Morality Games
Arcane
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- Sep 7, 2013
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Larian is super embracing this Square Enix "detailed elaboration of angles and points" artistic influence. I never would have expected it from them.
Larian is super embracing this Square Enix "detailed elaboration of angles and points" artistic influence. I never would have expected it from them.
Yes, Swen has stated that his current goal is for a Larian RPG to be released every year.Maybe Divinity games will be released as CoD. Early game, but from different studios each time
Yes, Swen has stated that his current goal is for a Larian RPG to be released every year.Maybe Divinity games will be released as CoD. Early game, but from different studios each time
EGX Rezzed 2016 announces Divinity: Original Sin 2 developer session
Ooh lust, lust!
Divinity: Original Sin was a wonderful success, for crowdfunding, for old, deep, role-playing games, and for Belgian developer Larian. With relish, we now await a sequel. And I'm happy to share news that Larian will be presenting Divinity: Original Sin 2 at EGX Rezzed in London in early April.
The thoroughly charming Swen Vincke, creative director and founder of the studio, will take to the stage to talk about the sequel's progress, and about how he's trying to give players pen-and-paper freedom in his story-driven RPG. He's on at 2pm, Friday, 8th April. I don't know what he'll be wearing.
You'll need a £13.50 day-ticket to watch him, but of course watching him isn't the only thing you can do at EGX Rezzed. You'll have stacks of games to play and discover, and creators to meet, in the really rather lovely Tobacco Dock building. There will be other developer sessions to watch, too.
Don't leave it too late to get a ticket because they do sell out. I should mention, for transparency, that EGX Rezzed is a show put on by Gamer Network, the company that owns this website, Eurogamer. In other words, we'll be there - come say hi!
There is no date yet. The alpha probably will not be starting until sometime in the latter half of the year.
Hear about Divinity: Original Sin 2 on-stage at the PC Gamer Weekender
Larian's escape from the publishing cycle in favour of crowdfunding and Early Access nearly broke the studio, but the team refused to let Divinity: Original Sin go until every last penny was spent on polishing it up and acting on player feedback. The result was the deepest, systems-driven cRPG to rise from the genre's revival, in which you can just as well smash in a door as faff about picking the lock. And still they polish! Flush with success, Larian has launched into development of Original Sin 2, and you can hear all about how it's pushing the genre further than ever on-stage at the PC Gamer Weekender.
CEO Swen Vincke himself is popping over from Belgium to reveal more about Original Sin 2's progress and give us new insight into its development. He'll be joining a line-up of giants, including X-COM creator Julian Gollop, a wealth of pre-release games on the show floor, such as Dark Souls 3, Umbrella Corps and Worlds Adrift, and the best in PC gaming hardware.
The Weekender will be taking over the Old Truman Brewery in London from March 5-6, and the next 500 tickets are only £9.99. Book here! I'll be there, but don't let that put you off.
Music to your Ears
Last year we lost Kirill Pokrovsky, a brilliant composer and dear friend. While Kirill will be a part of every game we make, the time has come to pass the mantle to another musical genius. Since our ambitions for the music in Divinity:Original Sin 2 are very high, it took a while but today we're happy to report that we found the perfect fit for the job.
Today, we would proudly like to introduce you to Borislav “Bobby” Slavov!
Bobby is an award-winning video game composer and music director, having played and composed for Knights of Honor, Two Worlds II, WorldShift, Gothic 3, and most recently, Crysis 2, Crysis 3, and Ryse: Son of Rome.
Apart from his credentials as a music director, Bobby’s work on adaptive music in video games was a thing that really caught our attention. He's developed novel techniques to ensure that music evolves in real time according to players’ actions and decisions in the game. In Divinity: Original Sin 2 his plan is to take this to the next level and we can honestly say that our jaws dropped when he told us what he wants to do. Very cool stuff!
Gender - This big, blue pac man is something that continues to surprise and concern us.