Well, if this one fails, I'm sure Guido's third KS attempt, a sci-fi isometric rtwp rpg with a parser, will be the definite success.
In a way, that is humble and admirable compared to other KS's that just drop nostalgic names with not even a prototype to show for their new game. But in this case I think it has really hindered him, since he's not a household name and those games are (in cRPG circles).I prefer to let the game presentation speak for itself, really. I think impressing on people the credentials too hard would be counterproductive and would only create an aloof impression of name dropping, which I have no interest in.
Well, he was already approached by Sony, so I wouldn't take a publisher option out of the question. Or some early access gimmick (he probably should have gone directly for that in the first place, it looks like the kickstarter tide is falling and early access is the next best thing).What if it fails like that? He has already invested 8 months in development time... start a third kickstarter? Change the name of the game? Change the type of game?
Have first person blobbers become such a small niche, that at maximum 10.000 people (Shaker had at least 7.700 backers) in the whole world would like to play such a game anymore?
The problem is, he doesn't understand KS and thus is doing it wrong. Neither the 'first day only goodies' nonsense nor 'pay 500 to unlock a class' are particularly bright ideas. Obviously, the first day surge is important as are expensive tiers, but he's using a brute force approach, which only pisses people off.In a way, that is humble and admirable compared to other KS's that just drop nostalgic names with not even a prototype to show for their new game. But in this case I think it has really hindered him, since he's not a household name and those games are (in cRPG circles).
Have first person blobbers become such a small niche, that at maximum 10.000 people (Shaker had at least 7.700 backers) in the whole world would like to play such a game anymore?
Plenty of people want to play blobbers. They don't seem particularly interested in crowdfunding them, however.
If I'm interested in a game I frankly don't give a shit about first-day-backer goodies or one tier with a potentially stupid reward.
Fuck that. What I'm interested in is the game, and whether I trust them to make it. The rest is clutter.
True, but Kickstarter has never been a "place about games". It's a place where you show your salesmanship, create excitement, razzle-dazzle style, upsell, and squeeze the last dollar like a true carny.If I'm interested in a game I frankly don't give a shit about first-day-backer goodies or one tier with a potentially stupid reward.
Fuck that. What I'm interested in is the game, and whether I trust them to make it. The rest is clutter.
Not making it a blobber is a good start.It' s just not very interesting. Maybe that's the problem. Is there a way to make a blobber interesting? Something that captures the imagination?
Somebody ought to get a clinical report for Guido, stating that he is mentally unfit to be on teh internets and legally needs a consultant doing his "internet work" for him. The guy is the biggest enemy of his own.
That or he needs a good assfucking by a publisher willing to fund his game.
You know, I actually don't think the Kickstarter pitch is that super-bad. I mean, it's got lots of images and screenshots and stuff! It's definitely not lazy.
It's just not very interesting. Maybe that's the problem. Is there a way to make a blobber interesting? Something that captures the imagination?
I don't know, maybe Guido should have talked less about his abstract plans for skill systems, dialogue and alchemy, and instead engaged in a bit of (gasp) storyfaggotry.
I doubt that would have helped. I'm betting that the "story" is as schlocky as everything else we're seeing: a rag tag group of adventurers finds themselves the only hope for a nation plagued by evil magicks, and follow a series of clues that will lead them to the tomb of the magic key to destroy the evil wizard!! (Please, Guido: prove me wrong. Give me a reason to believe you're creative.)I don't know, maybe Guido should have ... engaged in a bit of (gasp) storyfaggotry.
Kickstarter is a fad, a trendy counter-cultural phenomena, the earliest successes of last year simply caught lightning in a bottle
Kickstarter is a fad, a trendy counter-cultural phenomena, the earliest successes of last year simply caught lightning in a bottle