DraQ
Arcane
This.Gender - This big, blue pac man is something that continues to surprise and concern us.
What a ridiculous thing to worry about when your company's making a profit.
At this point I really just want to scream in Swen's face, nothing coherent, just
Seriously, this sounds like the point where they start to wonder whether they uwittingly offend someone, start cutting down and backing out of things, and end up with bland, soulless, lukewarm shit (but hey, it's inoffensive!).AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
Fucking NO!
It shouldn't even be a thing they think about.
lar_q
Gaming has long catered to male audiences which in turn fostered certain trends in gaming. Whether desirable or not, Larian's games are situated somewhere on the current ends of those trends, are their products and neither those trends or current structure of gaming audiences won't go away in an instant just because someone wants them to. You can try to find your way from where you currently are, but you won't magically teleport somewhere else just because you don't like where you are. At best you will fall out of the tree if you cut your branch before you get off it.
Your current audiences are predominately male.
Your current genre is methodical genocide simulator, riddled with adolescent male fantasies, with some tentative aspirations to be something grander and more ambitious.
Your current track history involves subverting the genre's tropes for some brilliantly humorous, but ultimately affectionate pastiche.
This is what you have and this is what you need to work with.
If you want to change something, start with getting rid of the ridiculous chainmail bikins and combat stiletto heels, although arguably Larian is the single currently active company that is justified in using those - see the "pastiche" part.
Secondly, we don't really know where the current statistics actually comes from.
What if there are actual inborn statistical* differences in how male and female brain processes things? This view might currently be unpopular, but it isn't exactly absurd, there are enough differences in male and female roles that aren't completely arbitrary and determined only by culture that it might well be the case. Your pacman may not only fail to budge now, but also in any foreseeable future.
At best you may succeed at destroying what your current existing audience loves, without attracting much of anyone else - either because there isn't anyone to attract, or because you lack decades of incremental groundwork similar to that which has shaped your games for your current audiences.
You'll have thin sliver of yellow, thin sliver of blue (thin sliver of pink in between) and large black pacman of "former".
Yay, I guess?
Do note that I just said "statistically". For me it's the best counter against any sort of -ism. Whether or not some population is statistically different (smarter, dumber, has preference towards gaming or particular game genres, has preference towards particular occupations, etc.) from some other population is, in realistic circumstances completely irrelevant. On daily basis you're dealing with individuals, not "statistical members of population X", between groups of humans there is enough overlap, that statistical stereotyping is useless as soon as you get actual data about particular individual you're dealing with. As long as you have time and data to work with, your opinion on particular individual will work out better than statistical stereotype you could assign to them based on their group(s).
That's why -ism's are not just wrong morally, but first and foremost stupid from pragmatic POV.
That's why -ism's are not just wrong morally, but first and foremost stupid from pragmatic POV.