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Fallout Fallout 4 Thread

Aya Cash

Literate
Joined
Jul 18, 2023
Messages
30
Borderlands games were the better looter shooters. Better shooting/combat, better weapons and loot, none of the lousy bloat like base building. Also it didn't pretend to be anything more than a shooter, unlike this game. The RPG elements in this are lul worthy.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Morrowind didn't have good writing but Fallout 4's is just plain RETARDED.
All dialogue is lackluster or blatantly unfunny. The game tries so hard to present dialogue as "funny" or "thoughtful" but it fails on all accounts.
that’s what you get if you don’t have Kirkbride writing weird shit. Have you not played Oblivion, Fallout 3 or Skyrim?
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
Honestly, getting rid of skills and turning it into a 100% perk based affair was the smartest thing Bethesda did in Fallout 4.
Problem is: they do nothing interesting with it, and the bulk of the perks are just pointless things like bumping damage and stagger chance.

What they should've done was locked most of the gameplay systems down and add heavy restrictions the perks remove, and eventually elevate into godly territory.
Imagine if your character was too clueless to even use iron sights (or a scope) without a Perception perk.
Or if they were too clumsy to reload while running/sprinting without an Agility perk.
The basic idea being that every perk should expand your arsenal of available tactical options.

They're not good examples, but they're significantly more meaningful to character building than "+15% chance to hit in VATS".
This mod sounds interesting. Might be a while before I can take it for a spin. If anyone is interested, here it is.

https://www.nexusmods.com/fallout4/mods/72923

Real.AI recalibrates hundreds of engine level subroutines to make Fallout 4's NPCs behave more organically by removing a lot of the limitations left over from the console port. Experience Fallout 4's AI at its full potential.

Funny these two posts are related if you read the link on the second you'll realize the NPC-s don't have perks just some wacky threshold stuff
recalibrates hundreds of engine level subroutines
:hahano:
Still you get to loot the weapon they shot you with, so that already turns things in Bethesda's favor nowadays. And they cut that from Starfield. So not for long.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,105
Location
Northern wastes
Morrowind didn't have good writing but Fallout 4's is just plain RETARDED.
All dialogue is lackluster or blatantly unfunny. The game tries so hard to present dialogue as "funny" or "thoughtful" but it fails on all accounts.
that’s what you get if you don’t have Kirkbride writing weird shit. Have you not played Oblivion, Fallout 3 or Skyrim?
Oblivion had some really good quests (some of the best Bethesda ever made), both writing and gameplay wise. Quests in F3, F4 and Skyrim were a massive and noticeable decline in comparison.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Bethesda games have never had good writing. Writing for them is an excuse to implement gameplay. In a way, they follow the id Software school of game design. Morrowind does not have good writing, just cool concepts and visuals. That's it. There's a divide between "things you enjoy" and "things that are good".
I wonder if the reaction to Bethesda's Fallout writing would be milder if more Codexians had watched the movie Dr. Strangelove.
 
Joined
Jan 21, 2023
Messages
3,770
Bethesda games have never had good writing. Writing for them is an excuse to implement gameplay. In a way, they follow the id Software school of game design. Morrowind does not have good writing, just cool concepts and visuals. That's it. There's a divide between "things you enjoy" and "things that are good".
I wonder if the reaction to Bethesda's Fallout writing would be milder if more Codexians had watched the movie Dr. Strangelove.
I did, and before playing the games. Both Interplay's Fallout and Bethesda's Fallout fall more into the 90s Image comics side of things than anything else and it's okay, it's a product of that era.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
377160_20230726205203_1.png
377160_20230726205230_1.png


What an ENJOYABLE RPG.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
Todd's Law: The longer a Bethesda game goes without a sequel, the worse and more hideous its modding community becomes.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
539
This mod sounds interesting. Might be a while before I can take it for a spin. If anyone is interested, here it is.

https://www.nexusmods.com/fallout4/mods/72923

Real.AI recalibrates hundreds of engine level subroutines to make Fallout 4's NPCs behave more organically by removing a lot of the limitations left over from the console port. Experience Fallout 4's AI at its full potential.

The note on
Code:
 It removes the "blinders" from the NPCs. Bethesda gave NPCs a series of invisible barriers that blocked their senses, meaning that they were essentially existing in a kind of bubble.
is pretty interesting but also pretty retarded on Bethesda's part, They could very easily have had it so that the blinders activate if the player sets their difficulty to Easy or Very Easy, and Disable it on Normal and so forth.

I've heard that they coded it that way for "tech limitations" which if true, shows that their ancient ass engine is so broken that they had to disable a certain feature that makes the game more challenging just to accommodate it.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
This mod sounds interesting. Might be a while before I can take it for a spin. If anyone is interested, here it is.

https://www.nexusmods.com/fallout4/mods/72923

Real.AI recalibrates hundreds of engine level subroutines to make Fallout 4's NPCs behave more organically by removing a lot of the limitations left over from the console port. Experience Fallout 4's AI at its full potential.

The note on
Code:
 It removes the "blinders" from the NPCs. Bethesda gave NPCs a series of invisible barriers that blocked their senses, meaning that they were essentially existing in a kind of bubble.
is pretty interesting but also pretty retarded on Bethesda's part, They could very easily have had it so that the blinders activate if the player sets their difficulty to Easy or Very Easy, and Disable it on Normal and so forth.

I've heard that they coded it that way for "tech limitations" which if true, shows that their ancient ass engine is so broken that they had to disable a certain feature that makes the game more challenging just to accommodate it.
It already goes off the rail with companions 10/10 times.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
I ended up dropping the game again.

