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Fallout Fallout 4 Thread

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
Also voiced protagonist in a Fallout game is decline and should be removed with a mod.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,947
Also voiced protagonist in a Fallout game is decline and should be removed with a mod.


Silent Protagonist

Extended Dialogue Interface

You don't seem like you would actually play Fallout 4, but just in case you do, make sure to put Silent Portagonist below any mods that add new dialogue in your load order. I have never used Silent Protagonist, but a friend has and said it worked fine.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,326
Location
Germany
This one is both interesting and terrifying at the same time. The use of AI is giving me some weird dystopian vibes.


Now completely remove the main campaign of the game, and create another one so that you somehow can immerse yourself into the game, and we're set.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I figured since it's been 7 years, surely mods would've fixed it by now...
So I nabbed a 200GB modlist for my maiden playthrough, as I figure it'll show me the best the game can offer.

7 years, and the game's UI is one of the worst things I have ever seen...
Menus have hundreds upon hundreds of options (mostly thanks to the mods), and no one thought to add a scroll bar so you can quickly search/jump instead of having to painfully scroll through them at a rate of 5 items per second.
The controls are weird and not intuitive in the least;
for example to move about on the perk chart I have to hold right-click and drag like it's a fucking touch screen; the obvious thing to do would be to let me pick what I want via WASD.

The pipboy in particular is especially awful.
It's a stupid idea to begin with, but it wastes so much space. it occupies less than 33% of your screen, with the rest being completely wasted with gadgets, widgets, and other thingamabobs.
And it's full of ridiculous idiosynchronicities - I get it's cool and natural that the idle animation makes it subtly bob around a bit so it looks like your character is breathing.
But it's literally moving the screen about which makes me click on things that weren't highlighted.

And the workshop UI, not only is it a massive pain to find anything.
Did no one think to change the scrapping confirmation dialogue?
You're just cleaning areas, so you're spamming R/E/R/E/R/E/R/E, R to scrap, E to confirm; if your aim is off, congrats, R didn't scrap and you just built some random shit you didn't want to.
Not to mention it's an awkward combo to press when you want to move around at the same time.

I could keep going on and on.
But let me just say that if I was to somehow swap the UI for vanilla Skyrim's, that abomination would unironically be a massive improvement over the best that curated modlists seem to be able to offer...
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,624
Don't fall for the sunk cost fallacy. You're better off playing it with 0 mods and not spending days of your life lying to yourself that "just one more mod" will make it miraculously good.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Don't fall for the sunk cost fallacy. You're better off playing it with 0 mods and not spending days of your life lying to yourself that "just one more mod" will make it miraculously good.
I picked a modlist precisely to make that bit someone else's problem :smug:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,629
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamdb.info/changelist/18328474/

377160 Changed Depots
  • newvegas2 Added timeupdated: 4 April 2023 – 20:08:24 UTC (1680638904)
  • newvegas2 Added pwdrequired: 1
  • newvegas2 Added buildid: 4460038

https://steamdb.info/changelist/18343708/

377160 Changed Depots
  • newvegas2 Removed timeupdated: 4 April 2023 – 20:08:24 UTC (1680638904)
  • newvegas2 Removed pwdrequired: 1
  • newvegas2 Removed buildid: 4460038

aliens.png
 
Joined
Jan 21, 2023
Messages
3,770
Which ending would they acknowledge as canon? Both 1 and 2 recognized NCR victories as canon, so I guess NV2 would do the same.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,629
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/bethesda-ad...ut-4-fueling-rumors-of-a-new-vegas-follow-up/

Bethesda added a 'newvegas2' branch to Fallout 4, fueling rumors of a New Vegas follow-up​

Here's hoping it's not a late April Fools.

Fallout fans are puzzling over changes made to Fallout 4's backend on Steam after an update on April 4, visible on SteamDB(opens in new tab), added a branch labeled "newvegas2". It's the kind of change a developer might make in advance of new content being added, or a beta test beginning, but the way it was named has made players wonder(opens in new tab) if it could mean Bethesda is planning a sequel to Obsidian's Fallout: New Vegas, or a remastered version in Fallout 4's engine.

A day later, Bethesda deleted the branch, perhaps to quell all that speculation. Which it hasn't succeeded in doing, because we're still here, speculating away.

The most likely answer is that it's connected to the Fallout 4 next-gen update Bethesda announced would be coming in 2023, and said will include "performance mode features for high frame rates, quality features for 4K resolution gameplay, bug fixes and even bonus Creation Club content!" When the similarly gussied-up Skyrim Anniversary Edition came out, as well as including all the Creations previously available for Skyrim, it came with 26 new ones, including several that referenced earlier Elder Scrolls games Morrowind and Oblivion.

So it could be that this branch was simply named in honor of a new Creation Club pack themed around New Vegas. There's already a Creation in the store that adds an anti-materiel rifle direct from the NCR, so Bethesda clearly isn't averse to popping a bit of Obsidian's Fallout game into their own. You can even get a suit of ranger armor to dress up like you're on the New Vegas box art in Fallout 76—something that would probably be quite easy to port from there into Fallout 4.

While a collection of gear and power armor paint jobs representing all the factions of the Mojave seems more likely, the idea of a New Vegas sequel, even if it comes as Fallout 4 DLC, certainly has appeal. Just last year, Obsidian CEO Feargus Urquhart said he'd "love to make another Fallout game." And obviously there are people who'd like to see a remastered version of New Vegas made with Fallout 4's engine, because the Fallout 4: New Vegas mod is essentially doing just that, while on a smaller scale the Project Mojave mod(opens in new tab) has recreated several New Vegas locations, with a companion mod bringing over some of its, well, companions—namely Veronica, Arcade, Raul, and Rose.

Here's hoping that Bethesda learned its lesson from the launch of Skyrim Anniversary Edition and whatever ends up in Fallout 4's next-gen update isn't quite such a headache for modders. It'd also be nice if its new additions were a little more exciting. Back when the Creation Club was first added to Fallout 4, Chris took it for a test drive and was just sort of whelmed by its offerings.

Meanwhile, if you want to replay Obsidian's entry in the series made all shiny and new, you don't need to wait for a hypothetical remaster. Modders have got you covered, and we've got a guide to tweaking it so you can have the best Fallout: New Vegas experience.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,628

Bethesda added a 'newvegas2' branch to Fallout 4, fueling rumors of a New Vegas follow-up​

Here's hoping it's not a late April Fools.
Nah, it's just Beth's devstaff having some fun. Apparently, they like goofing around with Steam build names, calling 'em stuff like "arrow" and "knee". Maybe they've got some minor, FNV-themed Creation Club content in the works, or maybe one of their devs was just bored and felt like stirring the pot a little.

For anyone seriously entertaining the idea, consider that it would mean Bethesda's:
- remaking Obsidian's highly popular title,
- that modders are allegedly still remaking as well,
- to be deployed as an addon to the core Fallout 4 package,
- in the run up to fucking Starfield.

If you believe that, I've got an Idris to sell you.


Here's hoping that Bethesda learned its lesson from the launch of Skyrim Anniversary Edition and whatever ends up in Fallout 4's next-gen update isn't quite such a headache for modders.
Right, because the past twenty years have shown us that learning is Bethesda's strong suit. Back that shit up, folks!
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
a New Vegas 2 would be so dope. but I don’t think it will ever happen because what ending would then be canon from the first game to continue the story?
 

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