Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
I often find medbot the toughest fight, across various builds and party sizes, simply because you have three fast hard hitting enemies whose atk/def is too much for 10/10 chars.
Of course, if you've been saving up on bombs, you can spam them - and/or liquid fire - for awesomebutton. Unless youve used them very liberally you should have at least half a dozen bombs to waste.
Emprah - ive never found the archers to hit much except if you go forward and bare your back to them, or on lucky crits. Main thing seems to be using fire, nets, positioning to keep the melee guys away and get them one at a time. Especially since there are specific rangea where the spearman comes to throe net and the swordsman the firebomb. Emprah himself is best taken out first with bomb/net and focus fire so he doesnt heal interminably. Roxana usually eats through archers and half the melee guys; on solo i found best way for dodgers is to start right up front and dash to the balcony with 2 archers, where you can control the flow of melee dudes and get in the face of the 2 archers to kill them in turn 1/2. The other archer on the other side never seems to hit a 10 dodger.
Of course, if you've been saving up on bombs, you can spam them - and/or liquid fire - for awesomebutton. Unless youve used them very liberally you should have at least half a dozen bombs to waste.
Emprah - ive never found the archers to hit much except if you go forward and bare your back to them, or on lucky crits. Main thing seems to be using fire, nets, positioning to keep the melee guys away and get them one at a time. Especially since there are specific rangea where the spearman comes to throe net and the swordsman the firebomb. Emprah himself is best taken out first with bomb/net and focus fire so he doesnt heal interminably. Roxana usually eats through archers and half the melee guys; on solo i found best way for dodgers is to start right up front and dash to the balcony with 2 archers, where you can control the flow of melee dudes and get in the face of the 2 archers to kill them in turn 1/2. The other archer on the other side never seems to hit a 10 dodger.