Yes you are, you are arguing something that cant be contested just for the sake of arguing.
i commented that i found it funny that it was that thing amongst all the other bullshit that broke your suspension of disbelief. the ones who started arguing why this particular instance of bullshit was very different than all the other bullshit were mastermind and you, as if you somehow needed to justify yourself, which makes it even funnier.
and now you are calling me a retard rather than answering the very simple question why it's not ok for the game to have a guy in a wheelchair be capable of doing some thing he couldn't in real life without explaining it, but it's perfectly ok for the game to have objects act in ways they would normally be incapable of, like the aforementioned indestructible storefront windows, without explaining it at all, seeing how both of these are the result of gameplay concessions for the sake of being able to finish writing it in a timely manner without introducing too much overhead capable of bugging shit out for little additional effect. the way i see it, you are perfectly fine with accepting way bigger bullshit than superhero wheelchair man merely because it's bullshit you are used to and thus don't even give it a second glance.
Genre tropes are different in survival and sci fi. There may be some overlap, but the focus of both genres is different. Sci fi is about exploration of new or old ideas in a story with a base in science. Survival genre is about the characters mental state in front of something overwhelming, be it a force of nature or magic or whatever, while at the same time struggling against lack of resources.
yes, science, not technology. science such as sociology, psychology, or the root of all sciences, philosophy are all perfectly fine foundations for sci-fi. a disaster where some bacteria mutate to have devastating effects on humans, causing them to go feral attack uninfected people, the infection rapidly spreading, bigger societal structures collapsing as a result, and the emergence and methods of survival of smaller units, focusing on one of those in particular, is both sci-fi and survival. those things aren't mutually exclusive.
But this isnt even what the core of the conversation is, we are talking about a crippled thats doing stuff that his condition shouldnt allow, in a game that tries hard to make you believe and immerse in it it fucking stands out. More than some shit weighting more or less than it should.
the game doesn't try hard to make you believe and immerse yourself in it at all. it has tb combat, overhead view, forced concrete responses which always make you cringe and be annoyed why there isn't a response available which is more to your liking and you think would make more sense in the given situations, it has a cat communicating via the narrative descriptions, ammo that doesn't weight anything at all, despite being a resource, ridiculously cringeworthy scenes like the abortion mhc described, and a ton of other immersion breakers too numerous to list, all for the sake of gameplay rather than immersion, just like the guy in the wheelchair who, thanks to his skills and the fact that he actually can work on all shelter upgrades, doesn't turn into a completely obsolete npc whom you would shoot instantly if you just could take him out into the field.
i get that that one thing is an immersion breaker for you, but that doesn't change the fact that the game is full of other shit like it, right from the start, before you even get a chance to notice that he's better at building a watchtower than some of your other starting allies, or that it is a rather minor issue