Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,957
and now you are calling me a retard rather than answering the very simple question why it's not ok for the game to have a guy in a wheelchair be capable of doing some thing he couldn't in real life without explaining it, but it's perfectly ok for the game to have objects act in ways they would normally be incapable of, like the aforementioned indestructible storefront windows, without explaining it at all, seeing how both of these are the result of gameplay concessions for the sake of being able to finish writing it in a timely manner without introducing too much overhead capable of bugging shit out for little additional effect. the way i see it, you are perfectly fine with accepting way bigger bullshit than superhero wheelchair man merely because it's bullshit you are used to and thus don't even give it a second glance.
Dude, what is the big fucking mystery? Its the equivalent of having a small rock in spec of the line grapple a bunch of dudes. You accept the reality the fictional work presents to you, in this case it is one very much like our own, the only exception is that there are zombies. A cripple building a fucking tower is a completely different fantasy.
Yeah, who said otherise?yes, science, not technology. science such as sociology, psychology, or the root of all sciences, philosophy are all perfectly fine foundations for sci-fi. a disaster where some bacteria mutate to have devastating effects on humans, causing them to go feral attack uninfected people, the infection rapidly spreading, bigger societal structures collapsing as a result, and the emergence and methods of survival of smaller units, focusing on one of those in particular, is both sci-fi and survival. those things aren't mutually exclusive.
It may be minor, but it took me right out of it. Im not that far into the game to have experienced the rest, and yeah the dialogue and responses are often retarded, i have pointed that out in the past.the game doesn't try hard to make you believe and immerse yourself in it at all. it has tb combat, overhead view, forced concrete responses which always make you cringe and be annoyed why there isn't a response available which is more to your liking and you think would make more sense in the given situations, it has a cat communicating via the narrative descriptions, ammo that doesn't weight anything at all, despite being a resource, ridiculously cringeworthy scenes like the abortion mhc described, and a ton of other immersion breakers too numerous to list, all for the sake of gameplay rather than immersion, just like the guy in the wheelchair who, thanks to his skills and the fact that he actually can work on all shelter upgrades, doesn't turn into a completely obsolete npc whom you would shoot instantly if you just could take him out into the field.
i get that that one thing is an immersion breaker for you, but that doesn't change the fact that the game is full of other shit like it, right from the start, before you even get a chance to notice that he's better at building a watchtower than some of your other starting allies, or that it is a rather minor issue