sound believable to you that the, at that moment allegedly still functioning, society would tolerate anything like that?So how do you know that Bethesda did not wanted to make a believable world (and failed utterly at doing so). You talked to the team? Citation?
Well, humor is certainly a very subjective element.I personally think (and this is neither a fact nor do I have a sources that validates that) that they are a bunch of lazy and bad game devs (when it comes to story, lore and world-building).
It's like a bunch of teenagers that have wild ideas of "what is cool and funny" and no real lead that holds things together or stops them from coming up with the most stupid shit.
Compare that with something like Piranha Bytes games, or New Vegas, or Witcher 3, and how unique each location in those games feels, and you will understand why exploration in Bethesda games is completely overrated.
New Vegas was not as good as Piranha Bytes games for exploration (stuff like quest compass and modern quest structure really hurt it), but in terms of uniqueness of locations, it was pretty damn good. Memorable Vaults, the factory with the ghouls going off into space, NCR military camps, the town with the T-Rex, deathclaw mine, etc, the game was full of unique locations.
By military camps I mean the big camp south where there are quests for the medic and others, and then Camp Golf where you also find unique quests, and the huge camp north where you can blow up the train and handle other quests. Again, I am not saying New Vegas was the best at exploration, I am just saying the locations in it felt unique, and worthy of exploration. Most had something that made them different, some piece of story, or some quests, or something. As opposed to Bethesda locations.
You mean that one valley with derailed train? Wasn't a vault there? Or at least many geckos of diffrent type? Good place to hunt them.- An irradiated site that had nothing to be found.
There are many such camps, so I can't tell which one you mean. I don't see why having just supermutant camp would be wrong. They nearly always have some good on them. It isn't necessary to have unique quest for every supermutant group.- A small Super Mutant camp that had nothing to be found.
Google gave me diffrent opinion:A Lakelurk nest on the other side of the Colorado that had nothing to be found.
In case anyone wants some free items and good xp, if you go all the way southeast, and cross the Colorado, theres a lakelurk nest there with about 10-12 lurks, and then 2 duffel bags with various types of ammo (.308 had the most). There's also a 9mm machine gun, and Reinforced Combat Armor / Helmet. Not markII, just the regular stuff.
New Vegas has opptional locations with quests that are worthwile exploring, period. Denying that is ridiculous.I personally believe RPGs should add optional locations that had QUESTS as opposed to optional locations that just have loot. That would truly make exploration worthwile. And this is where New Vegas failed, as you meet most worthwile locations over the course of the main quest. Even the Brotherhood of Steel quests take you straight to the different Vaults, map marker™ included.
You mean that one valley with derailed train? Wasn't a vault there? Or at least many geckos of diffrent type? Good place to hunt them.
There are many such camps, so I can't tell which one you mean. I don't see why having just supermutant camp would be wrong. They nearly always have some good on them. It isn't necessary to have unique quest for every supermutant group.
Google gave me diffrent opinion:
In case anyone wants some free items and good xp, if you go all the way southeast, and cross the Colorado, theres a lakelurk nest there with about 10-12 lurks, and then 2 duffel bags with various types of ammo (.308 had the most). There's also a 9mm machine gun, and Reinforced Combat Armor / Helmet. Not markII, just the regular stuff.
It seems that you have problem with not finding anything useful for YOU. If you don't need something it doesn't mean it cease to exist.
New Vegas has opptional locations with quests that are worthwile exploring, period. Denying that is ridiculous.
Also, you don't need BoS to enter vaults. You could just, you know... explore and find them yourself.
You know, unique locations doesn't really make a great exploration experience. You can make NV a game with tons of mini-places combined into a world map (like what they did with deadfire) , instead of one big open world, the game will actually becoming much better.
You don't have to holding the W button for 10 minutes just to find a new interesting place. When playing NV the walking around part is the most boring one, while talking to NPCs and finishing quest is much more interesting. It's pretty much the opposite of Fallout 4, where walking around and picking up garbage and killing mobs is quite fun(especially if you use some loot mod to make the enemy dropping more cool stuff), while talking to NPCs and doing quest gets bored very quickly.