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Fallout Fallout 4 Thread

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
This is the type of stories I would like to read here, give me more!

Here's one for you:

It turns out you can kill your son, leader of the Institute and also kill the leader of the Railroad. I tried to do both and wondered what would happen.

Nothing happens. You leave the institute and, unless I missed something, the game's just over. No more main quests on the quest screen, it's just over. It's like they wanted to imitate New Vegas's kill-faction-leaders thing but couldn't be bothered coming up with any consequences, so there are none.

Another classic, which I wish I'd screenshotted:
The Railroad want to incite a synth-vs-human race war at the Institute. Some science nerd has a plan to free the synths by hacking a door (?) or something, but the Railroad want the synths to violently break out. When you talk to the synth rebellion leader, you have four near-identical options, all of which incite the race war. There is absolutely no way to use the suggested nonviolent hacking plan.

Later, when you're assisting the synths, he asks if you have any objection to murdering some guards. The responses, paraphrased:
WHO ARE THE GUARDS? (this just takes you back to the other 3 options)
WANT TO FIGHT
NO PROBLEM
IF NECESSARY

Absolutely no way to refuse the quest or avoid killing the guards. It's hilarious.
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
This is the type of stories I would like to read here, give me more!
I finished a quest for Paladin Danse, but he is now a "companion" so thanks to the retardo dialogue system I'm unable to turn the quest in becase all he wants to talk about is "Follow you? Y/N"
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,069
Yeah, worse than any Bethesda quest I can think of. The quest was broken to the point of being literally unplayable, as in I can't actually finish it. Basically the context is that the Institute want you to attack some place to kill some escaped synths, but before the quest you have the option to betray the Institute and inform the Railroad, who order you (you can't turn them down) to fight the Institute. But when you get there, the game still thinks you're with the Institute so nobody - Institute or Railroad - is hostile. The BoS show up out of nowhere so its a 3 way battle where absolutely nobody is hostile towards you, but the game demands you take part in the fight anyway. Nobody turns hostile when you shoot them or their friends.

After killing a lot of people who don't fight back, you go inside to rescue the synths, except you still have the objective "kill the synths" which the game forces you to do. After killing them all, the Railroad congratulated me for saving the synths who I just killed. The quest isn't even over but I quit to resume it later, it's the fucking worst.

EDIT: Forgot to mention that inside the area with the synths, I lost the ability to shoot everyone but the synths. Couldn't enter VATS, bullets didn't register. I was being shot at by turrets who I could not return fire at.
That's normal. It's at release of a Bethesda game.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,993
Location
Clogging the Multiverse with a Crowbar
HP9b.png


Daymn.
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
I finished a quest for Paladin Danse, but he is now a "companion" so thanks to the retardo dialogue system I'm unable to turn the quest in becase all he wants to talk about is "Follow you? Y/N"
lol. Did you try giving him the dickish response when first meeting him? He says "COME BACK WHEN YOU LEARN SOME MANNERS" and just turns away. Dude, do you want to get your signal boosted so you can get rescued or not? Pretty sure your stranded-ass squad needs me more than I need you. The game forces you to kiss ass at just about every turn.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,106
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I changed the FOV values in 3 different files like the RPS article said, but it still doesn't work
From what I know of Bethesda's shit games, you should alter the FOV from the console at least once, then save your game, in addition to changing the ini settings. Using the console isn't mentioned in that guide. To change the FOV to 90 from the console type "fov 90". You use the ~ key to open the console.


They Far-Cry-ed that game. It totally plays like Far Cry now.
Same thing I thought. The ratio of RPG-to-FPS appears to be the same.
 
Last edited:

msxyz

Augur
Joined
Jun 5, 2011
Messages
296

Riding on the popularity of FO3/NV/Skyrim. It was expected.

