I was in the mood for replaying DXHR and this one (post Looking Glass school popamoles). I went for OCD ghost achievements and stuff. Ho lee fuk, I forgot how Dishonored has actual stealth compared to DXHR. Muh radar, muh in-cover Q mashing...
Going for Mostly Flesh and Steel, Ghost and Clean Hands is quite the ordeal compared to DXHR stealth achievements...
Dishonored = play as stealth. Combat is real shit and considerably easy.
DX:HR = Play as combat. Stealth is real shit and considerably easy.
Both games have shit stealth.
Even disregarding sticky cover DX:HR has patrol paths purposefully set to avoid peeking behind obvious cover (as in stopping a literal step before being able to see into obvious hiding spots) and allow permanent, unconditionally safe hiding spots in patrolled areas, vents that apparently are high sorcery to the AI, and AI that fails to investigate beyond last seen position (you run into room and duck right by the side of the door, pursuing AI stops at the doorstep, peeks inside and looks a bit to the left and right, then concludes it will never find you, all while you could easily just reach out and tap it in the knee with your cyberarm).
Dishonored has blink and AI that never, ever looks up, despite the multitude of rooftop and under-ceiling stealth routes.
Both games have inexplicably noiseless nonlethal takedowns - in DX you have two guys maybe a meter apart, one looks away for a few seconds, you creep from behind the nearest box, knock the other guy out by punching him really hard in the face and throwing him to the floor once or twice for a good measure (all in complete silence), then drape him over your shoulder and creep into nearest vent; in Dishonored you have two guys maybe a meter apart, one looks away for a few seconds, you blink from under the ceiling choke the other guy out (in complete silence despite the guy struggling), then drape him over your shoulder and blink back onto a ceiling lamp or into a ceiling vent. In either case it's a fucking joke.
Also, Mostly flesh and steel is a self imposed challenge. Sure, so is not using sticky cover I advocate in DX:HR, but at least the latter is avoiding unrealistic, game-y mechanics (being able to see without peeking your vulnerable head out), while the former is avoiding the fucking plot point (Outsider gave you all those nifty powers, also you have to use blink to progress a few times) for no fucking reason.
As for the combat, both DX:HR (sans cover system) and Dishonored are pretty challenging and fun on highest difficulty.