What is it that you find so hard to comprehend?
That you think making a much better pitch = not learning much? Or that you think that it wasn't Throvalla's pitch that got you to pledge to it and talk about how it sounded awesome, but rather your RPG sixth sense?
It is simply the recognition of the parameters that make or break most KS pitches.
I made this simple list for you:
Did Thorvalla generate momentum?
No, in case you haven't gathered from the amount of money not going anywhere and the eventual cancellation that followed.
Does that mean there is absolutely no interest in the game?
I don't and hopefully neither do you. But Guido thought so.
But if hardcore super-fucking-geeky RPG meganerds like us will pledge anyway, why are we bitching?
Because there aren't enough hardcore super-fucking-geeky RPG meganerds like us who will carry a project like that to success. Sadly, most people who would otherwise be interested in Thorvalla, are not hardcore super-fucking-geeky RPG meganerds and they need something more to back a project.
What kind of something more do they need to back a project?
The kind of which Guido refuses to do, eg. bring up his past involvement in games, explain how he knows what he is doing and shit.
But why should Guido even need to do that kind of thing?
Because doing that kind of thing will draw more backers.
But why would Guido even need more backers?
Because more backers means more money for the game.
But why would Guido even need more money for the game?
Because he needs more money than us hardcore super-fucking-geeky RPG meganerds could afford for the game to happen.
But don't you think this second KS pitch shows that Guido learned from his experience?
Some but obviously not enough. For someone with Guido's past, less than one thousand backers after two days is an abysmal performance. He deserves more but he also needs to put more effort into it and to swallow some of that arrogant pride to do that.
For instance, to any of us with common sense, it was obvious that the $500 exclusive character class was a big no. Yes, he backed off on it but is it because he finally *grasped* what anyone who made a proper effort to understand Kickstarter and the average backer psyche would have figured out to not have made that mistake in the first place, or is it because he backed off merely by peer pressure, in order to keep his audiance content? There is a big difference between the practical effects of the two.
Likewise, he still hasn't cared to bring up his past involvement in games. That alone, I suspect, would be the biggest factor in getting more people to back his game.