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Elite: Dangerous

DraQ

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This game can easily win the "most retarded game title on Kickstarter" award.

Why not Elite: Deadly if they decided to try too hard to appeal to Elite fantards?
Elite: Elite.

Deal_with_it_dog_gif.gif
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Apparently this piece of shit will have multiplayer. Hence small zones that you hyperspace in and out of, no time acceleration, and probably an X-like speed limit of 160m/s to avoid confusing fucktards.

Once again I wish there was a way to donate to KS to have the same amount taken from the project, and have the money just burned in a furnace instead.

I want an Elite with Orbiter-level physics :(
 
Joined
Dec 31, 2011
Messages
889
Wasteland 2
Apparently this piece of shit will have multiplayer. Hence small zones that you hyperspace in and out of, no time acceleration, and probably an X-like speed limit of 160m/s to avoid confusing fucktards.

Once again I wish there was a way to donate to KS to have the same amount taken from the project, and have the money just burned in a furnace instead.

I want an Elite with Orbiter-level physics :(
Thousand times what you've said, exactly. It's so fucking sad. I can't brofist this post, probably because I am a 4 years seasoned lurker a newfag, or soemething. :bro:

There will also be fucked up scale of objects as well, so you can fly from orbital station to planet surface in reasonable time, without time compression, but with speed limit.
 

Raapys

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Joined
Jun 7, 2007
Messages
4,994
Yep, it does sound kinda shitty that way. I don't doubt that it can still turn out to be a great game, but we're off to a p.bad start.
 

Art Vandelay

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traveling without moving
As long as it's not limited in scope and still needs 10000000000000 of kills to become "elite", it's Elite alright...


edit : also Blue Danube lol ,oh and fucked up orbital station docking without docking computer.
 

MetalCraze

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Joined
Jul 3, 2007
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21,104
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Urkanistan
The main problem here is that Braben's studio did crap all the time.

While Ian Bell's studio went on to do properly awesome GTR series together with SimBin. And is now doing a promising Project CARS.

And this game got no Ian Bell.
 

Art Vandelay

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The main problem here is that Braben's studio did crap all the time.

While Ian Bell's studio went on to do properly awesome GTR series together with SimBin. And is now doing a promising Project CARS.

And this game got no Ian Bell.

Frontier didn't have Ian Bell either and it didn't stop it from being awesome...
 

MetalCraze

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Urkanistan
Dude original Elite also wasn't shit it is now ~30 years ago.

Who gives a fuck if somebody did a good game for its time two decades ago when it's nothing but cocksucking since then for all these years?
 
Joined
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Messages
889
Wasteland 2
David Braben designed and coded Frontier all by himself in a fucking assembler for Amiga processor, while Ian Bell criticized it for having too much simulation.
He is a gaming hero, there is no denying that. I am sure, he could make an amazing follower to Frontier and First Encounter, if he only wanted.

The problem is, he either doesn't care anymore, or compromised his ideas in the face of criticism regarding simulation being tedious.
It'll probably have Freespace like flight model ( there is inertia so you can call it Newtonian – derp ). Probably most of space sims arcade shooters fans wants exactly that.
Another issue is that his company is quiet big and he is in need to sustain his business, hence he shot for more mass appeal.

It can be better than Star Citizen, because of spending less resources on detailed cockpits and interiors of space stations you can visit in person.
There is no reason for it not to be the best Elite clone ever. It has already developed, the richest and the least derpy universe in the genre.
I would throw my yearly video game budget at a proper Frontier kickstarter, but this one... it's a confirmation that my dream game won't happen :(
I can eventually get it on sale, when in mood for some epic popamole space action, if it'll be good for what it will be.

It's odd that he compete with Chris Roberts for the same market at the same time. Wing Commander and Frontier potential audiences overlaps only partially.
Had he aimed for proper Frontier successor, his game and Star Citizen combined could grab bigger market. Cannibalizing each other can end badly for one of them.
I predict Star Citizen will be released earlier and will have more focus on graphics and immershun. Most gamers will wait a year or two before getting another fix, if at all...
 

DraQ

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David Braben designed and coded Frontier all by himself in a fucking assembler for Amiga processor, while Ian Bell criticized it for having too much simulation.
He is a gaming hero, there is no denying that. I am sure, he could make an amazing follower to Frontier and First Encounter, if he only wanted.

