Finished it as Emily / highest difficulty / stealth. It's better than the first game in almost every way.
- Story is rehashed. I was fine with it because I played it for the gameplay, but I can see how this would trouble some people.
- The environmental storytelling is great, the actual story and characters are quite bland.
- The structure of the game is rehashed as well. It wasn't very good the first time, with a series of isolated levels which all shared the same goal and approach. Dishonored 2 sadly mimicked this.
- The level design is really good given the limitations they took upon themselves (small and highly detailed environments). So even though each level has the same goal and the same feeling, it's still really fun to go through them. The Clockwork Mansion is an obvious highlight.
- The game shouldn't have had a dedicated stealth mode. It doesn't add much to the gameplay. Walking and running would have been fine from a gameplay perspective, with stealth-ing being the default thing the player does when standing still in the shadows, or hiding behind objects.
- The enemies' hearing sense doesn't work properly, at least in the way it relates to the player's movement.
- Similar to the first game, stealthing the game is a restriction that's never imposed or encouraged by the mechanics of the game. It's purely a desicion on the part of the player, rewarded with a "better" story outcome by the game. But as others have said this isn't a very good stealth game, so the players aren't funneled to the most fun way to play it (like an action game). This is further compounded by the insistence to track kills ("Chaos") over the entire game, which make the player stick to one playstyle, violent or non-violent, and never changing it mid game. Changing playstyles is punished by the game, which is obviously not a good idea.
- I don't think there should be a distinction between action and stealth in general. Stealth should be a viable strategy when the players encounter enemies they don't want to face in the open (that's why stealth exists to begin with!). So either go with strong enemies (the witches are good, but they should be far far more common), or increase the number of enemies (you should probably kill a guard quietly when the nearby room has twenty soldiers). In practice the player is almost never put in a bad spot where using stealth is a good option.
- The art design is great. Every object has so much care given to it, it makes the world very fun to explore.
- Sadly the levels would be far better if they
picked a simpler graphic style and could go for bigger levels. It wouldn't sell though.
- It's not so much of a problem as a wasted opportunity, but like Prey this game offers an interesting virtual world to explore without the reactivity to make the player feel like he's a part of it, rather than a silent murderhobo that goes through a virtual corridor inside it. The world is a thing you observe around you, but the interactions with it are so limited it never feels like you are an actual character in it.
I played it to the end. It was enjoyable, certainly worth the 10$ to support Arkane. It would be more fun if I played it like the first game, trying to speed run it while killing everyone in creative ways. That's when the mechanics shine. The stealthy alternative is far better than the first game, but they haven't changed the core issues that made stealth bad in the first game.