The Eurogamer guy said in comments he criticized it, because he expected best game evah, yet he only got solid game and that's why he gave it 8/10. Isn't that retarded? He has absolutely zero understanding about the "neutral" base reviews should start with and build upon that (or go beneath in case of shitty game) - you should start on "zero axis", then for example praise some aspect (it's good), yet specify it's actually not without flaws/shortcomings (it's not great). If you state "great" as a basis for your review (without even making it clear for your readers), than you're gonna naturally criticize the game whole time for its good parts and say "yep, this is as expected" in case of great ones (which he does and says he couldn't elaborate because of spoilers). In the end, after constant bashing, you end up with 8/10. What a completely fucked up and unprofessional approach...
Then again, what does a 8/10 even mean? I don't know if Eurogamer, Kotaku or other sites even have definitions for different ratings. It's just a number, make of it what you will.
For example, the old PC Gamer ratings went something like this:
0-40%: So bad that there's usually no point in even including it in the magazine unless it's a high-profile release. Poorly-made indie games, bug-ridden abominations and license game cash grabs (such as Who Wants to Be A Millionaire? and the likes) often fall into this category.
40-50%: Avoid.
50-60%: Might be a decent choice for a hardcore fan of the genre who's starved for
something to play. Might have lots of good things about it but also some major flaws.
60-70%: Mediocre. An alright choice for fans of the genre.
70-80%: A good or very good game in its own genre, definitely worth checking out if you're a fan of the genre and not a bad choice for others either. Although it might seem counter-intuitive, the threshold for an above average mainstream game goes somewhere around 70% rather than 50%, as the lower end of the scale is mostly reserved for terrible small-budget shit and in practice the scale is more like 40-100%.
80-90%: An excellent game, must-buy for fans of the genre and a great starting point for others.
90-100%: A future classic, you should be getting it if you like games in general.
But what the fuck is an 8/10 or a 90% nowadays? It's just a number that someone pulled out of his ass based on his gut feeling because he had to. It isn't at all helped by sites like Metacritic who then compile an average score from the ratings on different sites, even if the scales of those sites could be entirely different. For someone an average game could be a 50%, for someone else it's 3/5 and apparently for Eurogamer it's at least 9/10. Then you get a metacritic score of 88 which says absolutely nothing about the quality of the game. Ratings themselves can be useful, it's just that there needs to be some meaning to those numbers other than the amount of Doritos given.