The problem is, he either doesn't care anymore, or compromised his ideas in the face of criticism regarding simulation being tedious.
It'll probably have Freespace like flight model ( there is inertia so you can call it Newtonian – derp ). Probably most of space sims arcade shooters fans wants exactly that.
Another issue is that his company is quiet big and he is in need to sustain his business, hence he shot for more mass appeal.

It can be better than Star Citizen, because of spending less resources on detailed cockpits and interiors of space stations you can visit in person.
There is no reason for it not to be the best Elite clone ever. It has already developed, the richest and the least derpy universe in the genre.
I would throw my yearly video game budget at a proper Frontier kickstarter, but this one... it's a confirmation that my dream game won't happen :(
I can eventually get it on sale, when in mood for some epic popamole space action, if it'll be good for what it will be.

It's odd that he compete with Chris Roberts for the same market at the same time. Wing Commander and Frontier potential audiences overlaps only partially.
Had he aimed for proper Frontier successor, his game and Star Citizen combined could grab bigger market. Cannibalizing each other can end badly for one of them.
I predict Star Citizen will be released earlier and will have more focus on graphics and immershun. Most gamers will wait a year or two before getting another fix, if at all...
:salute:

What I'd really love is Frontier-like game with more emergent gameplay, more diverse equipment and weaponry, and modular ships performing as determined by physics engine.
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
i stopped reading at "multiplayer".
then i tried to continue, i went on and i read "multiplayer" again in the next sentence.
then i stopped reading once and for all.

and i played frontier for 7 years straight.

THIS.

FUCK YOU DAVID. FUCK YOU FUCK YOU AND FUCK YOU.
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
Have been waiting for this anouncement since elite 2. The best game I have ever played and probably will. And then this. :decline:

I hope it fails massively and braben is out of the picture forever. There will never be an Elite 4. Took me this long to realize it.

:butthurt:

I loved the richness of the galaxy, but with the benefit of hindsight I think the way the ships flew detracted from the joyous immediacy of those in “Elite”.

:rpgcodex:
 

Morkar Left

Guest
The question is not which combat is better, the question is how can you make the combat in frontier better without taking out the realism. I-War 1+2 or Evochron Mercenary are good examples how you can make it feel realistic and good to fly. But instead it's back to arcade style. I for once can just stay with Oolite then.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,994
I've spent quite a few hours having fun in X3 with mods, but the combat doesn't hold a candle against IW2's. That said, IW2's combat, flight dynamics( no sectors!), equipment stuff and mission-design and X3's open-world economy/gameplay would be a match made in heaven.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
I've spent quite a few hours having fun in X3 with mods, but the combat doesn't hold a candle against IW2's. That said, IW2's combat, flight dynamics( no sectors!), equipment stuff and mission-design and X3's open-world economy/gameplay would be a match made in heaven.
Is there a 1.13 equivalent for X3 by now (I mean a megamod with everything)? Is this it? I haven't played a game of this type in a long time, and X3 was rather disappointing when it came out. How much better does it get with mods?
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
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There's that one as well as Xtended( still waiting for the 2.0 version), both are sort of megamods. Haven't tried Xtended in ages, but the Rebalance mod mostly adds new stuff to the universe( sectors, ships, weapons, etc.) and gives some incremental improvements to the gameplay and balance. I've only recently started playing again, using the Rebalance mod with Albion Prelude, but I think I'd prefer adding some more mods eventually. It's less of a gameplay mod and more of a content adding/changing megamod, so adding some actual gameplay mods might complement it nicely.

Xtended 2.0 sounds good, but it was supposed to be out over half a year ago, so chances are Rebirth will be out by the time they're finally done with it. On the other hand, if Rebirth will actually end up being a good game is anyone's guess.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
x3 is fundamentally broken. mods can expand the game, and they do, but can't and won't fix it.
Is this mainly because all the mods are doing the wrong things, or more because it's completely impossible to fix the worst things about the game with mods? My main complaint was the usual "ok, so we made an engine, basic features are in, now let's release the game" design philosophy where the game is missing the actual game part, which in theory could be at least somewhat "fixed" by content-related mods. But I haven't really played it enough to analyze properly. Still on the fence on whether to reinstall or not.
 

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