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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,714
Have you found the back room in the bookstore? Have you talked to Joyce? Evrart? Exhaust the dialogue with Kim. There's always something. Keep exploring.
Yep, yep, yep, and everything except his personal life and why he's following me (I don't care). I've explored every location that I can see and initiated contact with every NPC (immediately noping out if they have nothing important to say).
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
There's so much stuff packed in there that I never had a problem of having nothing to do during a day on my 2 playthroughs
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
Have you found the back room in the bookstore? Have you talked to Joyce? Evrart? Exhaust the dialogue with Kim. There's always something. Keep exploring.
Yep, yep, yep, and everything except his personal life and why he's following me (I don't care). I've explored every location that I can see and initiated contact with every NPC (immediately noping out if they have nothing important to say).
This is not a crpg where you nope out of dialogues and go to combat encounters. Hell, people here can't even agree on whether it's an RPG. Let's call it a narrative experience. As such, you're expected to talk to people, and if you don't care about them at least you will learn more about the world. And pass time, as well. Reconsider your approach to the game. It will pay off, if you care about the story, even slightly. One of the most profound experiences I've had in gaming has been in this game. Actually, two.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,714
This is not a crpg where you nope out of dialogues and go to combat encounters. Hell, people here can't even agree on whether it's an RPG. Let's call it a narrative experience. As such, you're expected to talk to people, and if you don't care about them at least you will learn more about the world. And pass time, as well. Reconsider your approach to the game. It will pay off, if you care about the story, even slightly. One of the most profound experiences I've had in gaming has been in this game. Actually, two.

I'm here to solve a case, not have obnoxious discussions about politics and philosophy. I still got the World's Most Laughable Centrist achievement. :negative:
 
Joined
Feb 7, 2019
Messages
217
Day 2 can be a little dry if you have been efficient, or ignored all of the games content. There is a reason actually to talk to people and do sidequest. You get exp to lvls. Leveling up allows you to retry white checks you fails, which can help with the murder investigation and with harder checks later in the game. You also build relationships with people that can later on be needed for the murder investigation, and spares you time in not having to do this later. You also can gain thoughts from talking with people which also gives you bonuses you might need. Some thoughts are also specially tied to certain checks and they allow you to expand the character you are roleplaying.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,714
Mining info I didn't care about got me the reality infodump sidequest I also didn't care about but at least it's sent me into the evening. Have to figure out a way to kill a few hours, I would rather not spend all my future hotel money on books.
 

Roguey

Codex Staff
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Joined
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Messages
36,714
Roguey Did you find your ledger yet? If so, you can read cases in it and pass time that way without buying books or talking to people.
I did but I read all the cases in the first day. I'm under the impression time doesn't pass if you select dialogue options you already read.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
This is not a crpg where you nope out of dialogues and go to combat encounters. Hell, people here can't even agree on whether it's an RPG. Let's call it a narrative experience. As such, you're expected to talk to people, and if you don't care about them at least you will learn more about the world. And pass time, as well. Reconsider your approach to the game. It will pay off, if you care about the story, even slightly. One of the most profound experiences I've had in gaming has been in this game. Actually, two.

I'm here to solve a case

You really aren't. If you approach this game with that mindset, you are in for one boring-ass experience

go sniff up old coke off of dusty surfaces, have shouting matches with fascists (or agree with them) and JUST DISCO, BABY

The game is about Harry and his shitty fucking life and his juvenile (in)ability to process loss. With a wider lens, it's about the woes of nostalgia and ideology. But probably its most important aspect is that it is just so. damned. funny.

You can approach those themes from any number of perspectives - but going with the "straight man cop" is a surefire way to kill all the little wonderful nuggets this game has to offer
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,714
You really aren't. If you approach this game with that mindset, you are in for one boring-ass experience

go sniff up old coke off of dusty surfaces, have shouting matches with fascists (or agree with them) and JUST DISCO, BABY

The game is about Harry and his shitty fucking life and his juvenile (in)ability to process loss. With a wider lens, it's about the woes of nostalgia and ideology. But probably its most important aspect is that it is just so. damned. funny.

You can approach those themes from any number of perspectives - but going with the "straight man cop" is a surefire way to kill all the little wonderful nuggets this game has to offer

Day 3 has been a really busy morning of interviews and detective-work so I'm quite content to play the game like this. +M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,714
look at this regular ass police officer, get outta here BORING COP
I unlocked the regular law official thought but I didn't slot it in because inland empire has been pretty useful on occasion and I don't want to quiet the voices if they're helpful.
 
