You don't want RPG's to sell well? You want the genre to stay dead (or mutilated like modern BW-games)? What are you doing here then?
Please tell me one good thing that came of something becoming super popular and selling really well.
I understand your point, and I'm not saying this applies to Larian, but keep in mind that Thief, Deus Ex, System Shock, Ultima (main and Underworld), Morrowind, BG2, Fallout, Half-Life, Quake, Monkey Island, Tex Murphy series and Starcraft were all AAA games by AAA developers, on AAA budgets, and often at the cutting edge of game technology. Few of the Codexer's 'great games' were indies, or even mid-size developers at their height.
On the other hand, there's also something else that I think Swen also likes to say. That through D:OS and possibly even grander projects we aren't just holding onto the past, we are observing this whole lineage of RPG development that was cut off with the rise of the Mainstream. Just as UU and everything else was at the cutting edge of their time, we will eventually seek things beyond the revival of old genres and will wonder what can be done with increased resources.I understand your point, and I'm not saying this applies to Larian, but keep in mind that Thief, Deus Ex, System Shock, Ultima (main and Underworld), Morrowind, BG2, Fallout, Half-Life, Quake, Monkey Island, Tex Murphy series and Starcraft were all AAA games by AAA developers, on AAA budgets, and often at the cutting edge of game technology. Few of the Codexer's 'great games' were indies, or even mid-size developers at their height.
The budgets for the games itself and the development team sizes were very much comparable to Larian's "indie" studio. Something doesn't automatically get better if you just pour more money into it.
Perfect plan for the future:
-After holiday, they start development of DOS expansion.
-They kickstart a new game (scifi is preferable but anything not medieval fantasy will do)
I understand your point, and I'm not saying this applies to Larian, but keep in mind that Thief, Deus Ex, System Shock, Ultima (main and Underworld), Morrowind, BG2, Fallout, Half-Life, Quake, Monkey Island, Tex Murphy series and Starcraft were all AAA games by AAA developers, on AAA budgets, and often at the cutting edge of game technology. Few of the Codexer's 'great games' were indies, or even mid-size developers at their height.
The budgets for the games itself and the development team sizes were very much comparable to Larian's "indie" studio. Something doesn't automatically get better if you just pour more money into it.
And this can be at the same time: (( good and / or bad ) and dangerous).Delterius said:That through D:OS and possibly even grander projects we aren't just holding onto the past, we are observing this whole lineage of RPG development that was cut off with the rise of the Mainstream. Just as UU and everything else was at the cutting edge of their time, we will eventually seek things beyond the revival of old genres and will wonder what can be done with increased resources.
Like i wish for a good Cyperpunk / Film Noir RPG. (I this sense i consider SRR as a failure.)jdinatale said:That would rock if Larian announced both a Divinity: OS expansion and a sci-fi RPG.
I don't see this, this way. I see that the TV series have the same quality like in 80s, but have a larger budget, therefore they are only better looking (CGI). The shit is still shit.Azrael said:Things improved when the market fragmented as a consequence of diversified premium channels and online content, where it became more viable to make shows that specialise at serving a particular segment well, instead of the mindless mass entertainment of the soaps and formulaic sitcoms that dominated the 80s.
For most of it's development time Fallout was a side project, and I don't think any of Black Isle's games were considered AAA even at the time.I understand your point, and I'm not saying this applies to Larian, but keep in mind that Thief, Deus Ex, System Shock, Ultima (main and Underworld), Morrowind, BG2, Fallout, Half-Life, Quake, Monkey Island, Tex Murphy series and Starcraft were all AAA games by AAA developers, on AAA budgets, and often at the cutting edge of game technology. Few of the Codexer's 'great games' were indies, or even mid-size developers at their height.
For most of it's development time Fallout was a side project
Cain worked with fellow employees at Interplay in their spare time, starting in 1994. He built the engine alone in six months, given no money and no resources, only time. Later, Cain assembled a team of 30 people to work on the game for the next three years.
Fallout was kind of cutting edge technology wise though. It was an early 640x480x256 game, had the 3d talking heads. Had voiced dialog.
Perfect plan for the future:
-After holiday, they start development of DOS expansion.
-They kickstart a new game (scifi is preferable but anything not medieval fantasy will do)
That would rock if Larian announced both a Divinity: OS expansion and a sci-fi RPG.
What would you like in the expansion? I think since most games take 25-30 hours to complete the first map, they could make at least 1 major map, and hopefully have a 10 floor mega dungeon.
Larian to develop the first 5E D&D cRPG
However.... I would love to see a Pathfinder game use this engine....
Why didn't YOU use the PFSRD on your project?Speaking of which, I wonder why we've never gotten a Pathfinder cRPG. You would think the people at Paizo would hook up with some software developers and create... something.
https://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmoSpeaking of which, I wonder why we've never gotten a Pathfinder cRPG. You would think the people at Paizo would hook up with some software developers and create... something.