I'd love Arkane making a Bas-Lag game.
I really hope Dishonored 2 never happens. Or, not unless Arkane develops a game that is actually worth playing.
+1Is there any mod that fixes the AI?
It is really frustrating that Arkane release games with alot of potential but always have broken mechanics
ArxF had a such shitty interface it made me rage quit after few hours.
The game's lack of Difficulty reeks of Todd Howard/Bethesda.
Because from reading early interviews back when Dishonored was just announced, I get the impression that Arkane originally wanted the game to be much harder.
Solution:The game's lack of Difficulty reeks of Todd Howard/Bethesda.
Because from reading early interviews back when Dishonored was just announced, I get the impression that Arkane originally wanted the game to be much harder.
From what I've seen Dishonored's problems stem from the fact that it was a compromised vision. I think it's fairly obvious stealth was the intended way to play through the game, but then they also had to put in overt action approach in order to chase the ever-elusive "wider audience" that stormed through the game in four hours and wondered why it was so short, all the while ignoring one of better level designs in recent memory because they just blindly chased target marker after target marker.
Dishonored AI surprised me positively only once:
What idiot would use reloads in a game? Of course reloads in BG2 because finger of death connected with the main character is fine, but you are sounding as if reloads would be regular...I recommend to anyone who wants to play this game and doesn't bind your crouch/sneak key to NumPad, to try playing on self imposed semi-ironman (no reloads in mid mission, or at least no reloads when shit hits the fan).
At least they allowed them to be disabled in the menu.memory because they just blindly chased target marker after target marker.