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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

whydoibother

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It's EASILY more than 200+ million, also don't forget the marketing budge.
Its E A S I L Y at least 94289374185e+712983817 decatatrillion dollars, I heard.
Meanwhile, they haven't been working on this full force ever since Inquisition launched. Clearly it was stop and go, reboot and restart, and only the design/concept people working and prototyping. Actual full studio work started more recently, for sure. They also are using the existing inhouse engine, and existing intellectual property, and didn't need to buy new licenses/buildings like that other game people keep posting.
Therefore the budget probably wasn't that big. The numbers being mentioned on this forum remind me of when fight fans start saying this or that MMA fighter got paid $20 million for his fight. Not only are you making it up, but you are also making up stupid data that doesn't make sense.

Also, consider that the entire previous Dragon Age trillogy was made in less than 8 years. And the entire Mass Effect trilogy was made in less than 8 years. And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
 

Fargus

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Mosqueow
or just don't play AAA garbage.

AA and indie games will have this too.

And Japanese games as well.

There's no escape.
Chinese games and Russian games (Owlcat doesn't count) are safe. You just need the next CCP or Russian-state stamped game for the "no poz allowed".

Hate to disappoint but... Chinese games are for insectoids. I wouldn't even play that if bugmen collective pays me in tight cunt asian waifus. And russian games... hmm what russian games? Other than trend chasing cypriotic slop and small time indie hipster games i can't think of any. Russian state sponsored gamedev is the seal of quality with games like Sparta 2035, Saturn and Smuta. So you can count them out too :lol:

Maybe russians will deliver more total conversions in future, but russian industry in it's current state can't produce anything of worth. Definitely nothing going on in RPG department.
 

whydoibother

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And breaking even while working under EA is a clear indication that you're just a waste of space.
Corporate leaders have a duty by law to maximize profits for shareholders. This means to maximize growth. The CEO would literally be breaking the law and be comitting a crime if he kept a studio "breaking even" instead of using the money and staff involved to make something profitable instead.
 

Asymptotics

Educated
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Joined
Jun 8, 2021
Messages
90
Strap Yourselves In
"Yes waiter, I'll have the tattoo of a plastic toy dagger on a pork leg, thank you"
These people are fucking deranged.
1d6cieahm0yd1.jpeg
 

DoWhocares

Novice
Joined
Feb 3, 2024
Messages
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And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
How long did ONE Anthem take to make again? What's that, 7 years? Curious.

We know for a fact it sold over 5 million copies and had over 100m digital revenue on top of it. And it's considered one of Bioware's biggest flops.

Gee, I wonder if perhaps a game that was planned to be a bigger Anthem, made with a bigger team in a time of higher inflation, and then remade from the ground up when live service games fell out of style, would perhaps cost more and need more to recoup its costs. Nah, it can't be. Surely they slapped it together in their garage fueled by enthusiasm and estrogen pills alone.
 

Vlajdermen

Arcane
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Catholic Serbia
I bet those women also mod games to make women in game more sexually appealing. They're probably responsible for the vast majority of user screenshots on the CBBE mod page.
198-1578808138-550577748.jpeg

Morenatsu. Vlajdermen Jonathan "Zee Nekomimi


It's not just Weekes. The game's director is trans. Multiple reviewers (including IGN) are trans. It is impossible to believe this isn't influencing coverage of the game by these professional outlets.
Isn't it strange how you can go years and never see a tranny irl yet every video game studio is somehow run by trannies? I think 98% of the world's gender freaks must be employed in the video game industry or else the numbers just don't make any sense to me.

Especially the RPG genre that seems to attract them like shit attracts flies.
Don't group me in with those two faggots.
 

whydoibother

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How long did ONE Anthem take to make again? What's that, 7 years? Curious.
Anthem famously was made in about a year, and before that they were just fucking around prototyping at half mast. Some corporate guy came, took his favorite prototype, and they rushed out a game based on it. This has been in the public and we've discussed it.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
How long did ONE Anthem take to make again? What's that, 7 years? Curious.

We know for a fact it sold over 5 million copies and had over 100m digital revenue on top of it. And it's considered one of Bioware's biggest flops.

Gee, I wonder if perhaps a game that was planned to be a bigger Anthem, made with a bigger team in a time of higher inflation, and then remade from the ground up when live service games fell out of style, would perhaps cost more and need more to recoup its costs. Nah, it can't be. Surely they slapped it together in their garage fueled by enthusiasm and estrogen pills alone.

