Morkar Left
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Yes, every game that costs more than 3$ deserves to get pirated. What are they thinking!
Nope. He should just ask for the average Kickstarter amount that grants you a digital copy. Somewhere between $10-$20.You're right, he should give it away for free!
Fargo and Schafer charged $15. Obsidian charged $20/$25.
Developers were not getting $60 in 1990, the store and publisher were both taking a cut. They were probably lucky to get $15 a copy.
A steal for what? The game doesn't exist. In 1990 that $60 (it was $50 actually) instantly gave you a final copy of the game, along with its box, hardcopy manual and other feelies.$32 is a steal. In 1990, computer games with far fewer features routinely cost $60, which would be $102 today, adjusting for inflation.
In 1990 that $60 (it was $50 actually)
They're playing with gamepads.
The game is meant to be about trading, exploring, fighting, currying/losing favor with various factions, upgrading and customizing your space ship and its armaments, and ancillary activities.
You're easily impressed, it seems to me. If you give me an engine like Ogre, Irrlicht or whatever and some 3D models and some textures, I will be able to slap a demo like this together in a weekend. I mean, it's nice that they have a demo, but there's nothing truly distinct about it and I don't really see the inertia in there like in I-War, for example; you don't see ships flying sideways, which is a pretty strong indicator that it's not there.I find the video impressive mainly because the flight model seems well done, the little details (engine trails, weapons fire and so on) are well done, the action is fluid, and the speed with which the fighters maneuver hints at challenging combat.
I mean, it's nice that they have a demo, but there's nothing truly distinct about it and I don't really see the inertia in there like in I-War, for example; you don't see ships flying sideways, which is a pretty strong indicator that it's not there.
Yeah, it says as much on the Kickstarter project site. The problem is, that you can get any kind of game fit that description: Vendetta Online, Eve, Star Citizen, as well as FFE all fit it well. It's the details that matter, and although Braben has given us a clue here and there, so far there has been no methodical overview of how exactly ED is going to implement these details.
It's details like how scientifically accurate the game will be, whether there will be landing on planets, how will the economy work, how will missions work, how exactly the galaxy will be evolving due to player involvement, how exactly will the MMO universe work with players being able to decide the degree of interaction with other players, will we see cockpits or ships' interiors, will we be able to use HOTAS/head tracking... those sorts of things.
I don't know what else you were doing while watching that video, because Braben explicitly says there will not be planetary landings. In fact, the whole video is about features that will not be in the game. Sure, he said they "intend" to add them afterwards, but bear in mind that that afterwards is not what you're donating for on Kickstarter right now. In other words, they will spend your money not on game features for you, but on the foundations they will capitalise on later when releasing updates, for which you will have to pay too.Summary:
Landing on planets.
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