vortex
Fabulous Optimist
That can't be some DLC, right?Looks like they're working on some update: https://steamdb.info/app/403640/history/?changeid=8647113
That can't be some DLC, right?Looks like they're working on some update: https://steamdb.info/app/403640/history/?changeid=8647113
there's still no light meter in a stealth game.
Just a few posts above:I just started playing this and I'm already getting pissed off. There's this fucking annoying vignette effect whenever you're crouched,
This can be changed in control options.they somehow broke leaning such that it doesn't go back to normal when you unpress the button
Sokolov asked: Did he lost his powers?
-Yes, but Outsider gave him rune back, and he's slowly learning powers back.
Sokolov: Rats.
-He learned power with rats as one of first.
Sokolov jumped 5 meters away: I don't want to be with him on the same ship.
-But these rats are harmless, he's trying to improving it.
Sokolov: Improving, that's one of things I was afraid about.
Main character is lying in middle of circle of rats that are singing cute song in woman voice.
Sokolov is running around in circles and is irritating: See? I told you this would happen.
Hypatia: Meagan be nice to grannies.
Meagan: And who are you?
Hypatia: I'm Hypatia's more..., less childish personality.
Meagan satisfied with answer said: OK, and moved cigar away from Sokolov, back into her mouth.
Incredible, the sneaky game they made is dogshit when it comes to stealth, but their kicking orcs down cliffs simulator made in the source engine had not just a shadow system but also footstep sounds and that game wasn't at all focused on any kind of stealth. Arkane truly died as a company when they were gobbled up by Bethesda.there's still no light meter in a stealth game.
There's no light/shadow mechanic with stealth, at all. It's all line of sight. It's more a Deus Ex style game than a pure stealth game as well. A hybrid method of play is best.
I mean, no one is playing these games for the story or writing.I tried this recently and I after 4th mission can't understand who wrote this.
B movie like story.
For some reason they added random black captain to stay around in every mission.
Peoples personalities are WAY off. Do you remember crazy Sokolov when he was in cage with RATS? Well they mentioned it, and they mentioned it by different way than "boneheaded Sokolov needed a little scare by rats to get a clue and help the country".
Female captain in entry sequence. White female captain murdered, black female captain one handed with ship falling apart. Combining these two would net one functional ship with crew of first captain, who would complain that black captain is asshole when compared to theirs previous white captain. Or, they could simply remember while in history female captains are not impossible, they were uncommon. For woman, going regularly for several months to sea was really killing her social circles. Funnily the gang member Paolo would work well as a smuggler captain who is helping them, for a writ of amnesty for him and his gang members.
Outsider who was doing "funny" stuff to overseers in Dishonored I, and wondered what would drive them crazy, is acting like primitive moron.
After this 4 missions, and lot of thought why I'm playing it, and about what went wrong with the game. I'd base changes in story on Sokolov rat phobia, and main character love to use summoned rats to eat people alive, and create a nice secret optional end of story. Aka low chaos ending, high chaos ending, and you didn't wanted this ending.
A dialogue that would hint about possible third path:
Sokolov asked: Did he lost his powers?
-Yes, but Outsider gave him rune back, and he's slowly learning powers back.
Sokolov: Rats.
-He learned power with rats as one of first.
Sokolov jumped 5 meters away: I don't want to be with him on the same ship.
-But these rats are harmless, he's trying to improving it.
Sokolov: Improving, that's one of things I was afraid about.
And this would be part of ending scene.
Main character is lying in middle of circle of rats that are singing cute song in woman voice.
Sokolov is running around in circles and is irritating: See? I told you this would happen.
Hypatia: Meagan be nice to grannies.
Meagan: And who are you?
Hypatia: I'm Hypatia's more..., less childish personality.
Meagan satisfied with answer said: OK, and moved cigar away from Sokolov, back into her mouth.
Before ending, Sokolov rat phobia would be firmly established, and it would be obvious Sokolov is saying something between common sense, and delusions. However it's impossible to find how blabbering he was before things happens.
I'd write Meagan as extremely calm woman who after she got her ship, she has what she wanted and don't give a shit about weird stuff that happens to people around her. (That would make far more sense than what they did.)
And I'd also write far more text and some choices and consequences in dialogue.
That is a very weird generalization to make. This is not a causal relationship. Bad mechanics don't somehow create a good story, or vice versa.Generally, when a game has a bad story, it instead has good, solid mechanics and gameplay. If a game has bad gameplay, it has a good story.
For me, the story gives a context and a reason to do stuff. I assume most people play these games for the gameplay, sim elements, freedom that these games offer, level design etc.
In the Dust District? I believe that's randomly generated, and wasn't particularly challenging.Does that puzzle on that door was supposed to be hard? I wrote it right first try after I found the doctor title can be a woman title.
All that bullshit about story
I care. When that old scientist is for some reason transporting you to the coast instead of captain, he talks and animations are like you were carried by that old geezer who shot you in Dishonored I. Either they were lazy and reused animations, or someone had brain fart.All that bullshit about story
Who the fuck cares
I didn't give much of a shit about the story beyond "These people plotted to get me removed from the throne so I kill them/neutralize them non-lethally". This game is all about the top notch level design.
In contrast to Dishonored I which managed to provide consistent long story, Dishonored 2 is based on doing several disjointed missions with main goal killing current villain of the week.
Same with me though I played at least 5 levels until I was completely assured that this is Thief for kids with disabilities.Am I a bad person for playing a couple levels of this and completely losing interest?