Joined
Dec 18, 2022
Messages
2,506
Location
Vareš
I unlocked the regular law official thought but I didn't slot it in because inland empire has been pretty useful on occasion and I don't want to quiet the voices if they're helpful.
You can cheese those by just resting at a bench once Kim goes to sleep I'm pretty sure. The Regular Law Official thought doesn't take long to compartmentalize.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
I unlocked the regular law official thought but I didn't slot it in because inland empire has been pretty useful on occasion and I don't want to quiet the voices if they're helpful.
You can cheese those by just resting at a bench once Kim goes to sleep I'm pretty sure. The Regular Law Official thought doesn't take long to compartmentalize.
Reading the ledger also passes the time too. But if a thought sounds interesting or like something you'd actually want to know more about/have harry be, just go for it. A one point difference usually doesn't matter that much and you can forget them later if you don't want them
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
You really aren't. If you approach this game with that mindset, you are in for one boring-ass experience

go sniff up old coke off of dusty surfaces, have shouting matches with fascists (or agree with them) and JUST DISCO, BABY

The game is about Harry and his shitty fucking life and his juvenile (in)ability to process loss. With a wider lens, it's about the woes of nostalgia and ideology. But probably its most important aspect is that it is just so. damned. funny.

You can approach those themes from any number of perspectives - but going with the "straight man cop" is a surefire way to kill all the little wonderful nuggets this game has to offer

Day 3 has been a really busy morning of interviews and detective-work so I'm quite content to play the game like this. +M

You could also be content to watch Tarkovsky without paying attention to subtext, but then what would be the point :M
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
If most people here approached Disco like Roguey, no wonder it gets so much flak. Leave it to Codexers to rob themselves of one of the best experiences in gaming by focusing on trivial things.

It reminds me of that old thread where someone said Arcanum is shit because they didn't like the inventory system.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,174
You really aren't. If you approach this game with that mindset, you are in for one boring-ass experience

go sniff up old coke off of dusty surfaces, have shouting matches with fascists (or agree with them) and JUST DISCO, BABY

The game is about Harry and his shitty fucking life and his juvenile (in)ability to process loss. With a wider lens, it's about the woes of nostalgia and ideology. But probably its most important aspect is that it is just so. damned. funny.

You can approach those themes from any number of perspectives - but going with the "straight man cop" is a surefire way to kill all the little wonderful nuggets this game has to offer

Day 3 has been a really busy morning of interviews and detective-work so I'm quite content to play the game like this. +M

You could also be content to watch Tarkovsky without paying attention to subtext, but then what would be the point :M
Maybe the way his mind works makes him unable to enjoy Disco the way most of us do. What a particularly mundane and sad experience
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
If most people here approached Disco like Roguey, no wonder it gets so much flak. Leave it to Codexers to rob themselves of one of the best experiences in gaming by focusing on trivial things.

It reminds me of that old thread where someone said Arcanum is shit because they didn't like the inventory system.

If playing a boring-ass cop is possible then it's one of the options the developers intended to be possible.

Of all recent games, it should be obvious that there's no "wrong" way to play Disco Elysium ffs.
 
Joined
Dec 18, 2022
Messages
2,506
Location
Vareš
Leave it to Codexers to rob themselves of one of the best experiences in gaming by focusing on trivial things.
"one of the best"

more like one of the most realistic depictions of shit human life in all of gaming. i purposefully went full SDG for 2 days straight getting hammered and staying up all night for *muh immersion*. Played on the laptop too so I could play on the roof of the building i was living in at the time. The sun had just starting rising when i got to
the dream talking to Delores
. Won't get an experience like that with another game.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
Leave it to Codexers to rob themselves of one of the best experiences in gaming by focusing on trivial things.
"one of the best"

more like one of the most realistic depictions of shit human life in all of gaming. i purposefully went full SDG for 2 days straight getting hammered and staying up all night for *muh immersion*. Played on the laptop too so I could play on the roof of the building i was living in at the time. The sun had just starting rising when i got to
the dream talking to Delores
. Won't get an experience like that with another game.
The hardest hitting sequence in the entire game. It was the first time that a game made me think "this was written by people who have actually experienced love and heartbreak," not some thesaurus armed California creative writing graduate. It's genuine. They've done with words what AAA companies can't do with millions of dollars worth of cutscenes and acting talent. And then she says "see you tomorrow." Those words cut like a razor.
 
Joined
Mar 14, 2012
Messages
1,491
Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
I actually like Roguey's approach. The game positions itself as a police procedural, Kurvitz and co have explicitly said it was influenced by The Wire, The Shield, and True Detective. If it's a police procedural, it should work as the police procedural. Whether the player is sensitive to the subtext -- that's up to him.
 
Joined
Mar 14, 2012
Messages
1,491
Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
The game positions itself as a police procedural, Kurvitz and co have explicitly said it was influenced by The Wire, The Shield, and True Detective.
Calling The Wire a police procedural is like missing the point in a big way
It's more than this, sure. But it is also a police procedural.
 

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