Just pretend your amazing spaceship generates an exotic force with its exotic forcefield generator that lets it emulate WWII fighters in combat.
At which point less advanced spaceship without such generator will just spin on a dime and blast the superadvanced one into pieces while flying backwards when it tries to get on its tail.
Fucking. Awesome.
No, it wouldn't, 'cause it's just an explanation why every goddamn ship in the game behaves that way. I just thought you needed one, since you're into all that
exotic science stuff
We are still talking about video games, remember?
And god fucking damn, if you want to play a game of what's retarded with me, then a capable space commander wouldn't even consider engaging his enemies in a ridiculous space dogfight. He would blast your puny fleet from thousands of kilometers without a second thought.
Citing wonderful
Atomic Rockets page:
Ken Burnside said:
How would you react to a game that purported to be about, say, Marines and their tactics and utilizations that insisted that the best formation for them to attack in was walking on their hands, with their rifles clenched between their knees, shoulder to shoulder, in tight formations, through beaten zones for artillery strikes and into machine gun kill zones?
Would you accept it if I told you that this was the result of a heretofore unknown doctrinal innovation made at some point 600 years in the future?
I'd rather have my Sci-Fi of
kind, rather than
kind.
Spasims of the former kind are rather scarce, though, so I'd be happy to have sequel of two such spasims also be
game.
What. The. Fuck?
Can't you see the glaring irony here?
You're the one who wants to watch those Marines with their fancy tactics and military technology, trying to stab each other with pointy sticks in hand to hand combat 600 hundred years in the future. It's amazing how you find *that* more
You're still focusing on one single aspect in an ocean of implausibility and fantasy.
You constantly want to pretend that space combat games contain, or/and should contain elements of simulation...
So once again, you can't SIMULATE a purely fictional spacecraft, which is supposed to be made with some unexplained future technology (which in many cases contradicts science), designed by an art student, who has no idea about engineering. There's nothing to simulate there, therefore all those "spasims" are still as sophisticated as Ace Combat. They're just set in space and some of them happen to have different movement mechanics.
Now stop being so pretentious about it, play some glorious Tie Fighter and just deal with it.