It will be interesting to monitor the concurrent number of players in the next few weeks and of course the long tail of sales. If I remember correctly, also Dragon Age 2 sold more than Origins in the first 48 hrs. Then word of mouth and the gamers' feedback killed it real fast.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,610
Location
Denmark
[eXPERT level hacking required]

Have Expert level

Game says: Please get higher hacking skill

LEEELZ okay Todd. fuck you.
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Yeah, worse than any Bethesda quest I can think of. The quest was broken to the point of being literally unplayable, as in I can't actually finish it. Basically the context is that the Institute want you to attack some place to kill some escaped synths, but before the quest you have the option to betray the Institute and inform the Railroad, who order you (you can't turn them down) to fight the Institute. But when you get there, the game still thinks you're with the Institute so nobody - Institute or Railroad - is hostile. The BoS show up out of nowhere so its a 3 way battle where absolutely nobody is hostile towards you, but the game demands you take part in the fight anyway. Nobody turns hostile when you shoot them or their friends.

After killing a lot of people who don't fight back, you go inside to rescue the synths, except you still have the objective "kill the synths" which the game forces you to do. After killing them all, the Railroad congratulated me for saving the synths who I just killed. The quest isn't even over but I quit to resume it later, it's the fucking worst.

EDIT: Forgot to mention that inside the area with the synths, I lost the ability to shoot everyone but the synths. Couldn't enter VATS, bullets didn't register. I was being shot at by turrets who I could not return fire at.

Fallout 4 is something special. Something special indeed.

No, scratch that.

It’s downright S.P.E.C.I.A.L.

9.5/10
Superb

-Jim Sterling
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
rigid backstory is great if it is relevant to the plot, like Witcher. The fact that some of you are saying the character in F04 has zero issues with suddenly waking up in a post post-apocalyptic world is downright terrible.

Would you say Bethesda are...

...

...guilty of being trite?

:yeah:
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
This really is quite surprising and remarkable:



Bets on where the score bottoms out at?
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
Yes, which led to my favorite gaming journalist quote ever, from Jeff Gerstmann (paraphrasing from memory): "There was more enemies on screen than frames per second."

At 5 FPS it's not really an achievement.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Really appreciate them putting indicator lights on frag mines. Wouldn't want someone walking into one in the dark.

WBo33eO.jpg
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
I changed the FOV values in 3 different files like the RPS article said, but it still doesn't work
Set the ini files in your documents to read-only after you make the changes. Also, apparently this fixes that texture streaming issue on PC.

Go into the Fallout4Prefs.ini in C:\USERS\YOURNAME\DOCUMENTS\MY GAMES\FALLOUT4 and find "iTexMipMapSkip". Change the value to -1 and it should fix it. There is a similar bug on ESO that was fixed in the same way.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
"Vast amounts of unpolished content with no emotional investment" is the most accurate description of post-Morrowind Bethsoft I have ever read.

You grind through hours of meaningless exploration and questing, kill hundreds of meaningless enemies, collect dozens of meaningless items. All of the NPCs you meet are essentially there just to give high fives and affirm how special and exceptional you are. You are imbued with this compulsive drive to get to "The End" so you can hopefully receive some sort of payoff, but it's not really satisfying. And then you look back and realize that throughout the whole experience, you had very little of what could be described as actual fun.

It almost reminds of F2P design at this point. Maybe Beth will shred what little dignity the Fallout franchise has left and turn it into a mobile game... oh wait.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
"Vast amounts of unpolished content with no emotional investment" is the most accurate description of post-Morrowind Bethsoft I have ever read.

You grind through hours of meaningless exploration and questing, kill hundreds of meaningless enemies, collect dozens of meaningless items. All of the NPCs you meet are essentially there just to give high fives and affirm how special and exceptional you are. You are imbued with this compulsive drive to get to "The End" so you can hopefully receive some sort of payoff, but it's not really satisfying. And then you look back and realize that throughout the whole experience, you had very little of what could be described as actual fun.

It almost reminds of F2P design at this point. Maybe Beth will shred what little dignity the Fallout franchise has left and turn it into a mobile game... oh wait.

They did say that as an exercise they have developed multiplayer modes for their last few games that they never released. So they're just one decision away from going full multiplayer popamole.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
I can't wait for them to start selling item packs for the building mode.

Also
BLOWOUT SOON FELLOW STALKER
6KlFH6X.jpg
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Managing my inventory in Pip-boy is one of the most atrocious experiences I've ever had in my gaming life.
 

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