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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Devastator

Learned
Joined
Jan 7, 2021
Messages
281
Location
Chaotic Neutral
I finally played this game and it really is a masterpiece. I kept hearing that it was good, so I ignored all info and spoilers about it over the years and went it into it completely blind.

The town shootout was fucking epic. That island dweller was a fucking degenerate with a cool Insulindian pet.

In the end, Kim had such wonderful things to say about the PC :hug:
kE745HP.jpeg


IXN2AIL.jpeg


MnEuzj5.jpeg


I was a bit surprised that I finished it in just 23 hours, as I pretty much did a completionist playthrough -- besides talking to everyone and chasing every minute task, I also read books, played the board game, pinball machine, and so on (HLTB says 45 hours -- how the fuck?).

Overall, I appreciated the stupid little things in the world (besides the 2mm hole, of course :)). Like
ucUA187.jpeg
and
GFxxk3l.jpeg
.

I found my build very fun, I maxed Intellect, pumped Psyche, and kept Physique and Motorics low. Logic was my signature skill which I pumped to 11. I also raised all other Intellect skills to at least 7. Additionally, my Volition, Inland Empire, Empathy and Suggestion were at least 6.
The conversations in the PC's head were great... It almost felt like I was sleepwalking through the world arguing with myself.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
I was a bit surprised that I finished it in just 23 hours, as I pretty much did a completionist playthrough -- besides talking to everyone and chasing every minute task, I also read books, played the board game, pinball machine, and so on (HLTB says 45 hours -- how the fuck?).
To see everything DE has to offer ('completionist') you have to play the game more than once. Hence, 45 hours.
 

Devastator

Learned
Joined
Jan 7, 2021
Messages
281
Location
Chaotic Neutral
I was a bit surprised that I finished it in just 23 hours, as I pretty much did a completionist playthrough -- besides talking to everyone and chasing every minute task, I also read books, played the board game, pinball machine, and so on (HLTB says 45 hours -- how the fuck?).
To see everything DE has to offer ('completionist') you have to play the game more than once. Hence, 45 hours.
Oh, can't wait :cool:
 
Joined
Dec 18, 2022
Messages
2,506
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Vareš
I decided to go back to this game despite not thinking about it for the past 2 years at all and my original thoughts become even stronger.

The dream sequence with "Delores Dei" is worth even hundreds of hours of gameplay to get to. Not sure how it changes based on all factors, but playing someone genuinely slowly fixing themselves and getting lost in that experience only for that conversation to strike you down isn't something you'll find in any other game.

This is a game where there's no point in getting into arguments about if it's an RPG or not, if it's "woke" or not (although the people who say that are retarded). I genuinely feel bad for those who let their stubbornness deprive them of this, or those who don't get sucked into the hard-hitting portions of this game, even if the comedy can carry the game on its own.

Writers went through this shit, there's no other way you can conjure up these scenes without that.

I would never add it to a list of my favourite RPGs because playing this did not feel like a game, not in a bad way, it really is one of a kind. Many games are believable, a monkey could write a believable story if you just start them off with the words "Socratic Method" (Tells you a lot about the writers in BioWare, etc.). However, I haven't played a game and don't think there's one that's this unflinchingly realistic.

I think it's time to do a fun, physical dumb brick playthrough next time
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
Need a game about my life perhaps in this genre but VR. ATM, my beard has icicles on it because it’s freezing out here. At least the freezing rain and sleet has abated. I wonder why this game wasn’t put on ios?
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
Just started playing this and I'm incredibly impressed by the presentation. All elements are a work of art.

Havent played enough to comment on the rest of it yet, which I will later, but just wanted to say what a pleasant surprise this is already. This is the first time I can remember being really engaged by whats going on in a non-combat video game in years.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
I decided to go back to this game despite not thinking about it for the past 2 years at all and my original thoughts become even stronger.

The dream sequence with "Delores Dei" is worth even hundreds of hours of gameplay to get to. Not sure how it changes based on all factors, but playing someone genuinely slowly fixing themselves and getting lost in that experience only for that conversation to strike you down isn't something you'll find in any other game.