It's clear the Codex review of Fallout 4 was on point, and I quote:

It's a 100+ hour shooter, with all that entails

I was very surprised when yesterday, almost past the 80 hour mark (!!!), I got a Steam achievement telling me I had completed 10 sidequests.
10 sidequests.
...in almost 80 hours.

What. the. FUCK? That's an average of one sidequest every 8 hours. I don't need statistics to tell me most of the time I spent playing Fallout 4 was killing Raiders and Super Mutants, as well as looting "abandoned" buildings (populated by Raiders). But you do need statistics to know that, in 80 hours, I killed 420 human enemies. And the only reason the numbers aren't any higher was because early in the game I avoided combat as Survival makes it very easy for the player to die by bullshit means.

Yesterday I struck me, after I looted my 40th generic store, that the thing I disliked so much about Fallout: New Vegas -the generic assets and locations- was amplified in Fallout 4. Bethesda thought they could get away with reusing assets to create different locations and hoping the amount of enemies could distract you from this. But if you don't fill these locations with compelling stories and NPCs, they are virtually indistinguishable from one another. Yes, I can tell this is a hospital, as much as I can tell this is hardware store and that is a bakery. But it doesn't really matter. Having played Fallout 3 years ago, I couldn't help but notice the similarities between both games. It's as if FO3 was a prototype for Fallout 4. It's not fair to say Fallout 3 was better than Fallout 4, because the truth is anything better about Fallout 3 was an accident: Fallout 4 was the game Bethesda wanted to make all along.

Fallout was a franchise about finding new locations, meeting new people, and doing quests that involved interacting with them and your environment. Fallout 4 is a game about finding new places to loot, meeting new enemies to kill, and no quests to speak of because every quest you are given is an excuse to go somewhere, kill twenty raiders and acquire 1,000 caps just from looting garbage bins, and getting a 200 cap reward for being such a good boy.

Fallout 4 is a game you truly have to play because reading about how bad the game is isn't the same as experiencing it first hand.
No amount of reading could prepare me to bear the awful dialogue, the annoying accents everywhere, the lack of meaningful choices, the repetitive gameplay, the lack of a clear goal whenever you did anything for anyone. I used to frown upon the "kill these Ants" quest in New Vegas, which is one of the lamest in the game. But at least you got a decent REWARD from it. Fallout 4 has never given me something worth calling a reward. Only sound and visual cues that signify something cool or good has happened, but Bethesda forgot to implement it as part of the gameplay.

It's quite telling that of everything Fallout 4 changed in regarding to New Vegas, the only things I genuinely liked were:
  1. The improved gunplay. Which is still lacking.
  2. The improved graphics. Which still look off.
Everything, and I mean everything else.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
There are 191 quests in the base game.

https://fallout.fandom.com/wiki/Fallout_4_quests

You're assement is more of a reflection on you as a player than it is the game. With that in mind, you found Fallout 4 to be shit and devoid of interesting things.
Many of which are Radiant quests or part of the Main quest.
Side Quests, there are 35. Which I completed 10 of. And those that weren't a few lines of dialogue, had to do with me going to a location to shoot up a bunch of Raiders.

Isn't it a problem of the game that exploring only leads to more and more combat? I didn't have this problem with other Fallout titles. Hell, I didn't have this problem with The Witcher III, and that game also had plenty of combat.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928
The improved gunplay. Which is still lacking.

Yeah, F4 gunplay is pretty awful. The pace of combat is weird, everybody's faster and more active than in F3, but the player still feels comparatively sluggish when enemies dart around like mosquitoes on a coke bender. Iron sights are shit on 95% of the guns, with aiming taking up large portions of the screen (try using an Institute weapon and recoil as nearly half your display is taken up by the butt of the gun), which would be fine, except hip firing inexplicably requires perks and weapon mods to be effective. Apparently Doomguy would get his shit pushed in were he to visit Boston. Funny enough, the most enjoyable time I ever had with F4's guns, was when I gave up on shooting, slapped on a bayonet and ran around spearing everything.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
The improved gunplay. Which is still lacking.

Yeah, F4 gunplay is pretty awful. The pace of combat is weird, everybody's faster and more active than in F3, but the player still feels comparatively sluggish when enemies dart around like mosquitoes on a coke bender. Iron sights are shit on 95% of the guns, with aiming taking up large portions of the screen (try using an Institute weapon and recoil as nearly half your display is taken up by the butt of the gun), which would be fine, except hip firing inexplicably requires perks and weapon mods to be effective. Apparently Doomguy would get his shit pushed in were he to visit Boston. Funny enough, the most enjoyable time I ever had with F4's guns, was when I gave up on shooting, slapped on a bayonet and ran around spearing everything.
What's worse is how easy it is to aim in this game.
Now, I didn't like magical bullet spread in F:NV that made you miss shots even if your aim was on point. But FO4 simply shows that without a serious overhaul, FPS gunplay will never be fit for an RPG. My character, a lawyer fresh off the Vault, can easily snipe a Raider without investing a single Perk into weapons... I miss when being bad at firearms truly meant being BAD at firearms.

But what put me off from the game, and caused me to remove it from my Steam library altogether (because refunding wasn't an option and hiding the game wasn't enough) was the fact I didn't care for any character in this game. Not one of them. Which is a complete failure from the writers. Having finished The Witcher III recently, the comparison couldn't be more stark. I cared about virtually every NPC in that game. Even creatures, at times. I never had anything similar happen to me in Fallout 4.

Clearly there was no point in playing the game any further, if it feels I'm just playing it to say I beat it.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,947
You're assement is more of a reflection on you as a player than it is the game. With that in mind, you found Fallout 4 to be shit and devoid of interesting things.

But what put me off from the game, and caused me to remove it from my Steam library altogether (because refunding wasn't an option and hiding the game wasn't enough)

You are unstable. That is just an overdramatic thing to do.
 

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