27 hours left!!!
Well, the title says it all. It looks like we're going to make the Companions stretch goal, but are we going to make the NPC schedules goal ? They say anything is possible on Kickstarter, but there's still some distance cover. The only thing that's sure is that we'll know tomorrow!
Companions, revisited
Our latest companions video update wasn't very good. That's why we did a new one, containing much more information on exactly what it is we're planning to do, and what the difference is between Henchmen and Companions. It's a bit of a designer class and it features Swen's most horrible handwriting, but hopefully it'll answer the questions people have been asking.
Editor magic
We have a cool game editor and we like showing it off because we want the modding community to seriously start thinking about what RPG adventures they're going to make with it. In this latest editor update, Wannes, whizkid extraordinaire shows you how you can modify materials in Divinity: Original Sin to achieve some very cool effects. Cool stuff!
Physical Add-ons For Digital Tiers Now Possible!
Feel free to browse our physical add-ons, pick the ones you like and add their cost + shipping to your digital pledge!
- Shipping within Europe: $10
- Shipping to the rest of the world: 15$
In Closing
We can't believe how fast the pledge counter is going. To be honest, while we dreamt of it, we never expected that we'd even have a chance of reaching the NPC schedule stretch goal. Now it looks like during
the final countdown, it could actually happen, though it'll still require a mad end-rush. One thing is sure - if we make this stretch goal, we'll need extra room in the office! I wish I had a crystal ball.