The release version of Anthem was cobbled together in 14 months.

By comparison, DATV was canceled in 2018 (which led Mike Laidlaw to leave), then rebooted in 2019 as a GaaS, then again rebooted in 2020/21 as the current project. So, that's ~4 years actual development time. Pretty normal for a Triple-A game these days.
 
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whydoibother

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Anthem famously was made in about a year
The release version of Anthem was cobbled together in 14 months.
You guys realize how this makes your point weaker, not stronger?
My point: the game probably didn't cost a billion to make, because they probably weren't working on it at full capacity for the full duration; fewer man hours were spent on it, and human labour is the biggest input into this game's budget.
Example: their previous HUUGE flop also wasn't worked on for many years by many people, they rushed it out via "Bioware magic" in a year.
 

whydoibother

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So who are yall going to romance?
Not sure I'll even pirate this tbh. I might've looked past the bad writing if the gameplay was good, or the bad gameplay if the writing was good. From what I'm seeing, there's no meat in this slop, its all potatoes. I may end up trying it after it gets patches/expansions/whatever.
 

DoWhocares

Novice
Joined
Feb 3, 2024
Messages
95
Anthem famously was made in about a year
The release version of Anthem was cobbled together in 14 months.
You guys realize how this makes your point weaker, not stronger?
My point: the game probably didn't cost a billion to make, because they probably weren't working on it at full capacity for the full duration; fewer man hours were spent on it, and human labour is the biggest input into this game's budget.
Example: their previous HUUGE flop also wasn't worked on for many years by many people, they rushed it out via "Bioware magic" in a year.
And mine is - sure, we're operating with incomplete infromation but contrary to popular belief we're not all autists here on the Codex and we can make inferences. We know that Anthem is considered an abject failure, and we know roughly how much it made. So it's safe to assume that a more ambitious game that took longer to make and had an even more turbulent (if you can believe it) development cycle would cost more and need more to recoup its costs.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,727
or just don't play AAA garbage.

AA and indie games will have this too.

And Japanese games as well.

There's no escape.
Chinese games and Russian games (Owlcat doesn't count) are safe. You just need the next CCP or Russian-state stamped game for the "no poz allowed".

Hate to disappoint but... Chinese games are for insectoids. I wouldn't even play that if bugmen collective pays me in tight cunt asian waifus. And russian games... hmm what russian games? Other than trend chasing cypriotic slop and small time indie hipster games i can't think of any. Russian state sponsored gamedev is the seal of quality with games like Sparta 2035, Saturn and Smuta. So you can count them out too :lol:

Maybe russians will deliver more total conversions in future, but russian industry in it's current state can't produce anything of worth. Definitely nothing going on in RPG department.
Atomic Heart, Warhammer 40k Space Marine 2 and Wukong Black Myth were cool.
 

cvv

Arcane
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18,970
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
or just don't play AAA garbage.

AA and indie games will have this too.

And Japanese games as well.

There's no escape.
It'll take at least a decade for the faggotry to fully inundate Eastern Yuros. CDPR is probably already gone but many other Polish, Czech, Ukra, Russian etc. devs are gonna remain clean for years.

And when even the Eastern Yuros inevitably fall there will always be single devs self-publishing on Steam.

And if somehow the cancer infects every single cultural nook and cranny then nerds will stop reading, watching and playing and start going outside, trekking, pumping iron, running, being fit, getting laid.

Just like the saying goes - bad times create strong men.
 

whydoibother

Arcane
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17,485
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bulgaristan
Codex Year of the Donut
We know that Anthem is considered an abject failure, and we know roughly how much it made.
Its a failure, because it was supposed to be a platform to keep selling shit for years. I am not even sure it lost money overal, given it was developed fast, sold millions of copies (no refunds lol), and was shut down in a month.
And I am not arguing that Veilguard isn't a failure. I am arguing that it didn't cost the big fish sums that all the fishermen on the Codex are swearing they caught last week, but they forgot to take a picture. Bioware almost certainly doesn't have access to that kind of money, even if they had the time to work in it in full. This isn't a 300 million dollar development budget game + another 300 million for marketing, and these numbers are not only fake, but also stupid. Like writing on your Tinder profile that you are 12 feet tall.
 

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