MadMaxHellfire
Arcane
now somewhat bigger maps are enough to label a game "sandboxy"?sandboxy
now somewhat bigger maps are enough to label a game "sandboxy"?sandboxy
Fair enough. And you're right: the game does not have the gameplay depth of Deus Ex, or rather it suffers from the issues Invisible War did of ultimately having too small levels and enemies that are too easy to beat, as well as unlocking all the interesting upgrades in one play-through. But, judging the stealth and level design elements based on the tutorial is not really fair - these get far better as the game goes on, though sadly they also kind of peak halfway and the developers never figured out how to expand it beyond the basics (giving you access to all those powers from the start but never requiring you actually use any advanced techniques to win is the main issue).EDIT: And sea, where did I say I was stopping because the tutorial sucked? I predicted, based on what little I'd played, that the game would hold my interest for a few more days. I'll let you know if I was wrong.
unlocking all the interesting upgrades in one play-through.
Alright, I don't want to read through 40+ pages just to get an idea about this games strengths and weaknesses. Can some of our morevocalprestigious members ( sea, JarlFrank, Haba, etc.) give me a pros and cons quick list? Still not sure what to think of this game and should I pay money for it? Is it modern day popamole or something better?
Sorry, can you name 10?Maybe because tutorials in a lot of cases give a pretty good idea of the actual game and gameplay? Oh fuck how is that possible??
Ok... I guess?Sorry, can you name 10?Maybe because tutorials in a lot of cases give a pretty good idea of the actual game and gameplay? Oh fuck how is that possible??
Ok... I guess?
XCOM Enemy Unknown. Torchlight II. Arkham City. Dawn of War. Skyrim. Dungeon Siege III. Mass Effect 3. Dragon Age 2. Final Fantasy VI. Dishonored.
Yeah, agreed. Screws up are a part of the game and it's fun when you're sneaking up on a guard and he turns so you have to kill him and then quickly hoist him over your shoulder and jump out of the window so the coming backup doesn't see you and the body.Also, one shouldn't aim for a 100% non-lethal playthrough. Here it's just boring; better do as most players would do and generally try not to kill but don't refrain from murder if you're in a tight spot. I had a 100% clean run of both the prison and the overseer mission and I haven't noticed any reactivity, I think the game just tracks your chaos rating and reacts accordingly.
I felt that way (about it not being fun when you stealth through using Blink) as well, then I started killing when necessary and using all the abilities more. Drop assassinations, complicated ways to kill 3 guards as fast as possible before backup arrives, running from being outnumbered... it's just more fun. I'm surprised you say it's clunky though, it's one of the few games in recent gaming history where I felt movement of the PC and environment interaction wasn't static and clunky like in other console games.Not sure if I was too harsh to say "clunky" or if I've simply gotten used to the clunkyness but I'm finding the gameplay mechanics suitable (certain elements like "Blink" almost feel like an exploit as I find myself overusing it instead of thinking harder about different path choices) if not disappointingly simple. If you're going to make navigating this easy it might as well feel fun (Batman Arkham City/Asylum) which this never really does...it usually just feels clumsy. That said, there are certainly some positives.
Yeah, agreed. Screws up are a part of the game and it's fun when you're sneaking up on a guard and he turns so you have to kill him and then quickly hoist him over your shoulder and jump out of the window so the coming backup doesn't see you and the body.
The issue is exactly that - the tutorial is meant to make the player familiar, not have him enjoy it. It closes off numerous options and is in no way telling of how the game really will be. Take for example Hitman: Blood Money, where the biggest mistake of the developer/publisher was to release the tutorial of the game as a demo. It was a completely linear, scripted experience that in no way presented the game as what it is - a sandbox hitman simulator that gives you nearly infinite options how to tackle each objective. I replayed Blood Money probably a hundred times now, just jumping into a mission and thinking of a new, crazier and harder way to beat it. If I were to judge it entirely on the tutorial level and without playing the other Hitman games, I never would have picked it up.Umh ok. You ask me for 10 examples and then disregard the majority because you either haven't played them - valid enough; or because they're crap. That makes no sense.
The point of tutorials is to introduce the player to the game mechanics, and there's no game without its mechanics. Atmosphere and the rest are secondary, if an integral part. So I happen to think tutorials are a perfectly good glimpse into the wider picture. And in the case of Arkham City, which you call awesome, the tutorial shows very well what the game offers, because it might be as you say, 'open-worlded', but nothing happens in said open-world. It's like a miniscule collection of movie sets with an endless supply of mobiles waiting for you to test your combo skills on. Then again, you might be dazzled by these very same set-pieces and ignore that the game has very little to offer.
I donExactly! Speaking of which, are there any enemies later in the game who can regain consciousness after you knock them out? I had great fun piling up unconscious folks in stupidly inaccessible places and it'd be great if they could wake up somehow. Perhaps there's at least a console cheat that wakes them up?
I'm going to write an official 'dex review this week(end), where I'll compare it to Thief and Deus Ex and debate whether it's worth playing if you liked those games.
I'm going to write an official 'dex review this week(end), where I'll compare it to Thief and Deus Ex and debate whether it's worth playing if you liked those games.
It's not a Thief, and it would be stupid to compare it too much to a game where main goal was stealthing stuff without killing anyone. This is about assassin and stealthing around, or not killing anyone is just a bonus, not a goal. You can kill your enjoyment by doing that.
I'm going to write an official 'dex review this week(end), where I'll compare it to Thief and Deus Ex and debate whether it's worth playing if you liked those games.
It's not a Thief, and it would be stupid to compare it too much to a game where main goal was stealthing stuff without killing anyone. This is about assassin and stealthing around, or not killing anyone is just a bonus, not a goal. You can kill your enjoyment by doing that.
Or you can enhance your enjoyment by doing that if that kind of gameplay is your thing.
Fucking respawns.
Are you sure its not another guard?Playing through Dunwall Tower right now. Fun mission, challenging, guard patrols are actually quite tight and having good timing is important, however...
Fucking respawns.
Fuck you Arkane, that shit is just not fun. I don't like choking a guard and dragging his body away only to find 30 seconds later the exact same guard has returned to his old patrol route and spots me from dropping off his own goddamn body!