Fenix
Arcane
I see consoletards in Poland same as in Russia. Oh well...
Polish grandmas are hardcore, Mondblut-tier tactical junkies.Don't know what he meant with grandmother quip though...
And thus ends the tale of Commander Boreale's escape from prison.
I have to say using whirlwind with a meteor two-handed axe on zerk potion and killing 5 dudes with one hit is hilarious as all shit.
Also, WTF?
This was the last dude in the fight, so it was not friendly fire.
I think he actually hit ME and killed me, but then immediately died to the poison, which made me warp into the next wave of slaughter pavillon without gameover. But I can't say for sure cuz x4 animation speed.
Vince said:I agree that the game is hard to get into and we will certainly do a better job with the CSG without streamlining anything, but we can't make people like the game when they really don't want to. As you say yourself, it's not too hard, it doesn't require meta-gaming or min-maxing, it doesn't have too little content, etc. If they can't figure it out, most likely the game isn't for them.Morbus said:Where I think AoD fails design-wise is in welcoming stubborn players. Those that complain that it's a) too hard (it's not), b) requires meta-gaming (it doesn't) and c) it has too little content (it most certainly does NOT).
Look at Dungeon Rats. We added difficulty levels, which didn't stop some people from claiming that the game is too hard and impossible. It's actually quite interesting - new players are used to Hard being normal/easy, so they play it solo on Hard as their first playthrough, die a lot and remain unimpressed. Every day I'm reading new claims - daggers are useless (they aren't), can't beat the game solo on Hard (you can), can't beat the game with a blocker (you can), can't beat the game with a spearman dodger (you definitely can), can't beat the game without alchemy (you can), can't beat the game without min-maxing (you can) or without max party (you can), etc.
It's an uphill battle and we aren't going to fight it because we can't win it. These complaints are what led to streamlining in the first place (see Blackguards 2 which took the complaints to heart and sold fuck all).
WTF? You're misinterpreting what I'm trying to say here. I only said that I've noticed as well that despite having additional difficulty levels, tips/tutorial and many other convenient additions there are still many gamers saying the game is too hard and many of those refuse to lower difficulty just like some fat woman wants a shoe size 4 instead of 6 to feel more skinny (1m 29s).Read again ffs, he's stating the exact opposite. He is saying there is no fighting it (read: attempting to address it), lest you become forced to continually downgrade until you reach decline levels.
Ergo, they won't attempt (to fight it), ergo their 'difficulty' will remain more or less as is.
Yeah, I'm reading regularly DR's steam forum, and it is a pain how stupid people can be.WTF? You're misinterpreting what I'm trying to say here. I only said that I've noticed as well that despite having additional difficulty levels, tips/tutorial and many other convenient additions there are still many gamers saying the game is too hard and many of those refuse to lower difficulty just like some fat woman wants a shoe size 4 instead of 6 to feel more skinny (1m 29s).
Look at Dungeon Rats. We added difficulty levels, which didn't stop some people from claiming that the game is too hard and impossible. It's actually quite interesting - new players are used to Hard being normal/easy, so they play it solo on Hard as their first playthrough, die a lot and remain unimpressed. Every day I'm reading new claims - daggers are useless (they aren't), can't beat the game solo on Hard (you can), can't beat the game with a blocker (you can), can't beat the game with a spearman dodger (you definitely can), can't beat the game without alchemy (you can), can't beat the game without min-maxing (you can) or without max party (you can), etc.
Yeah, I'm reading regularly DR's steam forum, and it is a pain how stupid people can be.
But that's all about culture and modern education system.
As I wrote there - there are players who pay attention and tried different tactics, and there are those who want faceroll whole game, second just want games as ego strokes.
I definitely noticed the improvement in camera controls from AoD to DR. In fact, that was one of my first reactions: "Ahh...they fixed the camera!"I got the impression that when people complain that the game is unpolished or ugly, what they really mean is that the interface is not friendly or that the camera and controls are somewhat clunky, which is true.
Of course, the almost inexistent general art direction also makes things worse than they seem.
Oh, that sucks. I expected another option. Love the game though, my solo spear/dodge run was intense. Never played a spear build in AoD, but holy shit is that passive amazing once you have some ranks in. Dodge was mostly for ranged enemies, melee ones could barely reach me.
Spear is best passive. If you ask me, its overpowered.
There is reason only spear-users can do ironman runs.
Oh, that sucks. I expected another option. Love the game though, my solo spear/dodge run was intense. Never played a spear build in AoD, but holy shit is that passive amazing once you have some ranks in. Dodge was mostly for ranged enemies, melee ones could barely reach me.
Spear is best passive. If you ask me, its overpowered.
There is reason only spear-users can do ironman runs.
Been trying to do psycho, solo, ironman. Still haven't made it all the way (just getting past Barca is a pain), but spear seems like a solid option so far.
Been trying to do psycho, solo, ironman. Still haven't made it all the way (just getting past Barca is a pain), but spear seems like a solid option so far.
Been trying to do psycho, solo, ironman. Still haven't made it all the way (just getting past Barca is a pain), but spear seems like a solid option so far.
Spear is only option for ironman.
Daggers and hammers do quite well too, based on what's been posted.
Vince said:I agree that the game is hard to get into and we will certainly do a better job with the CSG without streamlining anything, but we can't make people like the game when they really don't want to.