This is a game where there's no point in getting into arguments about if it's an RPG or not, if it's "woke" or not (although the people who say that are retarded). I genuinely feel bad for those who let their stubbornness deprive them of this, or those who don't get sucked into the hard-hitting portions of this game, even if the comedy can carry the game on its own.

Writers went through this shit, there's no other way you can conjure up these scenes without that.

I would never add it to a list of my favourite RPGs because playing this did not feel like a game, not in a bad way, it really is one of a kind. Many games are believable, a monkey could write a believable story if you just start them off with the words "Socratic Method" (Tells you a lot about the writers in BioWare, etc.). However, I haven't played a game and don't think there's one that's this unflinchingly realistic.

I think it's time to do a fun, physical dumb brick playthrough next time

I think you can classify it in boring terms as an RPG with an adventure game feel, there's easily enough RPG in it - apart from there being hardly any combat, of course. But even the combat that exists, although there's only a tiny amount, is impressively done, hugely immersive, depends solidly on prior choices, etc., and IIRC the devs themselves said they want to have more combat if there's a sequel. It's not the sort of combat system you can casually wander around and have trash fights with, but that should be a positive for most of us here.

The whole ending sequence from interrogating the old commie, through meeting the weird creature, to the combat climax is absolutely enthralling, it elicited for me one of the strongest instances of a sense of "presence" (of "being there" in the story and the virtual world - the step beyond immersion) I've ever had in any videogame.

I hope it's not a one-off and the creatives most responsible for the way the product ended up get to make another game.
 
Joined
Dec 18, 2022
Messages
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Location
Vareš
But even the combat that exists, although there's only a tiny amount, is impressively done, hugely immersive, depends solidly on prior choices, etc., and IIRC the devs themselves said they want to have more combat if there's a sequel. It's not the sort of combat system you can casually wander around and have trash fights with, but that should be a positive for most of us here.
And exactly why I don't get burned out by this game. I don't have to spend a long time reading every case in the ledger or reading books which would drag the game out if I'm not in the mood, less than any other game I've ever played. Hopefully they can keep that while adding "combat".

The whole ending sequence from interrogating the old commie, through meeting the weird creature, to the combat climax is absolutely enthralling, it elicited for me one of the strongest instances of a sense of "presence" (of "being there" in the story and the virtual world - the step beyond immersion) I've ever had in any videogame.
This can be extended if you go for the old commie right after the tribunal, last ~5 hours some of the best I've ever experienced.

Sometimes I'm sad I can't love this game.

It's always in the back of my mind that maybe I just didn't *get* it. Maybe I'll give it another try.
I already enjoyed everything before the point I mentioned, but when the game hits on a personal level I could never recommend it to anyone because I'm aware how bias I will be.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,116
Location
Warszawa, PL
I decided to go back to this game despite not thinking about it for the past 2 years at all and my original thoughts become even stronger.

The dream sequence with "Delores Dei" is worth even hundreds of hours of gameplay to get to. Not sure how it changes based on all factors, but playing someone genuinely slowly fixing themselves and getting lost in that experience only for that conversation to strike you down isn't something you'll find in any other game.

This is a game where there's no point in getting into arguments about if it's an RPG or not, if it's "woke" or not (although the people who say that are retarded). I genuinely feel bad for those who let their stubbornness deprive them of this, or those who don't get sucked into the hard-hitting portions of this game, even if the comedy can carry the game on its own.

Writers went through this shit, there's no other way you can conjure up these scenes without that.

I would never add it to a list of my favourite RPGs because playing this did not feel like a game, not in a bad way, it really is one of a kind. Many games are believable, a monkey could write a believable story if you just start them off with the words "Socratic Method" (Tells you a lot about the writers in BioWare, etc.). However, I haven't played a game and don't think there's one that's this unflinchingly realistic.

