I remember Feargus mentioning in some interview how (some of) the Square Enix top dogs from Japan visited Obsidian.Anthony Davis Who were you managed by at Square? By Square Europe (AKA the former Eidos) or directly by Square in Japan?
I remember Feargus mentioning in some interview how (some of) the Square Enix top dogs from Japan visited Obsidian.Anthony Davis Who were you managed by at Square? By Square Europe (AKA the former Eidos) or directly by Square in Japan?
I remember Feargus mentioning in some interview how (some of) the Square Enix top dogs from Japan visited Obsidian.Anthony Davis Who were you managed by at Square? By Square Europe (AKA the former Eidos) or directly by Square in Japan?
I remember Feargus mentioning in some interview how (some of) the Square Enix top dogs from Japan visited Obsidian.Anthony Davis Who were you managed by at Square? By Square Europe (AKA the former Eidos) or directly by Square in Japan?
Yeah, that was true and pretty cool too.
I think we were involved with all of the Square Enix guys, USA, Europe, and Japan.
I also realize that I have may have older posts here that now make me sound like either a hypocrite, or a sellout, but the truth is that I just didn't understand as much then as I do now.
I also realize that I have may have older posts here that now make me sound like either a hypocrite, or a sellout, but the truth is that I just didn't understand as much then as I do now.
Well Anthony, basically what we'd like is for the publishers to care as much about game quality as we do. We can sympathize with their bottom line, but to the consumer, the quality of the final product is what matters in the end, right?
So fuck, they should have honored their gentlemen's agreement. Do it for the art, you bastards.
Games are not art. They are not perceived by art neither by publishers, nor by the audience. Even we here did not complain so much about artistic merits of any Obsidian game. Art or lack of it is not the reason why they are largely unpolished.
Do it for the craftsmanship, you bastards.
Games are not art. They are not perceived by art neither by publishers, nor by the audience. Even we here did not complain so much about artistic merits of any Obsidian game. Art or lack of it is not the reason why they are largely unpolished.
That was not meant to be a literal usage of the word "art" and I certainly don't want to get into this debate.
But here:
Do it for the craftsmanship, you bastards.
Happy?
Risk management and overrules other considerations. It's just the reality of business.
Why don't we see more publishers focusing on 'small budget' games though? I.e. in the range of 1-3$million or thereabouts, instead of 10-20$million++? Is the profit margin, percentage-wise, really that much smaller?
Risk management and overrules other considerations. It's just the reality of business.
As a consumer, I can't fully accept that. Publishers should learn to cope with rainy days and realize that in the long run, developing a reputation for the highest quality is worth it.
Anthony Davis says the developers need to learn to adapt to the whims of the publishers. I say the publishers need to learn to adapt too.
It is but natural that they have the upper hand, because they are the ordering party. Imagine you ordered your portrait and the painter, having demanded best canvas, paint, brushes and time (all of which you dully supplied), decided to go all Prosper on you. I wonder what your reaction would be.
In case of KotOR it's Obsidian who lost their reputation, not the publisher.
In 2012 there've been a couple of rumours that Atari/Obsidian might consider releasing the source code for NWN2's modding community
Yeah, Paradox is awesome. Stardock is...well, they're trying. And there are some other niche stuff like Matrix Games and whatnot. But as you say, it's all strategy. But when we see what some of these guys can do on kickstarter budgets( okay, so we haven't actually played the games yet, but they look good), it seems strange to me that real publishers aren't trying the same.Why don't we see more publishers focusing on 'small budget' games though? I.e. in the range of 1-3$million or thereabouts, instead of 10-20$million++? Is the profit margin, percentage-wise, really that much smaller?
Well, there's Paradox and Stardock. They don't do CRPGs, though.
The strategy genre seems to exist in a separate universe where different rules apply than in the rest of the gaming industry.
I agree with you "as a gamer" but if it were my money invested in a project I might tend to get a little pushy as well.Publishers should allow developers to finish their fucking jobs. This should not be too much to ask.
I agree with you "as a gamer" but if it were my money invested in a project I might tend to get a little pushy as well.Publishers should allow developers to finish their fucking jobs. This should not be too much to ask.
It is but natural that they have the upper hand, because they are the ordering party. Imagine you ordered your portrait and the painter, having demanded best canvas, paint, brushes and time (all of which you dully supplied), decided to go all Prosper on you. I wonder what your reaction would be.
I'd be pissed. However, that's not relevant to this case.
Publishers should allow developers to finish their fucking jobs. This should not be too much to ask.
All businesses put money first, they have to or they wont stay in business. Sometimes you find companies that put their customers second, and their own people third. Those are usually very good companies. Sounds weird I know, but that is a recipe for a good company.
In case of KotOR it's Obsidian who lost their reputation, not the publisher.
Heh, let me remind you that Obsidian still exists, while LucasArts does not.
A couple hundred dollars compared to millions? Big difference. Plus Fargo isn't going to come back and plead for more money from us to keep his doors open... will he...?!I agree with you "as a gamer" but if it were my money invested in a project I might tend to get a little pushy as well.Publishers should allow developers to finish their fucking jobs. This should not be too much to ask.
Maybe, although it doesn't seem that the Torment KS backers had any problem with the game's release date being pushed forward.
says the developers need to learn to adapt to the whims of the publishers. I say the publishers need to learn to adapt too.
i highly doubt that you dream about a job that will allow you to "generate revenue"
It may appear all noble to you to finish the damn game, to but reality was such that because it was no longer beneficial to do so in order to alleviate untold damages to themselves (financial difficulties and lay-offs) it had to be done.