We've seen some pretty egregious pirating going on, not just torrents, but with sites that look like legitimate storefronts profiting off the game. For a small developer, we don't have the means to shut them all down. The amount of piracy has made it very hard to justify doing another RPG, single-player game, or game that doesn't require some kind of online authentication. Dead State took ~3 years of full-time development and any RPG we made next would need to have an even bigger team and at least 2+ years of funding. I realize that piracy doesn't necessarily translate into lost sales (and it didn't in your case), but it certainly isn't helping our morale to see people playing a game we spent years, weekends, long nights of our life making and getting no return on that. I don't want to demonize anyone who has pirated games, and I'm glad that some sales have occurred as a result, but it's not exactly an action without consequences and it does directly affect the kinds of games we can make in the future.