Morgoth
Ph.D. in World Saving
Raph had zero input on D2.
Dishonored 2 has the best level design in any game of the 2010s.
Dishonored 2 has the best level design in any game of the 2010s.
It's not the whole game, it's just the Clockwork & Stilton Mansions, although they are fantastic.
No, that would be Prey.Dishonored 2 has the best level design in any game of the 2010s.
Prey has very very good level design, but it's no clockwork mansion nor Aramis Stilton mansion.No, that would be Prey.Dishonored 2 has the best level design in any game of the 2010s.
It is, instead, something far more awe inspiring on the whole : a game world that comes alive. There's no singular place that is as outstanding as something like the clockwork mansion but the effort in bringing an entire space habitat and its surroundings alive, with every single nook and cranny making sense in context and being explorable, is a more impressive endeavor to me.Prey has very very good level design, but it's no clockwork mansion nor Aramis Stilton mansion.No, that would be Prey.Dishonored 2 has the best level design in any game of the 2010s.
It is, instead, something far more awe inspiring on the whole : a game world that comes alive. There's no singular place that is as outstanding as something like the clockwork mansion but the effort in bringing an entire space habitat and its surroundings alive, with every single nook and cranny making sense in context and being explorable, is a more impressive endeavor to me.Prey has very very good level design, but it's no clockwork mansion nor Aramis Stilton mansion.No, that would be Prey.Dishonored 2 has the best level design in any game of the 2010s.
And the Mooncrash DLC does have an area that mechanically comes close to the feel of traversing a place like the clockwork (although without the visual spectacle), with the advantage of having some of the most focused and thought out gameplay of any Arkane game to date. Much of the qualities of the levels of a game like Dishonored 2 can only be experienced by employing self-limitations in your runs like going full stealth and restarting the mission if you get seen, while Mooncrash has gameplay mechanics that force you to truly engage with the level.
they are all on the same level.It is, instead, something far more awe inspiring on the whole : a game world that comes alive. There's no singular place that is as outstanding as something like the clockwork mansion but the effort in bringing an entire space habitat and its surroundings alive, with every single nook and cranny making sense in context and being explorable, is a more impressive endeavor to me.Prey has very very good level design, but it's no clockwork mansion nor Aramis Stilton mansion.No, that would be Prey.Dishonored 2 has the best level design in any game of the 2010s.
And the Mooncrash DLC does have an area that mechanically comes close to the feel of traversing a place like the clockwork (although without the visual spectacle), with the advantage of having some of the most focused and thought out gameplay of any Arkane game to date. Much of the qualities of the levels of a game like Dishonored 2 can only be experienced by employing self-limitations in your runs like going full stealth and restarting the mission if you get seen, while Mooncrash has gameplay mechanics that force you to truly engage with the level.
I prefer challenging games. I remember dishonored 1 as a cool game but I was put off by the total lack of challenge. How was the dlx were you played as the villain in Dishonored 1? Is Dishonored 2 more challenging that 1?
How to make stealth gameplay more impactful and harder?
I keep seeing people claiming a total lack of challenge, and they're full of shit. How challenging it is depends on how you play it.
The death of Dishonored has been greatly exaggerated. In an interview with IGN Middle East to celebrate the studio’s 20th year anniversary, Arkane Studio’s Co-Creative Director Dinga Bakaba said that the rumors of putting the Dishonored series on hold was “misquoted” and no such decision has been taken so far.
In 2018, Arkane Lead Designer Ricardo Bare had said that the series was “resting for now”, giving uncertainty to a possible new game in the series. The particular quote blew out of proportions amidst the news that Dishonored 2 had sold below expectations, having managed to sell 2.5 million copies on consoles and PC combined, as compared to the more than 3 million copies of Dishonored sold on PC alone.
However, Bakaba said that while they won’t be revisiting the Kaldwin storyline again, no one has pulled the plug on the Dishonored series yet. “Well, first of all, it’s weird because for us as a studio, we never did a sequel to a game we made before. It was interesting to make and everything. But the rumors of putting the IP on hold was highly exaggerated and was misquoted,” he said.
“You know, it’s not necessarily the same thing when you are talking about what could be done, and you are telling a journalist it’s not what we are doing right now. It’s really not the same thing. So, I don’t think there was a decision to put Dishonored series on hold. I think the initial quote was over interpreted.”
As for what the future entails is uncertain, but the series is unlikely to return to the Kaldwin storyline as that part of the story is complete and done for. “It’s something where we had a story to tell about the Kaldwins and the Outsider, and that story is over,” he said. “So, whatever happens, that Dishonored is complete. This is the best, and most honest answer we can give but, in any case, I don’t think we will be revisiting that [the Kaldwin storyline]. That’s clearly a creative choice. Some other people might have thought differently, you know, but that was a creative choice to not revisit that part of the Dishonored world.”
Bakaba also added that Arkane is not a studio “of one game, and I don’t think we will ever be.” During the interview, he explained that it’s important for them to continue to create new interactive sims that are heavy on world building and exploration, which are some of the key elements of an Arkane game. The studio recently announced Deathloop, an action-adventure game for PC and current gen consoles, that follows two assassins in a “mind-bending story” with “meticulously designed levels”. A release date for the game is yet to be revealed.
Those arguments seem strangely familiar...A pure stealth experience was novel back in the days...
Prey and Dishonored are the natural evolution of this genre...
I've a hard time imagining a modern Thief that wouldn't be shit and boring.