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Game News Divinity: Original Sin has sold 160,000 copies, already approaching profitability

Abelian

Somebody's Alt
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Nov 17, 2013
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To be fair, I haven't really seen a franchise dealt with in the same way Larian did with Divinity. Outside of maybe Beyond Divinity (which most people don't mention anyway), every other game (DD, D2, DC and D:OS) has had very different styles of gameplay.
I can think of another unusual example in the Gabriel Knight adventure games. GK1 was a 2D adventure, GK2 was a FMV game, and GK3 used a 3D engine.

To a lesser extent, Garriott made it a point for each new game in the main Ultima series to use a different engine.
 

AbounI

Colonist
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They can also try to use the Open Game Licence and build something Coreplay couldn't achieved : the Larian Chronicles​
 

Metro

Arcane
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Magic 2015 released. Will it dethrone DOS?
Wrong thread, bro. This is television and movie chat. Yeah yeah, Sven's made a bunch of money but now he has to prove he'll use it wisely and not on some abortion like Dragon Commander or an arpg with horrible floaty combat.

Also, BROS, I'm about to go for a job. LOL what a conformist poser I am!
 

Zed

Codex Staff
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Codex USB, 2014
Magic 2015 released. Will it dethrone DOS?
After looking at the upcoming Steam releases... I think D:OS picked a very good time for release. I think it will stay #1 for a long time.
 

a cut of domestic sheep prime

Guest
We need better moderators on this forum....:M
Make me a mod. I will rule with an iron fist. Also, I'll bring free donuts to all the moderator meetings I attend - not that I'll attend any, mind you. :M
 

HiddenX

The Elder Spy
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Divinity: Original Sin Shadorwun: Hong Kong
Belgian newspaper just posted an article with more recent numbers: http://www.demorgen.be/dm/nl/5402/G.../2014/07/16/Is-dit-de-game-van-het-jaar.dhtml

Quick translation of important bits:

- Sold a quarter of a million units.
- Sales curve is still rising because of word of mouth
- Production budget was 3 million euros, a third of which was made up by crowdsourcing
- They broke even
- Industry has noticed the game's success; Swen has had offers to buy Larian
- They don't know yet what they are going to do yet for their next project, first a holiday

Full translation by Pladio:

"For a relatively difficult videogame that's exclusively sold on PC and MAC and a genre wherefore only a small percentage of people are interested in, Divinity Original Sin is doing extremely well.

Since 30 June, the game has sold more than a quarter million units and has been in the top 10 sellers for both GOG.com and Steam.

"And it's still early", said Swen Vincke, the game's developer. "The curve is still rising with mouth-to-mouth leading the way. This exceeded all our expectation".

Oldschool and innovative

DOS isn't for everyone. The RPG genre has the need to players to invest tens of hours in the building of their characters.
The two protagonists controlled by the players as they travel through the world of Rivellon have traits and weapons that need to be continually improved.
This allows them to fight stronger and stronger opponents and in the end save the world from doom.

It's very different from series of games like Call of duty which give players instant gratification. This also means the potential public for this genre is small - ~7% of people are interested in RPGs according to the Entertainment Software Association.

This small group of RPG players are also not easily pleased. But Larian, has been working on the Divinity series since 2002 and have been specialising in pleasing these RPG fans. Larian also has a diehard group of fans.
The site Eurogamer has praised the game saying : "I can't stop recommending the game"

The game was praised by the French site Gameblog as being both Oldschool and innovative at the same time. The game has a score of 86% on Metacritic, which is higher than recently released international successes such as Watch Dogs and Wolfenstein : The New Order.


Crowdfunding

At one of the larger sites. Gamespot, the game has been nominated as Game of the Year.

This has confirmed Larian's power as one of the few Belgian game development studios which can export its products and also adds to their autonomy after disbanding their publisher.

The production budget was approximately 3 million euros of which one third from Kickstarter. This has been earned back at least.

the earlier Divinity series were also successful, but the success brought in from DOS is much grander and has had people knocking on Larian's door to buy them.

Swen said :"They've been here to buy us" "we have 'choice-stress' now, but we don't know yet what we will do. First holidays, then we will decide what our next steps will be.'
 

catfood

AGAIN
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Speaking of which, I wonder why we've never gotten a Pathfinder cRPG. You would think the people at Paizo would hook up with some software developers and create... something.
I think I read somewhere about some retarded marketing idea that companies such as Paizo don't want to branch out to another medium with a product that is similar to their main line out of fear that they would be competing against themselves. Which is why companies like Games Workshop are also reluctant to release turn based Warhammer video games.

Maybe felipepepe can enlighten for us the dark abyss that is a marketing guy's mind by sharing his own thoughts and experiences on this issue.
 

norolim

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Nov 21, 2012
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Pawland
Since 30 June, the game has sold more than a quarter million units and has been in the top 10 sellers for both GOG.com and Steam.

The key part here is since 30 June, which means the 250K copies the author is writing about does not include EA.
 

felipepepe

Codex's Heretic
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Terra da Garoa
Speaking of which, I wonder why we've never gotten a Pathfinder cRPG. You would think the people at Paizo would hook up with some software developers and create... something.
I think I read somewhere about some retarded marketing idea that companies such as Paizo don't want to branch out to another medium with a product that is similar to their main line out of fear that they would be competing against themselves. Which is why companies like Games Workshop are also reluctant to release turn based Warhammer video games.

Maybe felipepepe can enlighten for us the dark abyss that is a marketing guy's mind by sharing his own thoughts and experiences on this issue.
Instead of talking about Marketing, I'd rather post this: https://goblinworks.com/pathfinder-online/

And honestly, what game in the last 10 years could have used Pathfinder? I can only think of Knights of the Chalice, but Pierre hates money would never pay to use the license.
 

murloc_gypsy

Cipher
Joined
Jun 23, 2014
Messages
323
Like somebody said above, there is an open license for 3rd Edition Dungeons & Dragons that could be used. Pathfinder is basically this, but fine-tuned and streamlined.
http://www.d20srd.org/
It would be quite the challenge to adapt it and do it justice. Fun fact for any game devs out there willing to giev it a shot: If it's not turn-based, it will be shit.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
This
Arkeus said:
If this is true, this mean at least 150-200K sold since July 2.
and this
norolim said:
The key part here is since 30 June, which means the 250K copies the author is writing about does not include EA.
are possible interpretations. But it is also possible that Swen meant all sales including Gog.com. We should wait with further speculations until Swen gives us the correct numbers for a specific date and with the listing of all sale paths with numbers.
 

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How many :patriot: have received their Collector's Box? I still haven't and was wondering if I should start to inquire as too it's whereabouts. ForkTong if you're around (and not blowing all your profits on hookers and... you know the drill) who should I email?
 

Grunker

RPG Codex Ghost
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Copenhagen
I own a number of PF core and splat books

www.d20pfsrd.com
No art for the monsters, huh ?

Art is copyrighted, of course. The point of that link is that everything you find there is open source. Just google the monster's name and you'll find the art for it.

Save for the setting and lore-stuff, my current group has barely even opnened a sourcebook since we started using that site. Waaaaay more handy than pdfs/physical books.
 

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