gaussgunner
Arcane
You and Zombra assume that they do ingame nights with simply lowering gamma setting, when in fact there is always a bit of effort and lot of details like dynamic lighting, moon reflections, environmental fx, torches, building lights etc. etc., and all those things togheter contribute to create the illusion of a real world and time passing.
Exactly. That shit burns up a ton of dev time & money. Double (at least) for meaningful gameplay. Yeah, it could be cool, but not if the developer runs out of money, releases a half-assed game, and goes bankrupt.
It was easier in the old days, with shit graphics and simpler game-world models.