Atchodas
Augur
- Joined
- Apr 23, 2015
- Messages
- 1,047
Agreed , should be an industry standard of how those are done . Hats of for ITS once againThe problem is that DR is so good nobody considers it a filler cash grab lol.
Agreed , should be an industry standard of how those are done . Hats of for ITS once againThe problem is that DR is so good nobody considers it a filler cash grab lol.
DR doesn't have it because it's a prison. Hardly a place for unique weapons with long history. We added the 'hides armor' which was more fitting and a lot more work. In comparison drawing an icon and writing a few words are as easy as it gets.I'm missing the point in this discussion ,
AoD had these "special" weapons with history n everything that ,
DR does not have it because of the same reasons it has no other cool stuff that AoD had : short development time , low price , filler game with reused assets and so on .
No arguing here, but it has to make some sense. So let's forget about AoD because it's done and talk about the CSG. We have old energy weapons still in circulation and 'rediscovered' firearms, some based on the old Earth models, others new and 'improved'. They range from utter crap to pretty awesome (based on the smith's skills and access to machinery/materials). What are you expectations when it comes to descriptions?You will find special weapons in AoD such as the dagger you obtain after saving a guy from three toughs in Maadoran. This weapon has a story, it’s a family gift, and a name. This is more interesting because it adds personality, instead of being just another quality weapon with X% of THC. My point is that YOU COULD ELABORATE A BIT MORE WHAT YOU ALREADY DID without sacrificing realism. Providing top quality weapons is good. Providing top quality weapons with a context is even better.
Agreed, should be an industry standard of how those are done . Hats of for ITS once againThe problem is that DR is so good nobody considers it a filler cash grab lol.
No arguing here, but it has to make some sense. So let's forget about AoD because it's done and talk about the CSG. We have old energy weapons still in circulation and 'rediscovered' firearms, some based on the old Earth models, others new and 'improved'. They range from utter crap to pretty awesome (based on the smith's skills and access to machinery/materials). What are you expectations when it comes to descriptions?
It's not that. If I ever get a chance to work on a game with magical weapons, I'd gladly write a story for each weapon, explaining how it came into the world, but with the normal weapons, no matter how well forged, the options are limited.
Here is the one of the top knife makers, his knives go for 3k and there is a years long waiting list:
His knives are special (I don't own one for the record but I've seen them) not because there is a special little extra, but because the craftsmanship and precision are top notch. The differences between a $100-knife and a $3000-knife are the skills of the maker (40% of the price), the process (completely hand-forged vs stock removal, for example; clay tempering, etc - there's a reason why cheap blades have a fake hamon line; that's another 40%), material and finish (about 20%). Time spent would go into the process. If it takes you two weeks to make a knife, you won't sell it for a 100 bucks. So as you can see, there's very little 'magic' there and very little room for 'he added some notches' unless the story is about how he ruined a good knife.
That's how we did it in AoD. The unique weapons have slightly better stats and better bonuses.Where I do think there's a big limitation is the gameplay bonuses you can put on such unique items. It's clear you don't want to go the nu-Fallout route where a fucking science robe gives +2 to science, and I fully agree. So then the above rugged blue Lurguin might be a little sharper, a little easier to handle - in other words, the same kind of bonuses the Enforcer's sky metal gladius has in DR - but nothing 'unique'.
- damage (mainly the difference between different weapon types within each group, plus a small increase with each new tier, representing the overall quality and precision)I'm curious to see how, unique or not, you address item/loot in CSG - whether we're going to see a very systematic, linear set of bonuses like in AOD, what kind of parameters are going to be there. Presumably the addition of firearms, etc. gives a bit more leeway.
Guys I'm really stuck on the Emperor fight. I got Roxana, Marcus and my spear guy and I have no idea what to do. Tried rushing to the right to the axe guy and pwn him, won't do. Tried focusing the emperor, won't do. Everybody deals really high damage. Any tips?
Guys I'm really stuck on the Emperor fight. I got Roxana, Marcus and my spear guy and I have no idea what to do. Tried rushing to the right to the axe guy and pwn him, won't do. Tried focusing the emperor, won't do. Everybody deals really high damage. Any tips?
Guys I'm really stuck on the Emperor fight. I got Roxana, Marcus and my spear guy and I have no idea what to do. Tried rushing to the right to the axe guy and pwn him, won't do. Tried focusing the emperor, won't do. Everybody deals really high damage. Any tips?
To do medbot take Roxana and equip her with bleu steel knifes. Fall back and wait for two constructs to get close, pin them with liquid fire and kill via liquid fire or knifes. And don't forget about shields.I'm currently done with the second facility fight and now get to choose between the medbot and the Emprah. Any tips for me before choosing to go for either one?