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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
BG3 was total crap besides graphics and combat

Nobody gives a shit about voice actors in marketing. Games succeed or not because of the quality of gameplay
BG3 had such a huge success only because they promoted it as a light-hearted adventure with focus on romance and characters.

These are the 4 most popular videos on the Larian YT channel. There's about two seconds of combat in the launch trailer and it's not shown from the isometric perspective with UI, it's just a zoom in on a "cool" spell.
41mLQCJ.png

Real footage of combat appears for the first time in their sixth most popular BG3 video. The preceeding 5 are all focused solely on the story and characters.

Out of the 20 most popular BG3 videos released by Larian, 18 do not show combat gameplay.
BTW bro were do you pull all these numbers from this is insane :lol:
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
This game was written and designed by some of the weakest, least interesting people on the planet.
Well, when you've never dealt with any real challenges in life but still want to feel special, you manufacture your own problems. These people are weak because they cling to the most superfluous attributes that defines humanity: gender identity, sexual preference; and they hyper focus on that because they have nothing else, no depth, no wisdom, nothing. Notice how every single piece of entertainment they produce is always lacking. Their whole persona is unauthentic and two dimensional - just like all the products they produce.
Yep, I am yet to play a single game made by pronoun people that I thought actually had something to say. The most I've seen are allegories for depression, and that quickly got old after the tenth time.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
This scene is directly from a fantasy that Patrick Weekes, who was a major member of the Veilguard team, apparently has often, he is quoted as saying:

"It's not enough to apologise when you misgender someone, no, because that's just something you're saying so you can move on and get it over with. No, I want you to participate in a literal humiliation ritual, because if I could force you to drop and give me twenty like a ♥♥♥♥♥♥♥ drill sergeant every time you called me 'he' instead of 'they', I 100% would."
#3

A middle-aged man with the shower thougts of a teenager. This is just sad
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,097
Final boss + bad ending

I have to admit it's very decently put together, good sequence (obviously strongly reminds of ME2 end sequence). Problem is, art style sucks and pretty much every single NPC look repulsive. So much so Solas looks very good compared to them as well as a character. Also it's satisfying to see how these disgusting companions die one by one.
 

GentlemanCthulhu

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Aug 10, 2019
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Joined
Jan 21, 2023
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3,771
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.

And since when are RPGs a genre people are supposed to hate? You ever heard of Witcher3? Or the Cyberpunk game? Or Skyrim?
 

Pink Eye

Monk
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Joined
Oct 10, 2019
Messages
6,198
Location
Space Refrigerator
I'm very into cock and ball torture
The most I've seen are allegories for depression
I think that's the only thing they bloviate about in their shit. That and forcing the world to accept them. There's a reason why these assholes have such a high mortality rate amongst themselves. It's never about how they grow as a person, becoming wise, learning new concepts that enrich them, coming to terms with their humanity and accepting it. Instead it's always how the world is forced to recognize them for what they want to be. If a man approaches you and tells you he's a woman, you'd get him help, these days, you're forced to accept that, common sense be damned.
 
Joined
Jan 21, 2023
Messages
3,771
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.
That's a Multiplayer game that needs matchmaking. Sure BG3 was a success at launch. But that's also part of because it's a quality game. And it continued to sell because it could deliver parts the marketing promised.

DAV will sell copies too because of the massive marketing budget and some name recognition. But than the userscores and real reviews will come in and the game will fall of hard over the next weeks and month. Same szenario like Starwars Roguetrader.
 

Morgoth

Ph.D. in World Saving
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Nov 30, 2003
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Clogging the Multiverse with a Crowbar
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