I think it's time to do a fun, physical dumb brick playthrough next time


The whole ending sequence from interrogating the old commie, through meeting the weird creature, to the combat climax is absolutely enthralling, it elicited for me one of the strongest instances of a sense of "presence" (of "being there" in the story and the virtual world - the step beyond immersion) I've ever had in any videogame.
on the contrary, it's rather morose and magically resolves the conundrum of who killed by simply having the killer be someone nobody's interacted with before - in a detective story...
planting a 'motive' in him via some fucking alien grasshopper mindwaves was plain insulting and I hope whoever enjoyed it dies
 
Joined
Dec 18, 2022
Messages
2,506
Location
Vareš
on the contrary, it's rather morose and magically resolves the conundrum of who killed by simply having the killer be someone nobody's interacted with before - in a detective story...
Imagine playing Disco Elysium and still thinking its a detective story first and foremost, although I'm not surprised everything about the game flew over your head.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
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Messages
8,116
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Warszawa, PL
on the contrary, it's rather morose and magically resolves the conundrum of who killed by simply having the killer be someone nobody's interacted with before - in a detective story...
Imagine playing Disco Elysium and still thinking its a detective story first and foremost, although I'm not surprised everything about the game flew over your head.
i'm just too intelligent to enjoy this tripe
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
on the contrary, it's rather morose and magically resolves the conundrum of who killed by simply having the killer be someone nobody's interacted with before - in a detective story...
Imagine playing Disco Elysium and still thinking its a detective story first and foremost, although I'm not surprised everything about the game flew over your head.
He is polish to be fair
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
First they did everything to call this game a detective RPG, despite not being an RPG. After accepting it was not an RPG, they are trying to wonder if it's not a detective game too kek
 
Joined
Jul 15, 2022
Messages
429
Sometimes I'm sad I can't love this game.

It's always in the back of my mind that maybe I just didn't *get* it. Maybe I'll give it another try.
Eh, I am a massive storyfag and didn't really get blown away by Disco Elysium. It was enjoyable enough for my one and only playthrough. There were some great moments. I made my character into a crazy fascist who sees the supernatural behind every other occurrence. The game represents and parodies fascist and supernatural mindsets quite well.

Maybe I would have a bit more positive view of it if I replayed it now, but I just can't be bothered. At the end of the day, I enjoy the time-tested formula of heroes and villains more than this philosophical, somewhat tragicomical, work.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
The quality of writing is of such a high level that it really felt like an interactive novel.

Not some shitty Visual Novel, or choose your own adventure type game, but actually an evolution of literature, where you could interact with a novel, while reading it. That's how I felt playing it at least.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,116
Location
Warszawa, PL
The quality of writing is of such a high level that it really felt like an interactive novel.

Not some shitty Visual Novel, or choose your own adventure type game, but actually an evolution of literature, where you could interact with a novel, while reading it. That's how I felt playing it at least.
read better books kid
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Eh, you guys focus too much on writing. I mean, I get it. It is amazing, it is funny and encourages you to see more of it. But to me what made Disco Elysium great is the same thing that made Troika games great: character building. Depending on what stats you go for you will have a different experience (not on the Critical Path™, obviously, but exactly the same thing can be said about any other narrative-driven RPGs). I just can't overstate how important is the removal of any out-of-character information via stats is and how it's tied to the reactivity. To me this is the epitome of being an RPG.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
The quality of writing is of such a high level that it really felt like an interactive novel.

Not some shitty Visual Novel, or choose your own adventure type game, but actually an evolution of literature, where you could interact with a novel, while reading it. That's how I felt playing it at least.
read better books kid
Could you give some examples? Genuine question, I'd like some top tier reading material
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Imagine playing Disco Elysium and still thinking its a detective story first and foremost, although I'm not surprised everything about the game flew over your head.
Your character's reason for being there - solving a case. The game ends when you solve the case.
Disco does drop the ball a bit on the detective mystery by the end but by then while solving the case is the hook that keeps you going through the game, it's clearly not what the story is actually about. It's a lot more about Harry as a person and Revachol as a living breathing place than it is about who killed the hanged man. By the end of the game you shouldn't be thinking "this is the guy who did it", you should be thinking "this is a literal mirror picture of Harry if we just set the clock a few years forward"
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
If you like the writing, it's great, 10/10 GOTY GOTD GOTC whatever.
If you don't (like me), there aren't enough things there to make it enjoyable. The story is meh, the gameplay is there simply to feed you more writing, the art style is ok, but I would never gush over it like PrimeJunta did.
 

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